#include "SharedMethods.h" XMMATRIX SharedMethods::RotateFromPoint(const float x, const float y, const float z, const XMMATRIX rotationMatrix) { // Translates a matrix to a point, rotates and then returns back to where it was return XMMatrixTranslation(x, y, z) * rotationMatrix * XMMatrixTranslation(-x, -y, -z); } // Method so i can use normal RGB values and hopefully hex values too since im use to those float SharedMethods::RGBValueToIntensity(const int value) { return (float)value / 255.0f; } // Method to generate a random intensity rating between 2 floats float SharedMethods::GenerateRandomIntensity(const float min, const float max) { float randNo = (float)rand() / (float)RAND_MAX; float rangeDiff = max - min; float actualNo = randNo * rangeDiff; int roundedNo = (int)(actualNo * 100 + 0.5f); return (float)roundedNo * 0.01f; } // Method for genering random UV's, maybe get rid of this in future float SharedMethods::GenerateRandomUV(const float min, const float max) { return SharedMethods::Clamp((float)(rand() % (int)(max * 100.0f)) * 0.01f, (float)min, (float)max); }