
Added the files provided for the tutorial Added the SplitMeshNode and SubMeshNode classes
40 lines
948 B
C++
40 lines
948 B
C++
#pragma once
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#include "SceneNode.h"
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#include "WICTextureLoader.h"
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#include "DirectXFramework.h"
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class TexturedCubeNode : public SceneNode
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{
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public:
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TexturedCubeNode(wstring name, wstring textureName) : SceneNode(name) { _textureName = textureName; }
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bool Initialise(void);
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void Render(void);
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void Shutdown(void);
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private:
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ComPtr<ID3D11Device> _device;
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ComPtr<ID3D11DeviceContext> _deviceContext;
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ComPtr<ID3D11Buffer> _vertexBuffer;
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ComPtr<ID3D11Buffer> _indexBuffer;
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ComPtr<ID3DBlob> _vertexShaderByteCode = nullptr;
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ComPtr<ID3DBlob> _pixelShaderByteCode = nullptr;
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ComPtr<ID3D11VertexShader> _vertexShader;
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ComPtr<ID3D11PixelShader> _pixelShader;
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ComPtr<ID3D11InputLayout> _layout;
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ComPtr<ID3D11Buffer> _constantBuffer;
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ComPtr<ID3D11ShaderResourceView> _texture;
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wstring _textureName;
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void BuildGeometryBuffers();
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void BuildShaders();
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void BuildVertexLayout();
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void BuildConstantBuffer();
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void BuildTexture();
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};
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