#pragma once #include "DirectXFramework.h" #include "SharedMethods.h" #include "GamePadController.h" #include "TexturedCubeNode.h" #include "MeshNode.h" #include "SplitMeshNode.h" #include "ControlledSplitMeshNode.h" #include "HeightMapTerrainNode.h" #include "PerlinTerrainNode.h" #include "SkyNode.h" #include #include class Graphics2 : public DirectXFramework { public: void CreateSceneGraph(); void UpdateSceneGraph(); private: bool _boosting = false; float _boostMultiplier = 1; float _boostMin = 1; float _boostStep = 0.5f; float _boostMax = 5.0f; float _flySpeed; float _turnSpeed; int _invertPitch; float _currentRotation = 0.0f; float _currentSideRotation = 0.0f; float _currentPropRotation = 0.0f; GamePadController _currentController; // Changed from a vector to a set because sets only allow for unique values and thats all i want set _currentInputs; shared_ptr _currentPlayerObject; void GetCurrentControlInputs(); void ResetCurrentControlInputs(); };