Files
directx-plane-game/Graphics2/SceneGraph.h
2022-02-23 12:07:57 +00:00

27 lines
637 B
C++

#pragma once
#include "SceneNode.h"
class SceneGraph : public SceneNode
{
public:
SceneGraph() : SceneNode(L"Root") {};
SceneGraph(wstring name) : SceneNode(name) {};
~SceneGraph(void) {};
virtual bool Initialise(void);
virtual void Update(FXMMATRIX& currentWorldTransformation);
virtual void Render(void);
virtual void Shutdown(void);
void Add(SceneNodePointer node);
void Remove(SceneNodePointer node);
SceneNodePointer Find(wstring name);
//private:
// Here you need to add whatever collection you are going to
// use to store the children of this scene graph
};
typedef shared_ptr<SceneGraph> SceneGraphPointer;