Files
directx-plane-game/Graphics2/ControlledSplitMeshNode.cpp
iDunnoDev f6bba67897 Added follow cam
Added "Controlled" mesh classes
Added Global Lighting Class
Added Gamepad controls
Split terrain nodes into Height and Perlin classes
Fixed Splitmesh node stuff
2022-05-09 17:50:22 +01:00

25 lines
592 B
C++

#include "ControlledSplitMeshNode.h"
ControlledSplitMeshNode::ControlledSplitMeshNode(wstring name, wstring modelName) : SplitMeshNode(name, modelName), ObjectNode()
{
}
void ControlledSplitMeshNode::Update(FXMMATRIX& currentWorldTransformation)
{
ObjectNode::Update(_worldTransformation);
SceneGraph::Update(currentWorldTransformation);
}
bool ControlledSplitMeshNode::Initialise(void)
{
if (!SplitMeshNode::Initialise())
{
return false;
}
return true;
}
XMMATRIX ControlledSplitMeshNode::GetWorldTransformation() const
{
return XMLoadFloat4x4(&_combinedWorldTransformation);
}