27 lines
637 B
C++
27 lines
637 B
C++
#pragma once
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#include "SceneNode.h"
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class SceneGraph : public SceneNode
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{
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public:
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SceneGraph() : SceneNode(L"Root") {};
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SceneGraph(wstring name) : SceneNode(name) {};
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~SceneGraph(void) {};
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virtual bool Initialise(void);
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virtual void Update(FXMMATRIX& currentWorldTransformation);
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virtual void Render(void);
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virtual void Shutdown(void);
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void Add(SceneNodePointer node);
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void Remove(SceneNodePointer node);
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SceneNodePointer Find(wstring name);
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//private:
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// Here you need to add whatever collection you are going to
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// use to store the children of this scene graph
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};
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typedef shared_ptr<SceneGraph> SceneGraphPointer;
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