Files
xv6-custom-os/console.c
iDunnoDev 5b203d7f82 Move the lock in the keyboard buffer
Added comment to defs
2023-01-14 00:40:23 +00:00

1217 lines
32 KiB
C

// Console input and output.
// Input is from the keyboard or serial port.
// Output is written to the screen and serial port.
#include "types.h"
#include "defs.h"
#include "param.h"
#include "traps.h"
#include "spinlock.h"
#include "sleeplock.h"
#include "fs.h"
#include "file.h"
#include "memlayout.h"
#include "mmu.h"
#include "proc.h"
#include "x86.h"
#define INPUT_BUF 128
// Proc title length + 3 for the console id + 2 for the left and right border + 2 for space between
#define MENUWIDTH 27
// Number of max consoles + 1 for bottom border and another 2 for a space between top and bottom
#define MENUHEIGHT (MAXVCONSOLES + 3);
// Vars to hold the current menu item and menu active bool
static int currentmenuitem = 0;
static int menuactive = 0;
struct kbdbuffer
{
char buf[INPUT_BUF];
uint r; // Read index
uint w; // Write index
uint e; // Edit index
};
struct kbdbuffer inputBuffer;
struct kbdbuffer *input = 0;
// Struct to hold the variables needed for a virtual console
struct vconsole
{
uint consoleindex;
struct spinlock lock;
struct proc *processowner;
ushort screenbuffer[SCRWIDTH * SCRHEIGHT];
struct kbdbuffer keybuffer;
int pos;
int active;
int inuse;
// Variables for the title bar, this can be manual set and locked, if not the current process is used
uint titlebgcol;
char proctitle[20];
int titlelocked;
// Status for possible future use with the title bar to allow a proccess to set messages to print
char status[30];
};
struct vconsole consoles[MAXVCONSOLES];
struct vconsole *currentconsole = 0;
#define C(x) ((x) - '@') // Control-x
struct vconsole* getvalidprocessconsoleptr(void);
void clearconsole(ushort *bufferin);
void loadscreenbuffer(ushort *bufferin);
void savescreenbuffer(ushort *bufferin);
void clearscreen(int prelocked);
static void consputc(int);
static int panicked = 0;
static struct
{
struct spinlock lock;
int locking;
} cons;
// Lock for all consoles (to lock when doing switching/creating?)
static struct
{
struct spinlock lock;
int locking;
} vcons;
// Static function for getting the current count of active consoles
static int getcurrentactiveconsolecount(void)
{
int resultcount = 0;
for (int i = 0; i < MAXVCONSOLES; i++)
{
if (consoles[i].active)
{
resultcount++;
}
}
return resultcount;
}
// Function to get the menu index of an active console because they might be offset
static int getconsolemenuindex(struct vconsole* consolein)
{
int resultcount = 0;
for (int i = 0; i < MAXVCONSOLES; i++)
{
if (&consoles[i] == consolein && consoles[i].active)
{
break;
}
else
{
resultcount++;
}
}
return resultcount;
}
// Function for getting the console at the given menu index
static int getmenuindexconsole(int menuindex)
{
int resultcount = 0;
int resultconsoleindex = 0;
for (int i = 0; i < MAXVCONSOLES; i++)
{
if (consoles[i].active)
{
if (resultcount == menuindex)
{
resultconsoleindex = consoles[i].consoleindex;
break;
}
else
{
resultcount++;
}
}
}
return resultconsoleindex;
}
// Function for getting a consoles index
int getconsoleindex(struct vconsole* consolein)
{
return consolein->consoleindex;
}
// Split the printint so we can just get the char out in draw title
// itoa is the function in the c standard library (?) so i reused the name
// since it does something similar
// Saves to the provided char array and returns the number of characters for looping
static int itoa(int xx, int base, int sign, char* buf)
{
static char digits[] = "0123456789abcdef";
int i;
uint x;
if (sign && (sign = xx < 0))
{
x = -xx;
}
else
{
x = xx;
}
i = 0;
do
{
buf[i++] = digits[x % base];
} while ((x /= base) != 0);
if (sign)
{
buf[i++] = '-';
}
return i;
}
// Function for printing an integer as a string to the screen
static void printint(int xx, int base, int sign)
{
int i = 0;
char buf[16];
i = itoa(xx, base, sign, buf);
while (--i >= 0)
{
consputc(buf[i]);
}
}
// Print to the console. only understands %d, %x, %p, %s.
void cprintf(char *fmt, ...)
{
int i, c, locking;
uint *argp;
char *s;
struct vconsole* inconsoleptr = getvalidprocessconsoleptr();
locking = cons.locking;
if (locking)
{
//acquire(&cons.lock);
acquire(&inconsoleptr->lock);
}
if (fmt == 0)
{
panic("null fmt");
}
argp = (uint *)(void *)(&fmt + 1);
for (i = 0; (c = fmt[i] & 0xff) != 0; i++)
{
if (c != '%')
{
consputc(c);
continue;
}
c = fmt[++i] & 0xff;
if (c == 0)
{
break;
}
switch (c)
{
case 'd':
printint(*argp++, 10, 1);
break;
case 'x':
case 'p':
printint(*argp++, 16, 0);
break;
case 's':
if ((s = (char *)*argp++) == 0)
{
s = "(null)";
}
for (; *s; s++)
{
consputc(*s);
}
break;
case '%':
consputc('%');
break;
default:
// Print unknown % sequence to draw attention.
consputc('%');
consputc(c);
break;
}
}
if (locking)
{
//release(&cons.lock);
release(&inconsoleptr->lock);
}
}
// Function to provide the same string manipulation as cprint but saving to the given buffer so it can be used without printing to the screen
// sprintf is the c function that normally does this so i used the same name here
void sprintf(char* strbuffer, char *fmt, ...)
{
int i, c, si;
uint *argp;
char *s;
char buf[16];
int x;
if (fmt == 0)
{
panic("null fmt");
}
si = 0;
argp = (uint *)(void *)(&fmt + 1);
for (i = 0; (c = fmt[i] & 0xff) != 0; i++)
{
if (c != '%')
{
strbuffer[si] = c;
si++;
continue;
}
c = fmt[++i] & 0xff;
if (c == 0)
{
break;
}
switch (c)
{
case 'd':
// Clear any existing buf data
memset(buf, 0, sizeof buf);
x = itoa(*argp++, 10, 1, buf);
while (--x >= 0)
{
strbuffer[si] = buf[x];
si++;
}
break;
case 'x':
case 'p':
// Clear any existing buf data
memset(buf, 0, sizeof buf);
x = itoa(*argp++, 16, 0, buf);
while (--x >= 0)
{
strbuffer[si] = buf[x];
si++;
}
break;
case 's':
if ((s = (char *)*argp++) == 0)
{
s = "(null)";
}
for (int sli = 0; sli < strlen(s); sli++)
{
strbuffer[si] = s[sli];
si++;
}
break;
case '%':
strbuffer[i] = '%';
si++;
break;
default:
// Print unknown % sequence to draw attention.
strbuffer[si] = '%';
si++;
strbuffer[si] = c;
si++;
break;
}
}
// Add string terminator to the end
strbuffer[si] = '\0';
}
void panic(char *s)
{
int i;
uint pcs[10];
cli();
cons.locking = 0;
// use lapiccpunum so that we can call panic from mycpu()
cprintf("lapicid %d: panic: ", lapicid());
cprintf(s);
cprintf("\n");
getcallerpcs(&s, pcs);
for (i = 0; i < 10; i++)
{
cprintf(" %p", pcs[i]);
}
panicked = 1; // freeze other CPU
for (;;)
{
;
}
}
// function that checks and returns a valid vconsole pointer, since i was repeating the same checks i moved it
// into its own function to keep things looking clean
struct vconsole* getvalidprocessconsoleptr(void)
{
struct vconsole* inconsoleptr = 0;
// Check if a process has actually been created otherwise use the base console
if (myproc() == 0x0)
{
inconsoleptr = currentconsole;
if (inconsoleptr == 0)
{
// fall back to the base console if the process and currentconsole has no console assigned for some reason
inconsoleptr = &consoles[0];
}
}
else
{
inconsoleptr = myproc()->consoleptr;
if (inconsoleptr == 0)
{
// fall back to the console set in currentconsole
inconsoleptr = currentconsole;
if (inconsoleptr == 0)
{
// fall back to the base console if the process and currentconsole has no console assigned for some reason
inconsoleptr = &consoles[0];
}
}
}
return inconsoleptr;
}
#define BACKSPACE 0x100
#define CRTPORT 0x3d4
#define TITLEOFF (SCRWIDTH * 1) // Size of the offset we need for the title bar
static ushort *crt = (ushort *)P2V(0xb8000); // CGA memory
// Function for drawing the menu onto the screen
static void drawmenu(void)
{
struct vconsole* inconsoleptr = getvalidprocessconsoleptr();
// Rows = the number of active consoles + 1 for the padding at the top, 1 for the padding at the bottom and 1 for the border
int rows = getcurrentactiveconsolecount() + 3;
int pos = TITLEOFF;
uint c = 0;
// Small buffer to hold the menu memory
char menulines[MAXVCONSOLES][24];
// Setup our menu item line strings
int menuindex = 0;
for (int i = 0; i < MAXVCONSOLES; i++)
{
if (consoles[i].active)
{
memset(menulines[menuindex], 0, sizeof(menulines[i][0]) * sizeof(menulines[i]));
sprintf(menulines[menuindex], "%d: %s", consoles[i].consoleindex, consoles[i].proctitle);
if (consoles[i].inuse)
{
currentmenuitem = menuindex;
}
menuindex++;
}
}
// Draw the rows for the menu
for (int y = 0; y < rows; y++)
{
pos = TITLEOFF + (y * SCRWIDTH);
for (int x = 0; x < MENUWIDTH; x++)
{
// Top line and the 2nd to last line are padding, we just draw spaces and the first and last x are the border character
if (y == 0 || y == (rows - 2))
{
if (x == 0 || x == (MENUWIDTH - 1))
{
c = 0xB2 | inconsoleptr->titlebgcol;
}
else
{
c = 0x0720;
}
}
// The last row is the bottom border, so we can just fill it with the border character
else if (y == (rows - 1))
{
c = 0xB2 | inconsoleptr->titlebgcol;
}
// Otherwise we draw the border chars and padding space with the console menu item string between
else
{
if (x == 0 || x == (MENUWIDTH - 1))
{
c = 0xB2 | inconsoleptr->titlebgcol;
}
else if (x == 1 || x == (MENUWIDTH - 2))
{
c = 0x0720;
}
else
{
c = menulines[y - 1][x - 2];
c = (c & 0xff);
if (currentmenuitem == (y - 1))
{
c = c | 0xCF00;
}
else
{
c = c | 0x0700;
}
}
}
crt[pos] = c;
pos++;
}
}
menuactive = 1;
}
// Function that handles the moving of the highlight bar for the menu
static void navigatemenu(int dir)
{
int pos = 0;
int newindex = currentmenuitem + dir;
int totalactiveconsoles = getcurrentactiveconsolecount();
if (newindex < 0)
{
newindex = 0;
}
else if (newindex >= totalactiveconsoles)
{
newindex = totalactiveconsoles - 1;
}
// make sure the new index isnt just the same as the current selected menu item, we then change the background bits around
// which saves us from redrawing the menu every time the selected item changes
if (newindex != currentmenuitem)
{
// change the background bits of the last selected item to black
pos = TITLEOFF + ((currentmenuitem + 1) * SCRWIDTH);
for (int x = 2; x < MENUWIDTH - 2; x++)
{
crt[pos + x] = (crt[pos + x] & 0x00FF) | 0x0700;
}
// change the background bits of the new selected item to the highlight color
pos = TITLEOFF + ((newindex + 1) * SCRWIDTH);
for (int x = 2; x < MENUWIDTH - 2; x++)
{
crt[pos + x] = crt[pos + x] | 0xCF00;
}
currentmenuitem = newindex;
}
}
// Function that closes the menu and reloads the buffer into screen memory
static void closemenu(void)
{
loadscreenbuffer(currentconsole->screenbuffer);
int pos = currentconsole->pos;
outb(CRTPORT, 14);
outb(CRTPORT + 1, pos >> 8);
outb(CRTPORT, 15);
outb(CRTPORT + 1, pos);
menuactive = 0;
}
// Function for drawing the title bar of the current console
static void drawtitle(void)
{
struct vconsole* inconsoleptr = getvalidprocessconsoleptr();
int pos = 0;
char c = ' ';
// Setup the title bar strings to print
char menutext[] = "(M)enu";
char consoletitletext[10]; // + (inconsoleptr->consoleindex + 1);
sprintf(consoletitletext, "Console %d", inconsoleptr->consoleindex);
// Loop through the top row and write the current character to the screen buffer
for (pos = 0; pos < SCRWIDTH; pos++)
{
int offset = 0;
// Print the menu text
if (pos < 6) {
c = menutext[pos - offset];
}
// Print the console title
else if (pos >= 10 && pos < 20)
{
offset = 10;
c = consoletitletext[pos - offset];
}
// Print the process/title name
else if (pos >= 25 && pos < 45)
{
offset = 25;
c = inconsoleptr->proctitle[pos - offset];
}
// Print the status (not current in use)
else if (pos >= 50 && pos < 80)
{
offset = 50;
c = inconsoleptr->status[pos - offset];
}
// Otherwise print a space character so we still get the background
else
{
c = ' ';
}
// Print the actual character with the given bg and fg color settings
if (inconsoleptr->inuse)
{
crt[pos] = (c & 0xff) | inconsoleptr->titlebgcol;
}
inconsoleptr->screenbuffer[pos] = (c & 0xff) | inconsoleptr->titlebgcol;
}
}
// Function for printing a character to the screen and/or the current console buffer
static void cgaputc(int c)
{
int pos;
struct vconsole* inconsoleptr = getvalidprocessconsoleptr();
ushort *currentbuffer = inconsoleptr->screenbuffer;
// if the console is inuse we get the hardware cursor position so we can use it
if (inconsoleptr->inuse)
{
// Cursor position: col + 80*row.
outb(CRTPORT, 14);
pos = inb(CRTPORT + 1) << 8;
outb(CRTPORT, 15);
pos |= inb(CRTPORT + 1);
}
// If the console is not in use we use the position saved to the console struct
else
{
pos = inconsoleptr->pos;
}
if (c == '\n')
{
pos += SCRWIDTH - pos % SCRWIDTH;
}
else if (c == BACKSPACE)
{
// Check that the pos is not in the title offset so they cant remove it
if (pos > (TITLEOFF))
{
currentbuffer[pos] = 0; // Clear the character from the buffer
--pos;
}
}
else
{
// If the console is inuse print the character to the screen
if (inconsoleptr->inuse)
{
crt[pos] = (c & 0xff) | 0x0700; // black on white
}
// Save the current character to the console buffer
currentbuffer[pos] = (c & 0xff) | 0x0700; // black on white
pos++;
}
// Check that the pos is not in the title area or greater than the screen size
if (pos < TITLEOFF || pos > SCRHEIGHT * SCRWIDTH)
{
panic("pos under/overflow");
}
// Handle the overflow scrolling for the screen and buffer
if ((pos / 80) >= 24)
{ // Scroll up.
memmove(currentbuffer + TITLEOFF, currentbuffer + (SCRWIDTH + TITLEOFF), sizeof(crt[0]) * (SCRHEIGHT - 1) * SCRWIDTH);
pos -= 80;
memset(currentbuffer + pos, 0, sizeof(crt[0]) * (SCRHEIGHT * SCRWIDTH - pos));
if (inconsoleptr->inuse)
{
// Check if the menu is active, if so we want to offset the scrolling start pos so we dont overwrite the menu in screen memory
int menuoffset = 0;
if (menuactive)
{
int menuitems = getcurrentactiveconsolecount() + 3;
for (int y = 0; y < menuitems; y++)
{
memmove(crt + menuoffset + TITLEOFF + MENUWIDTH, crt + menuoffset + (SCRWIDTH + TITLEOFF) + MENUWIDTH, sizeof(crt[0]) * (SCRWIDTH - MENUWIDTH));
menuoffset += SCRWIDTH;
}
}
memmove(crt + TITLEOFF + menuoffset, crt + (SCRWIDTH + TITLEOFF) + menuoffset, (sizeof(crt[0]) * (SCRHEIGHT - 1) * SCRWIDTH) - menuoffset);
memset(crt + pos, 0, sizeof(crt[0]) * (SCRHEIGHT * SCRWIDTH - pos));
}
}
// Set the consoles pos to the new pos, if the console was in use also save the hardware cursor pos
inconsoleptr->pos = pos;
if (inconsoleptr->inuse)
{
outb(CRTPORT, 14);
outb(CRTPORT + 1, pos >> 8);
outb(CRTPORT, 15);
outb(CRTPORT + 1, pos);
crt[pos] = ' ' | 0x0700;
}
}
void consputc(int c)
{
if (panicked)
{
cli();
for (;;)
{
;
}
}
if (c == BACKSPACE)
{
uartputc('\b');
uartputc(' ');
uartputc('\b');
}
else
{
uartputc(c);
}
cgaputc(c);
}
int consoleget(void)
{
//struct vconsole* inconsoleptr = getvalidprocessconsoleptr();
int c;
acquire(&cons.lock);
while ((c = kbdgetc()) <= 0)
{
if (c == 0)
{
c = kbdgetc();
}
}
release(&cons.lock);
return c;
}
void consoleintr(int (*getc)(void))
{
int c;
int doprocdump = 0;
int doconsoleswitch = 0;
int switchto = -1;
int doconsolehome = 0;
struct vconsole* inconsoleptr = getvalidprocessconsoleptr();
acquire(&cons.lock);
struct kbdbuffer* consolekbdbuffer = &currentconsole->keybuffer;
while ((c = getc()) >= 0)
{
switch (c)
{
// Hotkeys for dealing with the menu
// Close the menu
case 27:
if (menuactive)
{
closemenu();
}
break;
// Menu nav to the previous item
// Up arrow (found in kbd.h)
case 0xE2:
if (menuactive)
{
navigatemenu(-1);
}
break;
// Menu nav to the next item
// Down arrow (found in kbd.h)
case 0xE3:
if (menuactive)
{
navigatemenu(1);
}
break;
case C('P'): // Process listing.
// procdump() locks cons.lock indirectly; invoke later
doprocdump = 1;
break;
case C('U'): // Kill line.
while (consolekbdbuffer->e != consolekbdbuffer->w &&
consolekbdbuffer->buf[(consolekbdbuffer->e - 1) % INPUT_BUF] != '\n')
{
consolekbdbuffer->e--;
consputc(BACKSPACE);
}
break;
case C('H'):
case '\x7f': // Backspace
if (consolekbdbuffer->e != consolekbdbuffer->w)
{
consolekbdbuffer->e--;
consputc(BACKSPACE);
}
break;
// Hotkey to switch to the next console
case C('T'):
doconsoleswitch = 1;
break;
// Hotkey to switch to the home console
case C('K'):
doconsolehome = 1;
break;
// Hotkey open the menu
case C('M'):
if (!menuactive)
{
drawmenu();
}
else
{
closemenu();
}
break;
// If enter is hit and the menu is active then we want to override the normal behaviour
case 10:
if (menuactive)
{
closemenu();
switchto = currentmenuitem;
doconsoleswitch = 1;
// The menu has been sorted we can break from the switch
break;
}
// if the menu was not active we want the enter to be handled in the default case
default:
if (!menuactive)
{
if (inconsoleptr->inuse)
{
if (c != 0 && consolekbdbuffer->e - consolekbdbuffer->r < INPUT_BUF)
{
c = (c == '\r') ? '\n' : c;
consolekbdbuffer->buf[consolekbdbuffer->e++ % INPUT_BUF] = c;
consputc(c);
if (c == '\n' || c == C('D') || consolekbdbuffer->e == consolekbdbuffer->r + INPUT_BUF)
{
consolekbdbuffer->w = consolekbdbuffer->e;
wakeup(&(consolekbdbuffer->r));
}
}
}
}
break;
}
}
release(&cons.lock);
if (doprocdump && !menuactive)
{
procdump(); // now call procdump() wo. cons.lock held
}
// Handle the home console hotkey
if (doconsolehome)
{
if (currentconsole->consoleindex != 0)
{
switchtoconsole(getbaseconsoleptr());
}
}
// Handle the console switch hotkey
if (doconsoleswitch)
{
struct vconsole* toconsole = 0;
acquire(&vcons.lock);
acquire(&cons.lock);
if (switchto == -1)
{
for (int i = (currentconsole->consoleindex + 1); i < MAXVCONSOLES; i++)
{
if (consoles[i].active)
{
toconsole = &consoles[i];
break;
}
}
if (toconsole == 0)
{
toconsole = getbaseconsoleptr();
}
}
else
{
toconsole = &consoles[getmenuindexconsole(switchto)];
}
release(&cons.lock);
release(&vcons.lock);
if (!toconsole->inuse)
{
switchtoconsole(toconsole);
}
}
}
int consoleread(struct inode *ip, char *dst, int n)
{
uint target;
int c;
struct vconsole* inconsoleptr = getvalidprocessconsoleptr();
struct kbdbuffer* consolekbdbuffer = &inconsoleptr->keybuffer;
iunlock(ip);
target = n;
acquire(&inconsoleptr->lock);
while (n > 0)
{
while (consolekbdbuffer->r == consolekbdbuffer->w)
{
if (myproc()->killed)
{
release(&inconsoleptr->lock);
ilock(ip);
return -1;
}
sleep(&(consolekbdbuffer->r), &inconsoleptr->lock);
}
c = consolekbdbuffer->buf[consolekbdbuffer->r++ % INPUT_BUF];
if (c == C('D'))
{ // EOF
if (n < target)
{
// Save ^D for next time, to make sure
// caller gets a 0-byte result.
consolekbdbuffer->r--;
}
break;
}
*dst++ = c;
--n;
if (c == '\n')
{
break;
}
}
release(&inconsoleptr->lock);
ilock(ip);
return target - n;
}
int consolewrite(struct inode *ip, char *buf, int n)
{
int i;
struct vconsole* inconsoleptr = getvalidprocessconsoleptr();
iunlock(ip);
acquire(&inconsoleptr->lock);
for (i = 0; i < n; i++)
{
consputc(buf[i] & 0xff);
}
release(&inconsoleptr->lock);
ilock(ip);
return n;
}
// Function to flood a buffer with A-Z characters looping (for testing initially)
void testfillbuffer(ushort *bufferin)
{
ushort firstchar = 65;
ushort lastchar = 90;
ushort currentchar = firstchar;
for (int i = 0; i < (SCRHEIGHT * SCRWIDTH); i++)
{
if (currentchar > lastchar)
{
currentchar = firstchar;
}
bufferin[i] = (currentchar & 0xff) | 0x0700;
currentchar++;
}
}
// Function to get a pointer to the base console
struct vconsole* getbaseconsoleptr(void)
{
return &consoles[0];
}
// Function to clear a given buffer using its pointer/address
void clearconsole(ushort *bufferin)
{
// Flood the screen buffer with blank spaces
memset(bufferin, 0, sizeof(bufferin[0]) * SCRHEIGHT * SCRWIDTH);
}
// Function for loading an entire buffer into the screen memory using its pointer/address
void loadscreenbuffer(ushort *bufferin)
{
// Copy the memory from the console buffer to the crt buffer
memmove(crt, bufferin, sizeof(bufferin[0]) * SCRHEIGHT * SCRWIDTH);
}
// Function for saving the current screen memory into a given buffer
void savescreenbuffer(ushort *bufferin)
{
// Copy the memory from the console buffer to the crt buffer
memmove(bufferin, crt, sizeof(crt[0]) * SCRHEIGHT * SCRWIDTH);
}
// Function for clearing the current screen/buffer
void clearscreen(int prelocked)
{
// Check if a process has actually been created otherwise use the base console
struct vconsole* inconsoleptr = getvalidprocessconsoleptr();
if (!prelocked)
{
acquire(&cons.lock);
}
int pos = TITLEOFF;
clearconsole(inconsoleptr->screenbuffer);
inconsoleptr->pos = pos;
// If the console is in use load the blank buffer into screen memory and set the cursor position
if (inconsoleptr->inuse)
{
loadscreenbuffer(inconsoleptr->screenbuffer);
outb(CRTPORT, 14);
outb(CRTPORT + 1, pos >> 8);
outb(CRTPORT, 15);
outb(CRTPORT + 1, pos);
}
// Draw the title bar onto the console
drawtitle();
if (!prelocked)
{
release(&cons.lock);
}
}
void consoleinit(void)
{
initlock(&cons.lock, "console");
initlock(&vcons.lock, "vconglobal");
// Init all of the virtual console buffers
for (int i = 0; i < MAXVCONSOLES; i++)
{
consoles[i].consoleindex = i;
consoles[i].processowner = 0;
consoles[i].pos = 0;
consoles[i].active = 0;
consoles[i].inuse = 0;
consoles[i].titlebgcol = 0x4F00;
char lockname[8];
sprintf(lockname, "vconsole%d", i);
initlock(&consoles[i].lock, lockname);
}
// Initialise pointer to point to our console input buffer
currentconsole = &consoles[0];
currentconsole->active = 1;
currentconsole->inuse = 1;
input = &currentconsole->keybuffer;
devsw[CONSOLE].write = consolewrite;
devsw[CONSOLE].read = consoleread;
cons.locking = 1;
// Clear the screen and print the welcome message
clearscreen(0);
cprintf("Welcome! you are currently in the base console\n");
ioapicenable(IRQ_KBD, 0);
}
// Function for "creating" a new console, in reality it sets the first non active console to active and setups the struct
// if none are free it returns a nullptr/zero for the calling function to handle
struct vconsole* newconsole(char* title, int bgpreset)
{
struct vconsole* result = 0;
acquire(&vcons.lock);
for (int i = 1; i < MAXVCONSOLES; i++)
{
if (!consoles[i].active)
{
consoles[i].processowner = myproc();
consoles[i].titlebgcol = bgpreset;
if (strlen(title) > 0)
{
safestrcpy(consoles[i].proctitle, title, sizeof(consoles[i].proctitle));
consoles[i].titlelocked = 1;
}
else
{
consoles[i].titlelocked = 0;
}
result = &consoles[i];
break;
}
}
release(&vcons.lock);
return result;
}
// Function to "release" all consoles from inuse, this is to stop the chance of one not clearing and causing an issue with 2 being inuse
void releaseallconsoles(void)
{
for (int i = 0; i < MAXVCONSOLES; i++)
{
consoles[i].inuse = 0;
}
}
// Function for switching to another console using the given pointer
int switchtoconsole(struct vconsole* consoleptr)
{
int pos;
acquire(&vcons.lock);
// Release all consoles before setting the new one to inuse
releaseallconsoles();
currentconsole = consoleptr;
currentconsole->inuse = 1;
acquire(&cons.lock);
// Load the next console into screen memory
loadscreenbuffer(currentconsole->screenbuffer);
// Checks if the console was active, if not its most likely the first switch to this so we clear and print the welcome message
if (!currentconsole->active)
{
clearscreen(1);
cprintf("Welcome to Console: %d\n", currentconsole->consoleindex);
currentconsole->active = 1;
}
else
{
// If it was already active we just set the cursor position to the one saved in the console struct
pos = currentconsole->pos;
outb(CRTPORT, 14);
outb(CRTPORT + 1, pos >> 8);
outb(CRTPORT, 15);
outb(CRTPORT + 1, pos);
}
// Remove the menu if it was active and set the console as the current menu item
menuactive = 0;
currentmenuitem = getconsolemenuindex(currentconsole);
release(&cons.lock);
release(&vcons.lock);
return 0;
}
// Function for closing the current console
int closeconsole(void)
{
struct vconsole* consoleptr = myproc()->consoleptr;
acquire(&vcons.lock);
// Check if the process exiting is the consoles parent process we clear the buffer and set the active to 0
if (myproc() == consoleptr->processowner)
{
clearconsole(consoleptr->screenbuffer);
consoleptr->active = 0;
// If the console was in use to switch back to the base console
if (consoleptr->inuse)
{
consoleptr->inuse = 0;
release(&vcons.lock);
switchtoconsole(&consoles[0]);
return 1;
}
}
release(&vcons.lock);
return 0;
}
// Function for getting the console index of the current inuse console
int getcurrentconsoleindex(void)
{
acquire(&vcons.lock);
for (int i = 0; i < MAXVCONSOLES; i++)
{
if (consoles[i].inuse)
{
release(&vcons.lock);
return consoles[i].consoleindex;
}
}
release(&vcons.lock);
return -1;
}
// Function for setting the title of a console for the title bar and menu
void setconsoleproctitle(struct vconsole* consoleptr, char* newtitle)
{
if (!consoleptr->titlelocked)
{
acquire(&vcons.lock);
//Clear the current buffer
memset(consoleptr->proctitle, 0, sizeof(consoleptr->proctitle[0]) * sizeof(consoleptr->proctitle));
//Copy the new title into the console title buffer
safestrcpy(consoleptr->proctitle, newtitle, sizeof(consoleptr->proctitle));
//Redraw the title since its been updated now
drawtitle();
release(&vcons.lock);
}
}