Files
directx-plane-game/Graphics2/SceneGraph.h
iDunnoDev f6bba67897 Added follow cam
Added "Controlled" mesh classes
Added Global Lighting Class
Added Gamepad controls
Split terrain nodes into Height and Perlin classes
Fixed Splitmesh node stuff
2022-05-09 17:50:22 +01:00

33 lines
792 B
C++

#pragma once
#include <list>
#include "SceneNode.h"
class SceneGraph : public SceneNode
{
public:
SceneGraph() : SceneNode(L"Root") {};
SceneGraph(wstring name) : SceneNode(name) {};
~SceneGraph(void) {};
bool Initialise(void);
void Update(FXMMATRIX& currentWorldTransformation);
void Render(void);
void Shutdown(void);
void Add(SceneNodePointer node);
void Remove(SceneNodePointer node);
SceneNodePointer Find(wstring name);
SceneNodePointer GetRootNode();
SceneNodePointer GetParent();
SceneNodePointer GetFirstChild();
list<SceneNodePointer>& GetChildren();
protected:
// Here you need to add whatever collection you are going to
// use to store the children of this scene graph
list<SceneNodePointer> _children;
};
typedef shared_ptr<SceneGraph> SceneGraphPointer;