Files
directx-plane-game/Graphics2/ControlledMeshNode.cpp
2022-05-30 00:25:14 +01:00

25 lines
551 B
C++

#include "ControlledMeshNode.h"
ControlledMeshNode::ControlledMeshNode(wstring name, wstring modelName) : MeshNode(name, modelName), ObjectNode()
{
}
void ControlledMeshNode::Update(FXMMATRIX& currentWorldTransformation)
{
MeshNode::Update(currentWorldTransformation);
ObjectNode::Update(_worldTransformation);
}
bool ControlledMeshNode::Initialise(void)
{
if (!MeshNode::Initialise())
{
return false;
}
return true;
}
XMMATRIX ControlledMeshNode::GetWorldTransformation() const
{
return XMLoadFloat4x4(&_combinedWorldTransformation);
}