Files
directx-plane-game/Graphics2/FractalTerrainNode.h

19 lines
572 B
C++

#pragma once
#include <numeric>
#include "PerlinTerrainNode.h"
class FractalTerrainNode : public PerlinTerrainNode
{
public:
FractalTerrainNode(wstring name, wstring seed, float chunkSize, int widthX = 1023, int widthZ = 1023, float waterHeight = 300.0f, int cellSizeX = 10, int cellSizeZ = 10);
private:
void GenerateSquares(const int k, const int p);
void GenerateDiamonds(const int k, const int p);
void DoSquare(const int row, const int col, const int k, const float offset);
void DoDiamond(const int row, const int col, const int k, const float offset);
};