Files
directx-plane-game/Graphics2/SubMeshNode.cpp
iDunnoDev 65255f1321 Added the ASSIMP library
Added the files provided for the tutorial
Added the SplitMeshNode and SubMeshNode classes
2022-03-18 21:26:31 +00:00

27 lines
753 B
C++

#include "SubMeshNode.h"
bool SubMeshNode::Initialise()
{
_resourceManager = DirectXFramework::GetDXFramework()->GetResourceManager();
_renderer = dynamic_pointer_cast<SubMeshRenderer>(_resourceManager->GetRenderer(L"SMR"));
if (_subMesh == nullptr)
{
return false;
}
return _renderer->Initialise();
}
void SubMeshNode::Shutdown()
{
}
void SubMeshNode::Render()
{
_renderer->SetSubMesh(_subMesh);
_renderer->SetWorldTransformation(XMLoadFloat4x4(&_combinedWorldTransformation));
_renderer->SetCameraPosition(XMFLOAT4(0.0f, 0.0f, -100.0f, 1.0f));
_renderer->SetAmbientLight(XMFLOAT4(0.5f, 0.5f, 0.5f, 1.0f));
_renderer->SetDirectionalLight(XMVectorSet(0.0f, -1.0f, 1.0f, 0.0f), XMFLOAT4(1.0f, 1.0f, 1.0f, 1.0f));
_renderer->Render();
}