Files
directx-plane-game/Graphics2/Framework.cpp
2022-02-23 12:07:57 +00:00

234 lines
5.5 KiB
C++

#include "Framework.h"
#define DEFAULT_FRAMERATE 60
#define DEFAULT_WIDTH 800
#define DEFAULT_HEIGHT 600
// Reference to ourselves - primarily used to access the message handler correctly
// This is initialised in the constructor
Framework * _thisFramework = NULL;
// Forward declaration of our window procedure
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// We can only run if an instance of a class that inherits from Framework
// has been created
if (_thisFramework)
{
return _thisFramework->Run(hInstance, nCmdShow);
}
return -1;
}
Framework::Framework() : Framework(DEFAULT_WIDTH, DEFAULT_HEIGHT)
{
}
Framework::Framework(unsigned int width, unsigned int height)
{
_thisFramework = this;
_width = width;
_height = height;
}
Framework::~Framework()
{
}
int Framework::Run(HINSTANCE hInstance, int nCmdShow)
{
int returnValue;
_hInstance = hInstance;
if (!InitialiseMainWindow(nCmdShow))
{
return -1;
}
returnValue = MainLoop();
Shutdown();
return returnValue;
}
// Main program loop.
int Framework::MainLoop()
{
MSG msg;
HACCEL hAccelTable = LoadAccelerators(_hInstance, MAKEINTRESOURCE(IDC_GRAPHICS2));
LARGE_INTEGER counterFrequency;
LARGE_INTEGER nextTime;
LARGE_INTEGER currentTime;
LARGE_INTEGER lastTime;
bool updateFlag = true;
// Initialise timer
QueryPerformanceFrequency(&counterFrequency);
DWORD msPerFrame = (DWORD)(counterFrequency.QuadPart / DEFAULT_FRAMERATE);
double timeFactor = 1.0 / counterFrequency.QuadPart;
QueryPerformanceCounter(&nextTime);
lastTime = nextTime;
// Main message loop:
msg.message = WM_NULL;
while (msg.message != WM_QUIT)
{
if (updateFlag)
{
QueryPerformanceCounter(&currentTime);
_timeSpan = (currentTime.QuadPart - lastTime.QuadPart) * timeFactor;
lastTime = currentTime;
Update();
updateFlag = false;
}
QueryPerformanceCounter(&currentTime);
// Is it time to render the frame?
if (currentTime.QuadPart > nextTime.QuadPart)
{
Render();
// Set time for next frame
nextTime.QuadPart += msPerFrame;
// If we get more than a frame ahead, allow one to be dropped
// Otherwise, we will never catch up if we let the error accumulate
// and message handling will suffer
if (nextTime.QuadPart < currentTime.QuadPart)
{
nextTime.QuadPart = currentTime.QuadPart + msPerFrame;
}
updateFlag = true;
}
else
{
if (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
}
return (int)msg.wParam;
}
// Register the window class, create the window and
// create the bitmap that we will use for rendering
bool Framework::InitialiseMainWindow(int nCmdShow)
{
#define MAX_LOADSTRING 100
WCHAR windowTitle[MAX_LOADSTRING];
WCHAR windowClass[MAX_LOADSTRING];
LoadStringW(_hInstance, IDS_APP_TITLE, windowTitle, MAX_LOADSTRING);
LoadStringW(_hInstance, IDC_GRAPHICS2, windowClass, MAX_LOADSTRING);
WNDCLASSEXW wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = _hInstance;
wcex.hIcon = LoadIcon(_hInstance, MAKEINTRESOURCE(IDI_GRAPHICS2));
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wcex.lpszMenuName = nullptr;
wcex.lpszClassName = windowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
if (!RegisterClassExW(&wcex))
{
MessageBox(0, L"Unable to register window class", 0, 0);
return false;
}
// Now work out how large the window needs to be for our required client window size
RECT windowRect = { 0, 0, static_cast<LONG>(_width), static_cast<LONG>(_height) };
AdjustWindowRect(&windowRect, WS_OVERLAPPEDWINDOW, FALSE);
_width = windowRect.right - windowRect.left;
_height = windowRect.bottom - windowRect.top;
_hWnd = CreateWindowW(windowClass,
windowTitle,
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, _width, _height,
nullptr, nullptr, _hInstance, nullptr);
if (!_hWnd)
{
MessageBox(0, L"Unable to create window", 0, 0);
return false;
}
if (!Initialise())
{
return false;
}
ShowWindow(_hWnd, nCmdShow);
UpdateWindow(_hWnd);
return true;
}
// The WndProc for the current window. This cannot be a method, but we can
// redirect all messages to a method.
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
if (_thisFramework != NULL)
{
// If framework is started, then we can call our own message proc
return _thisFramework->MsgProc(hWnd, message, wParam, lParam);
}
else
{
// otherwise, we just pass control to the default message proc
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
// Our main WndProc
LRESULT Framework::MsgProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_PAINT:
break;
case WM_KEYDOWN:
OnKeyDown(wParam);
return 0;
case WM_KEYUP:
OnKeyUp(wParam);
return 0;
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_MOVE:
Render();
break;
case WM_SIZE:
_width = LOWORD(lParam);
_height = HIWORD(lParam);
OnResize(wParam);
Render();
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}