[gd_scene load_steps=5 format=3 uid="uid://bewcftupk7t2k"]

[ext_resource type="ArrayMesh" uid="uid://cfvx75mj0chak" path="res://meshes/14075_WWII_Tank_US_M3_v1_L1.obj" id="2_2i4gt"]

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bhwwd"]
albedo_color = Color(0, 0.484177, 0.0929359, 1)

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pdbwf"]
albedo_color = Color(0.295867, 0.295866, 0.295866, 1)

[sub_resource type="BoxShape3D" id="BoxShape3D_pdbwf"]
size = Vector3(3.12372, 1.56891, 1.62134)

[node name="Player" type="Node3D"]

[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(-1.31134e-08, -0.3, 3.57746e-09, 0, 3.57746e-09, 0.3, -0.3, 1.31134e-08, -1.56376e-16, 0, -0.283992, 0)
mesh = ExtResource("2_2i4gt")
surface_material_override/0 = SubResource("StandardMaterial3D_bhwwd")
surface_material_override/1 = SubResource("StandardMaterial3D_bhwwd")
surface_material_override/2 = SubResource("StandardMaterial3D_pdbwf")

[node name="CharacterBody3D" type="CharacterBody3D" parent="MeshInstance3D"]
collision_layer = 6
collision_mask = 6
floor_max_angle = 0.0
platform_on_leave = 2
metadata/otherPlayer = true
metadata/isPlayer = true

[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/CharacterBody3D"]
transform = Transform3D(1, 1.47082e-12, -1.3182e-20, -1.47082e-12, 1, 3.68594e-13, 4.12929e-21, -3.68594e-13, 1, 0.373564, -0.124176, 1.7493)
shape = SubResource("BoxShape3D_pdbwf")
