Files
directx-plane-game/Graphics2/SceneGraph.h
iDunnoDev 65255f1321 Added the ASSIMP library
Added the files provided for the tutorial
Added the SplitMeshNode and SubMeshNode classes
2022-03-18 21:26:31 +00:00

28 lines
650 B
C++

#pragma once
#include <list>
#include "SceneNode.h"
class SceneGraph : public SceneNode
{
public:
SceneGraph() : SceneNode(L"Root") {};
SceneGraph(wstring name) : SceneNode(name) {};
~SceneGraph(void) {};
bool Initialise(void);
void Update(FXMMATRIX& currentWorldTransformation);
void Render(void);
void Shutdown(void);
void Add(SceneNodePointer node);
void Remove(SceneNodePointer node);
SceneNodePointer Find(wstring name);
private:
// Here you need to add whatever collection you are going to
// use to store the children of this scene graph
list<SceneNodePointer> _children;
};
typedef shared_ptr<SceneGraph> SceneGraphPointer;