#include "SubMeshNode.h" bool SubMeshNode::Initialise() { if (_subMesh == nullptr) { return false; } return true; } void SubMeshNode::Shutdown() { } void SubMeshNode::Render() { } bool SubMeshNode::IsTransparent() const { return _transparent; } shared_ptr SubMeshNode::GetSubMesh() const { return _subMesh; } XMFLOAT4X4 SubMeshNode::GetCurrentTransform() const { return _combinedWorldTransformation; }