#pragma once #include #include "PerlinTerrainNode.h" class FractalTerrainNode : public PerlinTerrainNode { public: FractalTerrainNode(wstring name, wstring seed, float chunkSize, int widthX = 1023, int widthZ = 1023, float waterHeight = 300.0f, int cellSizeX = 10, int cellSizeZ = 10); private: void GenerateSquares(const int k, const int p); void GenerateDiamonds(const int k, const int p); void DoSquare(const int row, const int col, const int k, const float offset); void DoDiamond(const int row, const int col, const int k, const float offset); };