Initial Commit
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33
Objects/player.tscn
Normal file
33
Objects/player.tscn
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[gd_scene load_steps=5 format=3 uid="uid://bewcftupk7t2k"]
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[ext_resource type="ArrayMesh" uid="uid://cfvx75mj0chak" path="res://meshes/14075_WWII_Tank_US_M3_v1_L1.obj" id="2_2i4gt"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bhwwd"]
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albedo_color = Color(0, 0.484177, 0.0929359, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pdbwf"]
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albedo_color = Color(0.295867, 0.295866, 0.295866, 1)
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[sub_resource type="BoxShape3D" id="BoxShape3D_pdbwf"]
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size = Vector3(3.12372, 1.56891, 1.62134)
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[node name="Player" type="Node3D"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(-1.31134e-08, -0.3, 3.57746e-09, 0, 3.57746e-09, 0.3, -0.3, 1.31134e-08, -1.56376e-16, 0, -0.283992, 0)
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mesh = ExtResource("2_2i4gt")
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surface_material_override/0 = SubResource("StandardMaterial3D_bhwwd")
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surface_material_override/1 = SubResource("StandardMaterial3D_bhwwd")
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surface_material_override/2 = SubResource("StandardMaterial3D_pdbwf")
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[node name="CharacterBody3D" type="CharacterBody3D" parent="MeshInstance3D"]
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collision_layer = 6
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collision_mask = 6
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floor_max_angle = 0.0
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platform_on_leave = 2
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metadata/otherPlayer = true
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metadata/isPlayer = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/CharacterBody3D"]
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transform = Transform3D(1, 1.47082e-12, -1.3182e-20, -1.47082e-12, 1, 3.68594e-13, 4.12929e-21, -3.68594e-13, 1, 0.373564, -0.124176, 1.7493)
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shape = SubResource("BoxShape3D_pdbwf")
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