Initial Commit
This commit is contained in:
63
Objects/gate_base.tscn
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63
Objects/gate_base.tscn
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[gd_scene load_steps=9 format=3 uid="uid://dflfnwxsqakep"]
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[ext_resource type="Script" uid="uid://rx1tvuhjo78w" path="res://scripts/gate_base.gd" id="1_3n5qp"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mkh1i"]
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albedo_color = Color(0.589096, 0.589096, 0.589096, 1)
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metallic = 1.0
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[sub_resource type="CylinderMesh" id="CylinderMesh_3n5qp"]
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material = SubResource("StandardMaterial3D_mkh1i")
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top_radius = 0.2
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bottom_radius = 0.2
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[sub_resource type="BoxMesh" id="BoxMesh_3n5qp"]
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resource_local_to_scene = true
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size = Vector3(4, 2, 0.05)
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[sub_resource type="SystemFont" id="SystemFont_1c4j8"]
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subpixel_positioning = 0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kxyvy"]
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albedo_color = Color(0, 0, 0, 1)
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[sub_resource type="TextMesh" id="TextMesh_3n5qp"]
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resource_local_to_scene = true
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material = SubResource("StandardMaterial3D_kxyvy")
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text = "Test
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"
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font = SubResource("SystemFont_1c4j8")
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font_size = 50
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[sub_resource type="BoxShape3D" id="BoxShape3D_n02vp"]
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size = Vector3(4, 2, 0.1)
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[node name="GateBase" type="Node3D" node_paths=PackedStringArray("physicsBody")]
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script = ExtResource("1_3n5qp")
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physicsBody = NodePath("Screen/StaticBody3D")
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[node name="PostA" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.2, 0, 0)
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mesh = SubResource("CylinderMesh_3n5qp")
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skeleton = NodePath("")
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[node name="PostB" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.2, 0, 0)
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mesh = SubResource("CylinderMesh_3n5qp")
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skeleton = NodePath("")
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[node name="Screen" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_3n5qp")
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skeleton = NodePath("")
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[node name="Sign" type="MeshInstance3D" parent="Screen"]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, -0.0538177)
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mesh = SubResource("TextMesh_3n5qp")
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[node name="StaticBody3D" type="StaticBody3D" parent="Screen"]
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collision_layer = 4
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collision_mask = 4
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input_ray_pickable = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Screen/StaticBody3D"]
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shape = SubResource("BoxShape3D_n02vp")
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33
Objects/player.tscn
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33
Objects/player.tscn
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[gd_scene load_steps=5 format=3 uid="uid://bewcftupk7t2k"]
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[ext_resource type="ArrayMesh" uid="uid://cfvx75mj0chak" path="res://meshes/14075_WWII_Tank_US_M3_v1_L1.obj" id="2_2i4gt"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bhwwd"]
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albedo_color = Color(0, 0.484177, 0.0929359, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pdbwf"]
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albedo_color = Color(0.295867, 0.295866, 0.295866, 1)
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[sub_resource type="BoxShape3D" id="BoxShape3D_pdbwf"]
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size = Vector3(3.12372, 1.56891, 1.62134)
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[node name="Player" type="Node3D"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(-1.31134e-08, -0.3, 3.57746e-09, 0, 3.57746e-09, 0.3, -0.3, 1.31134e-08, -1.56376e-16, 0, -0.283992, 0)
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mesh = ExtResource("2_2i4gt")
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surface_material_override/0 = SubResource("StandardMaterial3D_bhwwd")
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surface_material_override/1 = SubResource("StandardMaterial3D_bhwwd")
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surface_material_override/2 = SubResource("StandardMaterial3D_pdbwf")
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[node name="CharacterBody3D" type="CharacterBody3D" parent="MeshInstance3D"]
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collision_layer = 6
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collision_mask = 6
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floor_max_angle = 0.0
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platform_on_leave = 2
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metadata/otherPlayer = true
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metadata/isPlayer = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/CharacterBody3D"]
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transform = Transform3D(1, 1.47082e-12, -1.3182e-20, -1.47082e-12, 1, 3.68594e-13, 4.12929e-21, -3.68594e-13, 1, 0.373564, -0.124176, 1.7493)
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shape = SubResource("BoxShape3D_pdbwf")
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30
Objects/playerClone.tscn
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30
Objects/playerClone.tscn
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[gd_scene load_steps=5 format=3 uid="uid://bu0c2kjv4bwvb"]
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[ext_resource type="ArrayMesh" uid="uid://cfvx75mj0chak" path="res://meshes/14075_WWII_Tank_US_M3_v1_L1.obj" id="2_yfm5c"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bhwwd"]
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albedo_color = Color(0, 0.484177, 0.0929359, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pdbwf"]
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albedo_color = Color(0.295867, 0.295866, 0.295866, 1)
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[sub_resource type="BoxShape3D" id="BoxShape3D_70fy1"]
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size = Vector3(3, 1.5, 1.2)
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[node name="Player" type="Node3D"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(-1.31134e-08, -0.3, 3.57746e-09, 0, 3.57746e-09, 0.3, -0.3, 1.31134e-08, -1.56376e-16, 0, -0.283992, 0)
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mesh = ExtResource("2_yfm5c")
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surface_material_override/0 = SubResource("StandardMaterial3D_bhwwd")
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surface_material_override/1 = SubResource("StandardMaterial3D_bhwwd")
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surface_material_override/2 = SubResource("StandardMaterial3D_pdbwf")
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[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
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collision_layer = 6
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collision_mask = 6
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metadata/isPlayer = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
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transform = Transform3D(1, 3.55271e-14, -2.11758e-22, -3.55271e-14, 1, 9.76996e-15, 0, -9.76996e-15, 1, 0.370649, -0.0681, 1.58486)
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shape = SubResource("BoxShape3D_70fy1")
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4
Objects/player_prime.gd
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4
Objects/player_prime.gd
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extends Node3D
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func _ready() -> void:
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GameEngine.getGE().idaPrime = self
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1
Objects/player_prime.gd.uid
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1
Objects/player_prime.gd.uid
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uid://du6em4hsmk4st
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