Files
directx-plane-game/Graphics2/TexturedCubeNode.h
iDunnoDev 65255f1321 Added the ASSIMP library
Added the files provided for the tutorial
Added the SplitMeshNode and SubMeshNode classes
2022-03-18 21:26:31 +00:00

40 lines
948 B
C++

#pragma once
#include "SceneNode.h"
#include "WICTextureLoader.h"
#include "DirectXFramework.h"
class TexturedCubeNode : public SceneNode
{
public:
TexturedCubeNode(wstring name, wstring textureName) : SceneNode(name) { _textureName = textureName; }
bool Initialise(void);
void Render(void);
void Shutdown(void);
private:
ComPtr<ID3D11Device> _device;
ComPtr<ID3D11DeviceContext> _deviceContext;
ComPtr<ID3D11Buffer> _vertexBuffer;
ComPtr<ID3D11Buffer> _indexBuffer;
ComPtr<ID3DBlob> _vertexShaderByteCode = nullptr;
ComPtr<ID3DBlob> _pixelShaderByteCode = nullptr;
ComPtr<ID3D11VertexShader> _vertexShader;
ComPtr<ID3D11PixelShader> _pixelShader;
ComPtr<ID3D11InputLayout> _layout;
ComPtr<ID3D11Buffer> _constantBuffer;
ComPtr<ID3D11ShaderResourceView> _texture;
wstring _textureName;
void BuildGeometryBuffers();
void BuildShaders();
void BuildVertexLayout();
void BuildConstantBuffer();
void BuildTexture();
};