[gd_scene load_steps=15 format=3 uid="uid://djviifpxqhes3"] [ext_resource type="Script" uid="uid://b2tpu7b87ak68" path="res://scripts/game_engine.gd" id="1_6c6v5"] [ext_resource type="Script" uid="uid://bgh5muwu1ysof" path="res://scripts/main_view.gd" id="1_wbbl4"] [ext_resource type="Script" uid="uid://dvhpy5a48w6nl" path="res://scripts/ida_pack.gd" id="2_6c6v5"] [ext_resource type="Script" uid="uid://cdm3pkabmplbr" path="res://scripts/spawned_gates.gd" id="3_pdbwf"] [ext_resource type="PackedScene" uid="uid://bewcftupk7t2k" path="res://Objects/player.tscn" id="5_6c6v5"] [ext_resource type="Script" uid="uid://dm3rne2akywg7" path="res://scripts/control_box.gd" id="5_u1jpj"] [sub_resource type="Gradient" id="Gradient_uh34q"] offsets = PackedFloat32Array(0, 0.373016, 1) colors = PackedColorArray(0.214323, 0.221763, 0.217545, 1, 0.755707, 0.759293, 0.757257, 1, 1, 1, 1, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_ph1f2"] noise_type = 3 frequency = 0.092 offset = Vector3(0, -42.55, 0) [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_odt01"] height = 1024 generate_mipmaps = false seamless_blend_skirt = 0.0 normalize = false color_ramp = SubResource("Gradient_uh34q") noise = SubResource("FastNoiseLite_ph1f2") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6ll7h"] resource_local_to_scene = true albedo_color = Color(0.513233, 0.513233, 0.513233, 1) albedo_texture = SubResource("NoiseTexture2D_odt01") uv1_scale = Vector3(1, 10, 10) [sub_resource type="BoxMesh" id="BoxMesh_bvgre"] lightmap_size_hint = Vector2i(1554, 1516) material = SubResource("StandardMaterial3D_6ll7h") size = Vector3(10, 1, 300) subdivide_width = 512 subdivide_height = 512 [sub_resource type="BoxShape3D" id="BoxShape3D_ea1x0"] size = Vector3(10, 1, 300) [sub_resource type="PlaceholderMesh" id="PlaceholderMesh_dlaip"] [sub_resource type="BoxMesh" id="BoxMesh_e3xe6"] [node name="GameWorld" type="Node3D"] script = ExtResource("1_6c6v5") [node name="mainView" type="Camera3D" parent="."] transform = Transform3D(-1, 4.37114e-08, -7.57104e-08, -6.27181e-09, 0.827923, 0.560842, 8.71975e-08, 0.560842, -0.827923, 0, 7.4595, -2.14384) current = true fov = 68.9808 script = ExtResource("1_wbbl4") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="mainView"] [node name="GroundPlane" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 130.027) mesh = SubResource("BoxMesh_bvgre") [node name="StaticBody3D" type="StaticBody3D" parent="GroundPlane"] [node name="CollisionShape3D" type="CollisionShape3D" parent="GroundPlane/StaticBody3D"] shape = SubResource("BoxShape3D_ea1x0") [node name="GamePlane" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) [node name="SpawnedGates" type="Node3D" parent="GamePlane" node_paths=PackedStringArray("leftSpawnPoint", "rightSpawnPoint", "ground")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 200) script = ExtResource("3_pdbwf") leftSpawnPoint = NodePath("../LeftSpawnPoint") rightSpawnPoint = NodePath("../RightSpawnPoint") ground = NodePath("../../GroundPlane") [node name="LeftSpawnPoint" type="MeshInstance3D" parent="GamePlane"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 0, 200) mesh = SubResource("PlaceholderMesh_dlaip") [node name="RightSpawnPoint" type="MeshInstance3D" parent="GamePlane"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.5, 0, 200) mesh = SubResource("PlaceholderMesh_dlaip") [node name="PlayerPlane" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 2.35106) [node name="idaPack" type="Node3D" parent="PlayerPlane"] script = ExtResource("2_6c6v5") [node name="Player" parent="PlayerPlane/idaPack" instance=ExtResource("5_6c6v5")] [node name="controlBox" type="MeshInstance3D" parent="PlayerPlane"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 6) mesh = SubResource("BoxMesh_e3xe6") skeleton = NodePath("../idaPack") script = ExtResource("5_u1jpj")