[gd_scene load_steps=8 format=3 uid="uid://cwyajw7su6fay"] [ext_resource type="PackedScene" uid="uid://bmckbf0fxisng" path="res://meshes/autorig_actor.fbx" id="1_ps5f2"] [ext_resource type="Script" uid="uid://cpjbbfsvty7r" path="res://scripts/ida.gd" id="2_0kyud"] [ext_resource type="ArrayMesh" uid="uid://cfvx75mj0chak" path="res://meshes/14075_WWII_Tank_US_M3_v1_L1.obj" id="3_tnfid"] [ext_resource type="Animation" uid="uid://bu3kr3objgx54" path="res://animations/player_run.res" id="4_tnfid"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_0y21p"] [sub_resource type="Animation" id="Animation_ghp4k"] resource_name = "0_T-Pose" length = 0.0166667 tracks/0/type = "position_3d" tracks/0/imported = true tracks/0/enabled = true tracks/0/path = NodePath("Skeleton3D:CC_Base_Hip") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = PackedFloat32Array(0, 1, 0, 0, 0.747243) tracks/1/type = "rotation_3d" tracks/1/imported = true tracks/1/enabled = true tracks/1/path = NodePath("Skeleton3D:CC_Base_Hip") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = PackedFloat32Array(0, 1, 0.746793, -0.000656062, 0.000719953, 0.665056) tracks/2/type = "rotation_3d" tracks/2/imported = true tracks/2/enabled = true tracks/2/path = NodePath("Skeleton3D:CC_Base_Waist") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = PackedFloat32Array(0, 1, -0.0340425, -7.21859e-05, -0.000973729, 0.99942) tracks/3/type = "rotation_3d" tracks/3/imported = true tracks/3/enabled = true tracks/3/path = NodePath("Skeleton3D:CC_Base_L_Thigh") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = PackedFloat32Array(0, 1, -0.00342927, -0.16481, -0.986263, 0.0105712) tracks/4/type = "rotation_3d" tracks/4/imported = true tracks/4/enabled = true tracks/4/path = NodePath("Skeleton3D:CC_Base_R_Thigh") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = PackedFloat32Array(0, 1, -0.0035032, 0.166401, 0.985981, 0.0117884) tracks/5/type = "rotation_3d" tracks/5/imported = true tracks/5/enabled = true tracks/5/path = NodePath("Skeleton3D:CC_Base_L_Calf") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = PackedFloat32Array(0, 1, -0.0283306, 0.00139348, -0.0455882, 0.998558) tracks/6/type = "rotation_3d" tracks/6/imported = true tracks/6/enabled = true tracks/6/path = NodePath("Skeleton3D:CC_Base_L_ThighTwist01") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = PackedFloat32Array(0, 1, -8.49879e-06, 0.00183599, -6.33664e-05, 0.999998) tracks/7/type = "rotation_3d" tracks/7/imported = true tracks/7/enabled = true tracks/7/path = NodePath("Skeleton3D:CC_Base_R_ThighTwist01") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = PackedFloat32Array(0, 1, -1.5175e-05, -0.00180517, 8.42653e-06, 0.999998) tracks/8/type = "rotation_3d" tracks/8/imported = true tracks/8/enabled = true tracks/8/path = NodePath("Skeleton3D:CC_Base_R_Calf") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = PackedFloat32Array(0, 1, -0.0314355, -0.00136438, 0.0438781, 0.998541) tracks/9/type = "rotation_3d" tracks/9/imported = true tracks/9/enabled = true tracks/9/path = NodePath("Skeleton3D:CC_Base_L_Foot") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = PackedFloat32Array(0, 1, 0.573449, -0.0233868, 0.0503537, 0.817358) tracks/10/type = "rotation_3d" tracks/10/imported = true tracks/10/enabled = true tracks/10/path = NodePath("Skeleton3D:CC_Base_L_CalfTwist01") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/keys = PackedFloat32Array(0, 1, 1.20512e-06, 0.00295697, -1.69489e-07, 0.999996) tracks/11/type = "rotation_3d" tracks/11/imported = true tracks/11/enabled = true tracks/11/path = NodePath("Skeleton3D:CC_Base_L_KneeShareBone") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/keys = PackedFloat32Array(0, 1, 0.0140539, 0.00324285, 0.0227785, 0.999636) tracks/12/type = "rotation_3d" tracks/12/imported = true tracks/12/enabled = true tracks/12/path = NodePath("Skeleton3D:CC_Base_L_ThighTwist02") tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/keys = PackedFloat32Array(0, 1, -6.33393e-06, -0.00183944, 5.46431e-05, 0.999998) tracks/13/type = "rotation_3d" tracks/13/imported = true tracks/13/enabled = true tracks/13/path = NodePath("Skeleton3D:CC_Base_R_ThighTwist02") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/keys = PackedFloat32Array(0, 1, -9.2205e-08, 0.0018083, -2.65941e-07, 0.999998) tracks/14/type = "rotation_3d" tracks/14/imported = true tracks/14/enabled = true tracks/14/path = NodePath("Skeleton3D:CC_Base_R_Foot") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/keys = PackedFloat32Array(0, 1, 0.572471, 0.0195026, -0.0435234, 0.818537) tracks/15/type = "rotation_3d" tracks/15/imported = true tracks/15/enabled = true tracks/15/path = NodePath("Skeleton3D:CC_Base_R_KneeShareBone") tracks/15/interp = 1 tracks/15/loop_wrap = true tracks/15/keys = PackedFloat32Array(0, 1, 0.0156109, -0.0034009, -0.0219136, 0.999632) tracks/16/type = "rotation_3d" tracks/16/imported = true tracks/16/enabled = true tracks/16/path = NodePath("Skeleton3D:CC_Base_R_CalfTwist01") tracks/16/interp = 1 tracks/16/loop_wrap = true tracks/16/keys = PackedFloat32Array(0, 1, -6.95505e-05, -0.00300189, -1.16193e-05, 0.999995) tracks/17/type = "rotation_3d" tracks/17/imported = true tracks/17/enabled = true tracks/17/path = NodePath("Skeleton3D:CC_Base_L_Clavicle") tracks/17/interp = 1 tracks/17/loop_wrap = true tracks/17/keys = PackedFloat32Array(0, 1, 0.0217149, 0.184737, -0.684925, 0.704471) tracks/18/type = "rotation_3d" tracks/18/imported = true tracks/18/enabled = true tracks/18/path = NodePath("Skeleton3D:CC_Base_R_Clavicle") tracks/18/interp = 1 tracks/18/loop_wrap = true tracks/18/keys = PackedFloat32Array(0, 1, 0.0217173, -0.184732, 0.684925, 0.704472) tracks/19/type = "rotation_3d" tracks/19/imported = true tracks/19/enabled = true tracks/19/path = NodePath("Skeleton3D:CC_Base_R_RibsTwist") tracks/19/interp = 1 tracks/19/loop_wrap = true tracks/19/keys = PackedFloat32Array(0, 1, 9.99487e-07, -0.636629, -0.77117, 9.36242e-06) tracks/20/type = "rotation_3d" tracks/20/imported = true tracks/20/enabled = true tracks/20/path = NodePath("Skeleton3D:CC_Base_L_CalfTwist02") tracks/20/interp = 1 tracks/20/loop_wrap = true tracks/20/keys = PackedFloat32Array(0, 1, -3.74397e-06, 0.00369679, 4.24549e-07, 0.999993) tracks/21/type = "rotation_3d" tracks/21/imported = true tracks/21/enabled = true tracks/21/path = NodePath("Skeleton3D:CC_Base_R_CalfTwist02") tracks/21/interp = 1 tracks/21/loop_wrap = true tracks/21/keys = PackedFloat32Array(0, 1, 6.69839e-05, -0.00383375, 1.13138e-05, 0.999993) tracks/22/type = "rotation_3d" tracks/22/imported = true tracks/22/enabled = true tracks/22/path = NodePath("Skeleton3D:CC_Base_L_Upperarm") tracks/22/interp = 1 tracks/22/loop_wrap = true tracks/22/keys = PackedFloat32Array(0, 1, 0.115174, 0.00109441, 0.00389326, 0.993337) tracks/23/type = "rotation_3d" tracks/23/imported = true tracks/23/enabled = true tracks/23/path = NodePath("Skeleton3D:CC_Base_R_Upperarm") tracks/23/interp = 1 tracks/23/loop_wrap = true tracks/23/keys = PackedFloat32Array(0, 1, 0.115188, -0.00109309, -0.00388834, 0.993336) tracks/24/type = "rotation_3d" tracks/24/imported = true tracks/24/enabled = true tracks/24/path = NodePath("Skeleton3D:CC_Base_L_Forearm") tracks/24/interp = 1 tracks/24/loop_wrap = true tracks/24/keys = PackedFloat32Array(0, 1, 0.00122656, -0.00178012, -0.000365274, 0.999998) tracks/25/type = "rotation_3d" tracks/25/imported = true tracks/25/enabled = true tracks/25/path = NodePath("Skeleton3D:CC_Base_L_UpperarmTwist01") tracks/25/interp = 1 tracks/25/loop_wrap = true tracks/25/keys = PackedFloat32Array(0, 1, 6.75121e-07, -0.000209612, -5.27831e-07, 1) tracks/26/type = "rotation_3d" tracks/26/imported = true tracks/26/enabled = true tracks/26/path = NodePath("Skeleton3D:CC_Base_R_UpperarmTwist01") tracks/26/interp = 1 tracks/26/loop_wrap = true tracks/26/keys = PackedFloat32Array(0, 1, 4.45531e-07, 0.000195034, 1.43129e-17, 1) tracks/27/type = "rotation_3d" tracks/27/imported = true tracks/27/enabled = true tracks/27/path = NodePath("Skeleton3D:CC_Base_R_Forearm") tracks/27/interp = 1 tracks/27/loop_wrap = true tracks/27/keys = PackedFloat32Array(0, 1, 0.00122776, 0.00177987, 0.000358475, 0.999998) tracks/28/type = "rotation_3d" tracks/28/imported = true tracks/28/enabled = true tracks/28/path = NodePath("Skeleton3D:CC_Base_L_ForearmTwist01") tracks/28/interp = 1 tracks/28/loop_wrap = true tracks/28/keys = PackedFloat32Array(0, 1, -6.84993e-07, 0.00218254, -2.16209e-07, 0.999998) tracks/29/type = "rotation_3d" tracks/29/imported = true tracks/29/enabled = true tracks/29/path = NodePath("Skeleton3D:CC_Base_L_ElbowShareBone") tracks/29/interp = 1 tracks/29/loop_wrap = true tracks/29/keys = PackedFloat32Array(0, 1, 0.00577331, 0.00345354, -0.0148316, 0.999867) tracks/30/type = "rotation_3d" tracks/30/imported = true tracks/30/enabled = true tracks/30/path = NodePath("Skeleton3D:CC_Base_L_Hand") tracks/30/interp = 1 tracks/30/loop_wrap = true tracks/30/keys = PackedFloat32Array(0, 1, -0.020286, -0.000130235, 0.00700611, 0.99977) tracks/31/type = "rotation_3d" tracks/31/imported = true tracks/31/enabled = true tracks/31/path = NodePath("Skeleton3D:CC_Base_L_UpperarmTwist02") tracks/31/interp = 1 tracks/31/loop_wrap = true tracks/31/keys = PackedFloat32Array(0, 1, -1.57516e-06, 0.000211112, 1.02554e-06, 1) tracks/32/type = "rotation_3d" tracks/32/imported = true tracks/32/enabled = true tracks/32/path = NodePath("Skeleton3D:CC_Base_R_UpperarmTwist02") tracks/32/interp = 1 tracks/32/loop_wrap = true tracks/32/keys = PackedFloat32Array(0, 1, -1.4581e-06, -0.00019279, -6.61573e-07, 1) tracks/33/type = "rotation_3d" tracks/33/imported = true tracks/33/enabled = true tracks/33/path = NodePath("Skeleton3D:CC_Base_R_ForearmTwist01") tracks/33/interp = 1 tracks/33/loop_wrap = true tracks/33/keys = PackedFloat32Array(0, 1, -3.79906e-07, -0.0155731, 4.31151e-07, 0.999879) tracks/34/type = "rotation_3d" tracks/34/imported = true tracks/34/enabled = true tracks/34/path = NodePath("Skeleton3D:CC_Base_R_ElbowShareBone") tracks/34/interp = 1 tracks/34/loop_wrap = true tracks/34/keys = PackedFloat32Array(0, 1, -0.00900013, -0.0155639, -0.031651, 0.999337) tracks/35/type = "rotation_3d" tracks/35/imported = true tracks/35/enabled = true tracks/35/path = NodePath("Skeleton3D:CC_Base_R_Hand") tracks/35/interp = 1 tracks/35/loop_wrap = true tracks/35/keys = PackedFloat32Array(0, 1, -0.0202935, 0.000126656, -0.00699926, 0.99977) tracks/36/type = "rotation_3d" tracks/36/imported = true tracks/36/enabled = true tracks/36/path = NodePath("Skeleton3D:CC_Base_L_ForearmTwist02") tracks/36/interp = 1 tracks/36/loop_wrap = true tracks/36/keys = PackedFloat32Array(0, 1, -4.50166e-06, -0.00347628, -2.27264e-06, 0.999994) tracks/37/type = "rotation_3d" tracks/37/imported = true tracks/37/enabled = true tracks/37/path = NodePath("Skeleton3D:CC_Base_L_Mid1") tracks/37/interp = 1 tracks/37/loop_wrap = true tracks/37/keys = PackedFloat32Array(0, 1, 0.0214809, -0.00283419, -0.0164266, 0.99963) tracks/38/type = "rotation_3d" tracks/38/imported = true tracks/38/enabled = true tracks/38/path = NodePath("Skeleton3D:CC_Base_L_Index1") tracks/38/interp = 1 tracks/38/loop_wrap = true tracks/38/keys = PackedFloat32Array(0, 1, 0.0224229, -0.0034715, -0.0161635, 0.999612) tracks/39/type = "rotation_3d" tracks/39/imported = true tracks/39/enabled = true tracks/39/path = NodePath("Skeleton3D:CC_Base_L_Ring1") tracks/39/interp = 1 tracks/39/loop_wrap = true tracks/39/keys = PackedFloat32Array(0, 1, 0.0125478, 0.000580957, -0.0148386, 0.999811) tracks/40/type = "rotation_3d" tracks/40/imported = true tracks/40/enabled = true tracks/40/path = NodePath("Skeleton3D:CC_Base_L_Pinky1") tracks/40/interp = 1 tracks/40/loop_wrap = true tracks/40/keys = PackedFloat32Array(0, 1, 0.0164298, 0.000373399, -0.0154734, 0.999745) tracks/41/type = "rotation_3d" tracks/41/imported = true tracks/41/enabled = true tracks/41/path = NodePath("Skeleton3D:CC_Base_L_Thumb1") tracks/41/interp = 1 tracks/41/loop_wrap = true tracks/41/keys = PackedFloat32Array(0, 1, 0.405428, -0.120434, -0.0645488, 0.903857) tracks/42/type = "rotation_3d" tracks/42/imported = true tracks/42/enabled = true tracks/42/path = NodePath("Skeleton3D:CC_Base_R_ForearmTwist02") tracks/42/interp = 1 tracks/42/loop_wrap = true tracks/42/keys = PackedFloat32Array(0, 1, -4.7515e-06, 0.0304203, 2.00988e-06, 0.999537) tracks/43/type = "rotation_3d" tracks/43/imported = true tracks/43/enabled = true tracks/43/path = NodePath("Skeleton3D:CC_Base_R_Mid1") tracks/43/interp = 1 tracks/43/loop_wrap = true tracks/43/keys = PackedFloat32Array(0, 1, 0.0214807, 0.002834, 0.0164255, 0.99963) tracks/44/type = "rotation_3d" tracks/44/imported = true tracks/44/enabled = true tracks/44/path = NodePath("Skeleton3D:CC_Base_R_Ring1") tracks/44/interp = 1 tracks/44/loop_wrap = true tracks/44/keys = PackedFloat32Array(0, 1, 0.0125403, -0.000580492, 0.0147942, 0.999812) tracks/45/type = "rotation_3d" tracks/45/imported = true tracks/45/enabled = true tracks/45/path = NodePath("Skeleton3D:CC_Base_R_Thumb1") tracks/45/interp = 1 tracks/45/loop_wrap = true tracks/45/keys = PackedFloat32Array(0, 1, 0.405433, 0.120423, 0.0645565, 0.903856) tracks/46/type = "rotation_3d" tracks/46/imported = true tracks/46/enabled = true tracks/46/path = NodePath("Skeleton3D:CC_Base_R_Index1") tracks/46/interp = 1 tracks/46/loop_wrap = true tracks/46/keys = PackedFloat32Array(0, 1, 0.022423, 0.00347149, 0.0161638, 0.999612) tracks/47/type = "rotation_3d" tracks/47/imported = true tracks/47/enabled = true tracks/47/path = NodePath("Skeleton3D:CC_Base_R_Pinky1") tracks/47/interp = 1 tracks/47/loop_wrap = true tracks/47/keys = PackedFloat32Array(0, 1, 0.0164123, -0.000374, 0.0154865, 0.999745) tracks/48/type = "rotation_3d" tracks/48/imported = true tracks/48/enabled = true tracks/48/path = NodePath("Skeleton3D:CC_Base_Tongue01") tracks/48/interp = 1 tracks/48/loop_wrap = true tracks/48/keys = PackedFloat32Array(0, 1, 7.75534e-07, -1.45903e-05, 0.0534897, 0.998568) tracks/49/type = "rotation_3d" tracks/49/imported = true tracks/49/enabled = true tracks/49/path = NodePath("Skeleton3D:CC_Base_Teeth02") tracks/49/interp = 1 tracks/49/loop_wrap = true tracks/49/keys = PackedFloat32Array(0, 1, -1, 2.3395e-06, -9.73836e-05, 7.98946e-05) tracks/50/type = "rotation_3d" tracks/50/imported = true tracks/50/enabled = true tracks/50/path = NodePath("Skeleton3D:CC_Base_L_Mid2") tracks/50/interp = 1 tracks/50/loop_wrap = true tracks/50/keys = PackedFloat32Array(0, 1, -0.00198367, 0.00350004, -9.48373e-05, 0.999992) tracks/51/type = "rotation_3d" tracks/51/imported = true tracks/51/enabled = true tracks/51/path = NodePath("Skeleton3D:CC_Base_L_Index2") tracks/51/interp = 1 tracks/51/loop_wrap = true tracks/51/keys = PackedFloat32Array(0, 1, 0.00220363, 0.00525253, -0.000466208, 0.999984) tracks/52/type = "rotation_3d" tracks/52/imported = true tracks/52/enabled = true tracks/52/path = NodePath("Skeleton3D:CC_Base_L_Ring2") tracks/52/interp = 1 tracks/52/loop_wrap = true tracks/52/keys = PackedFloat32Array(0, 1, -0.00428584, -0.000131849, -0.0006377, 0.999991) tracks/53/type = "rotation_3d" tracks/53/imported = true tracks/53/enabled = true tracks/53/path = NodePath("Skeleton3D:CC_Base_L_Pinky2") tracks/53/interp = 1 tracks/53/loop_wrap = true tracks/53/keys = PackedFloat32Array(0, 1, -0.00906214, -0.00141906, 8.85255e-06, 0.999958) tracks/54/type = "rotation_3d" tracks/54/imported = true tracks/54/enabled = true tracks/54/path = NodePath("Skeleton3D:CC_Base_L_Thumb2") tracks/54/interp = 1 tracks/54/loop_wrap = true tracks/54/keys = PackedFloat32Array(0, 1, -0.165234, -0.0012071, 0.0496694, 0.985002) tracks/55/type = "rotation_3d" tracks/55/imported = true tracks/55/enabled = true tracks/55/path = NodePath("Skeleton3D:CC_Base_R_Mid2") tracks/55/interp = 1 tracks/55/loop_wrap = true tracks/55/keys = PackedFloat32Array(0, 1, -0.00198797, -0.00349992, 9.22244e-05, 0.999992) tracks/56/type = "rotation_3d" tracks/56/imported = true tracks/56/enabled = true tracks/56/path = NodePath("Skeleton3D:CC_Base_R_Ring2") tracks/56/interp = 1 tracks/56/loop_wrap = true tracks/56/keys = PackedFloat32Array(0, 1, -0.00425005, 0.000131802, 0.000696682, 0.999991) tracks/57/type = "rotation_3d" tracks/57/imported = true tracks/57/enabled = true tracks/57/path = NodePath("Skeleton3D:CC_Base_R_Thumb2") tracks/57/interp = 1 tracks/57/loop_wrap = true tracks/57/keys = PackedFloat32Array(0, 1, -0.165245, 0.00121027, -0.049689, 0.984999) tracks/58/type = "rotation_3d" tracks/58/imported = true tracks/58/enabled = true tracks/58/path = NodePath("Skeleton3D:CC_Base_R_Index2") tracks/58/interp = 1 tracks/58/loop_wrap = true tracks/58/keys = PackedFloat32Array(0, 1, 0.00220499, -0.0052531, 0.000448574, 0.999984) tracks/59/type = "rotation_3d" tracks/59/imported = true tracks/59/enabled = true tracks/59/path = NodePath("Skeleton3D:CC_Base_R_Pinky2") tracks/59/interp = 1 tracks/59/loop_wrap = true tracks/59/keys = PackedFloat32Array(0, 1, -0.00904071, 0.00141934, -2.04791e-05, 0.999958) tracks/60/type = "rotation_3d" tracks/60/imported = true tracks/60/enabled = true tracks/60/path = NodePath("Skeleton3D:CC_Base_Tongue02") tracks/60/interp = 1 tracks/60/loop_wrap = true tracks/60/keys = PackedFloat32Array(0, 1, 6.78387e-07, -1.02622e-05, 0.0774662, 0.996995) tracks/61/type = "rotation_3d" tracks/61/imported = true tracks/61/enabled = true tracks/61/path = NodePath("Skeleton3D:CC_Base_L_Mid3") tracks/61/interp = 1 tracks/61/loop_wrap = true tracks/61/keys = PackedFloat32Array(0, 1, 0.000804248, 9.73189e-05, -0.000637023, 0.999999) tracks/62/type = "rotation_3d" tracks/62/imported = true tracks/62/enabled = true tracks/62/path = NodePath("Skeleton3D:CC_Base_L_Index3") tracks/62/interp = 1 tracks/62/loop_wrap = true tracks/62/keys = PackedFloat32Array(0, 1, 0.00110733, -3.09412e-05, -0.00153646, 0.999998) tracks/63/type = "rotation_3d" tracks/63/imported = true tracks/63/enabled = true tracks/63/path = NodePath("Skeleton3D:CC_Base_L_Ring3") tracks/63/interp = 1 tracks/63/loop_wrap = true tracks/63/keys = PackedFloat32Array(0, 1, 0.00149854, -0.000177822, -0.0028127, 0.999995) tracks/64/type = "rotation_3d" tracks/64/imported = true tracks/64/enabled = true tracks/64/path = NodePath("Skeleton3D:CC_Base_L_Pinky3") tracks/64/interp = 1 tracks/64/loop_wrap = true tracks/64/keys = PackedFloat32Array(0, 1, 0.00187784, 0.000119077, -0.0269096, 0.999636) tracks/65/type = "rotation_3d" tracks/65/imported = true tracks/65/enabled = true tracks/65/path = NodePath("Skeleton3D:CC_Base_L_Thumb3") tracks/65/interp = 1 tracks/65/loop_wrap = true tracks/65/keys = PackedFloat32Array(0, 1, -0.0120659, 0.000974871, 0.0132252, 0.999839) tracks/66/type = "rotation_3d" tracks/66/imported = true tracks/66/enabled = true tracks/66/path = NodePath("Skeleton3D:CC_Base_R_Mid3") tracks/66/interp = 1 tracks/66/loop_wrap = true tracks/66/keys = PackedFloat32Array(0, 1, 0.00080329, -9.72428e-05, 0.00064122, 0.999999) tracks/67/type = "rotation_3d" tracks/67/imported = true tracks/67/enabled = true tracks/67/path = NodePath("Skeleton3D:CC_Base_R_Ring3") tracks/67/interp = 1 tracks/67/loop_wrap = true tracks/67/keys = PackedFloat32Array(0, 1, 0.00146734, 0.00017759, 0.00278745, 0.999995) tracks/68/type = "rotation_3d" tracks/68/imported = true tracks/68/enabled = true tracks/68/path = NodePath("Skeleton3D:CC_Base_R_Thumb3") tracks/68/interp = 1 tracks/68/loop_wrap = true tracks/68/keys = PackedFloat32Array(0, 1, -0.0120682, -0.000974711, -0.0132288, 0.999839) tracks/69/type = "rotation_3d" tracks/69/imported = true tracks/69/enabled = true tracks/69/path = NodePath("Skeleton3D:CC_Base_R_Index3") tracks/69/interp = 1 tracks/69/loop_wrap = true tracks/69/keys = PackedFloat32Array(0, 1, 0.00110771, 3.13867e-05, 0.0015478, 0.999998) tracks/70/type = "rotation_3d" tracks/70/imported = true tracks/70/enabled = true tracks/70/path = NodePath("Skeleton3D:CC_Base_R_Pinky3") tracks/70/interp = 1 tracks/70/loop_wrap = true tracks/70/keys = PackedFloat32Array(0, 1, 0.00187476, -0.000119691, 0.0269246, 0.999636) [sub_resource type="AnimationLibrary" id="AnimationLibrary_o5d5n"] _data = { &"0_T-Pose": SubResource("Animation_ghp4k"), &"player_run": ExtResource("4_tnfid") } [node name="ida" node_paths=PackedStringArray("charBody") instance=ExtResource("1_ps5f2")] script = ExtResource("2_0kyud") charBody = NodePath("Skeleton3D/default/CharacterBody3D") [node name="Skeleton3D" parent="." index="0"] bones/1/position = Vector3(0, 0, 0.747243) bones/1/rotation = Quaternion(0.746793, -0.000656062, 0.000719953, 0.665056) bones/3/rotation = Quaternion(0.00342927, 0.16481, 0.986263, -0.0105712) bones/4/rotation = Quaternion(-0.0283306, 0.00139348, -0.0455882, 0.998558) bones/5/rotation = Quaternion(0.573449, -0.0233868, 0.0503537, 0.817358) bones/7/rotation = Quaternion(0.176392, 0.0252998, -0.0196793, 0.983798) bones/13/rotation = Quaternion(1.20512e-06, 0.00295697, -1.69489e-07, 0.999996) bones/14/rotation = Quaternion(-3.74397e-06, 0.00369679, 4.24549e-07, 0.999993) bones/15/rotation = Quaternion(0.0140539, 0.00324285, 0.0227785, 0.999637) bones/16/rotation = Quaternion(-8.49879e-06, 0.00183599, -6.33664e-05, 0.999998) bones/17/rotation = Quaternion(-6.33393e-06, -0.00183944, 5.46431e-05, 0.999998) bones/18/rotation = Quaternion(-0.0035032, 0.166401, 0.985982, 0.0117884) bones/19/rotation = Quaternion(-1.5175e-05, -0.00180517, 8.42653e-06, 0.999998) bones/20/rotation = Quaternion(-9.2205e-08, 0.0018083, -2.65941e-07, 0.999998) bones/21/rotation = Quaternion(-0.0314355, -0.00136438, 0.0438781, 0.998541) bones/22/rotation = Quaternion(0.572471, 0.0195026, -0.0435234, 0.818537) bones/23/rotation = Quaternion(0.176598, -0.0253002, 0.0196993, 0.983761) bones/30/rotation = Quaternion(0.0156109, -0.0034009, -0.0219136, 0.999632) bones/31/rotation = Quaternion(-6.95506e-05, -0.00300189, -1.16193e-05, 0.999996) bones/32/rotation = Quaternion(6.69839e-05, -0.00383375, 1.13138e-05, 0.999993) bones/33/rotation = Quaternion(-0.0340425, -7.21859e-05, -0.000973729, 0.99942) bones/34/rotation = Quaternion(-0.0142893, 4.17029e-07, 2.35412e-06, 0.999898) bones/35/rotation = Quaternion(-0.155744, 1.3906e-06, 7.10606e-07, 0.987797) bones/36/rotation = Quaternion(0.209689, -1.49834e-05, -3.92062e-06, 0.977768) bones/37/rotation = Quaternion(9.22754e-06, -1.43796e-05, -4.59245e-07, 1) bones/38/rotation = Quaternion(-0.117614, 3.70241e-05, 4.39154e-07, 0.993059) bones/41/rotation = Quaternion(7.75534e-07, -1.45903e-05, 0.0534897, 0.998568) bones/42/rotation = Quaternion(6.78387e-07, -1.02622e-05, 0.0774662, 0.996995) bones/44/rotation = Quaternion(1, -2.3395e-06, 9.73836e-05, -7.98946e-05) bones/46/rotation = Quaternion(0.707107, 6.59099e-07, 0.707107, -6.59099e-07) bones/49/rotation = Quaternion(0.0217149, 0.184737, -0.684925, 0.704471) bones/50/rotation = Quaternion(0.115174, 0.00109441, 0.00389326, 0.993337) bones/51/rotation = Quaternion(0.00122656, -0.00178012, -0.000365273, 0.999998) bones/52/rotation = Quaternion(-6.84993e-07, 0.00218254, -2.16209e-07, 0.999998) bones/53/rotation = Quaternion(-4.50166e-06, -0.00347628, -2.27264e-06, 0.999994) bones/54/rotation = Quaternion(0.00577331, 0.00345354, -0.0148316, 0.999867) bones/55/rotation = Quaternion(-0.020286, -0.000130236, 0.00700611, 0.99977) bones/56/rotation = Quaternion(0.0214809, -0.00283419, -0.0164266, 0.99963) bones/57/rotation = Quaternion(-0.00198367, 0.00350004, -9.48353e-05, 0.999992) bones/58/rotation = Quaternion(0.000804253, 9.73209e-05, -0.000637022, 1) bones/59/rotation = Quaternion(0.0224229, -0.0034715, -0.0161635, 0.999612) bones/60/rotation = Quaternion(0.00220363, 0.00525253, -0.000466205, 0.999984) bones/61/rotation = Quaternion(0.00110733, -3.09424e-05, -0.00153646, 0.999998) bones/62/rotation = Quaternion(0.0125478, 0.000580957, -0.0148386, 0.999811) bones/63/rotation = Quaternion(-0.00428584, -0.000131847, -0.0006377, 0.999991) bones/64/rotation = Quaternion(0.00149855, -0.000177819, -0.00281269, 0.999995) bones/65/rotation = Quaternion(0.0164298, 0.000373398, -0.0154734, 0.999745) bones/66/rotation = Quaternion(-0.00906214, -0.00141906, 8.85385e-06, 0.999958) bones/67/rotation = Quaternion(0.00187784, 0.000119077, -0.0269096, 0.999636) bones/68/rotation = Quaternion(0.405428, -0.120434, -0.0645488, 0.903857) bones/69/rotation = Quaternion(-0.165234, -0.0012071, 0.0496694, 0.985002) bones/70/rotation = Quaternion(-0.0120659, 0.000974872, 0.0132252, 0.999839) bones/71/rotation = Quaternion(6.75121e-07, -0.000209612, -5.27831e-07, 1) bones/72/rotation = Quaternion(-1.57516e-06, 0.000211112, 1.02554e-06, 1) bones/73/rotation = Quaternion(0.0217173, -0.184732, 0.684925, 0.704472) bones/74/rotation = Quaternion(0.115188, -0.00109309, -0.00388834, 0.993335) bones/75/rotation = Quaternion(4.45531e-07, 0.000195034, 5.20417e-18, 1) bones/76/rotation = Quaternion(-1.4581e-06, -0.00019279, -6.61573e-07, 1) bones/77/rotation = Quaternion(0.00122776, 0.00177987, 0.000358473, 0.999998) bones/78/rotation = Quaternion(-3.79906e-07, -0.0155731, 4.31151e-07, 0.999879) bones/79/rotation = Quaternion(-4.7515e-06, 0.0304203, 2.00988e-06, 0.999537) bones/80/rotation = Quaternion(-0.00900013, -0.0155639, -0.031651, 0.999337) bones/81/rotation = Quaternion(-0.0202935, 0.000126656, -0.00699925, 0.99977) bones/82/rotation = Quaternion(0.0214807, 0.002834, 0.0164255, 0.99963) bones/83/rotation = Quaternion(-0.00198797, -0.00349992, 9.22244e-05, 0.999992) bones/84/rotation = Quaternion(0.00080329, -9.72429e-05, 0.000641221, 1) bones/85/rotation = Quaternion(0.0125403, -0.000580493, 0.0147942, 0.999812) bones/86/rotation = Quaternion(-0.00425005, 0.000131802, 0.000696683, 0.999991) bones/87/rotation = Quaternion(0.00146734, 0.00017759, 0.00278745, 0.999995) bones/88/rotation = Quaternion(0.405433, 0.120423, 0.0645565, 0.903856) bones/89/rotation = Quaternion(-0.165245, 0.00121028, -0.049689, 0.984999) bones/90/rotation = Quaternion(-0.0120682, -0.000974711, -0.0132288, 0.999839) bones/91/rotation = Quaternion(0.022423, 0.00347149, 0.0161638, 0.999612) bones/92/rotation = Quaternion(0.00220499, -0.0052531, 0.000448579, 0.999984) bones/93/rotation = Quaternion(0.00110771, 3.13866e-05, 0.0015478, 0.999998) bones/94/rotation = Quaternion(0.0164123, -0.000374001, 0.0154865, 0.999745) bones/95/rotation = Quaternion(-0.00904071, 0.00141934, -2.04812e-05, 0.999958) bones/96/rotation = Quaternion(0.00187475, -0.000119691, 0.0269246, 0.999636) bones/97/rotation = Quaternion(-9.99487e-07, 0.636629, 0.77117, -9.36242e-06) [node name="default" parent="Skeleton3D" index="0"] mesh = ExtResource("3_tnfid") [node name="CharacterBody3D" type="CharacterBody3D" parent="Skeleton3D/default" index="0"] collision_layer = 6 collision_mask = 6 floor_stop_on_slope = false floor_max_angle = 0.174533 platform_on_leave = 2 platform_wall_layers = 2 safe_margin = 1.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Skeleton3D/default/CharacterBody3D" index="0"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.343679, 0) shape = SubResource("CapsuleShape3D_0y21p") [node name="AnimationPlayer" parent="." index="1"] reset_on_save = false libraries = { &"": SubResource("AnimationLibrary_o5d5n") } playback_auto_capture = false speed_scale = 0.8