Files
mobile-run-garbo-game/meshes/ida_collisions.gd
2025-07-05 13:32:33 +01:00

8 lines
244 B
GDScript

extends CharacterBody3D
func _physics_process(delta: float) -> void:
var hasCollision = move_and_collide(velocity * delta)
if hasCollision:
if hasCollision.get_collider().has_method("playerHit"):
hasCollision.get_collider().playerHit()