
Added "Controlled" mesh classes Added Global Lighting Class Added Gamepad controls Split terrain nodes into Height and Perlin classes Fixed Splitmesh node stuff
21 lines
398 B
C++
21 lines
398 B
C++
#pragma once
|
|
#include "DirectXFramework.h"
|
|
#include "SplitMeshNode.h"
|
|
#include "ObjectNode.h"
|
|
#include "SubMeshNode.h"
|
|
|
|
class ControlledSplitMeshNode : public SplitMeshNode, public ObjectNode
|
|
{
|
|
public:
|
|
ControlledSplitMeshNode(wstring name, wstring modelName);
|
|
|
|
void Update(FXMMATRIX& currentWorldTransformation);
|
|
bool Initialise(void);
|
|
|
|
XMMATRIX GetWorldTransformation() const;
|
|
|
|
private:
|
|
|
|
};
|
|
|