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2025-07-05 13:32:33 +01:00
commit d4084fa60f
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scripts/main_view.gd Normal file
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extends Camera3D
func _ready() -> void:
GameEngine.getGE().mainCamera = self
func getMouseRayCast() -> Vector3:
var mousePos: Vector2 = get_viewport().get_mouse_position()
var originPoint: Vector3 = self.project_ray_origin(mousePos)
var directionVec: Vector3 = self.project_ray_normal(mousePos)
var rayLen: float = self.far
var endPoint: Vector3 = originPoint + directionVec * rayLen
var spaceState = get_world_3d().direct_space_state
var query = PhysicsRayQueryParameters3D.create(originPoint, endPoint)
var result = spaceState.intersect_ray(query)
if not result.is_empty():
return result["position"]
else:
return Vector3.INF