19 lines
377 B
C++
19 lines
377 B
C++
#include "Graphics2.h"
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Graphics2 app;
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void Graphics2::CreateSceneGraph()
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{
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SceneGraphPointer sceneGraph = GetSceneGraph();
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// This is where you add nodes to the scene graph
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}
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void Graphics2::UpdateSceneGraph()
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{
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SceneGraphPointer sceneGraph = GetSceneGraph();
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// This is where you make any changes to the local world transformations to nodes
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// in the scene graph
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}
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