Files
xv6-custom-os/proc.h
iDunnoDev 9b23ca2a45 Added buffer to the console
Added hotkeys to switch between console buffers and to return to the home one
Added clear screen command
Added debug text outputs to the hello command and when loading sh
2022-12-09 10:39:55 +00:00

60 lines
2.3 KiB
C

// Per-CPU state
struct cpu {
uchar apicid; // Local APIC ID
struct context *scheduler; // swtch() here to enter scheduler
struct taskstate ts; // Used by x86 to find stack for interrupt
struct segdesc gdt[NSEGS]; // x86 global descriptor table
volatile uint started; // Has the CPU started?
int ncli; // Depth of pushcli nesting.
int intena; // Were interrupts enabled before pushcli?
struct proc *proc; // The process running on this cpu or null
};
extern struct cpu cpus[NCPU];
extern int ncpu;
// Saved registers for kernel context switches.
// Don't need to save all the segment registers (%cs, etc),
// because they are constant across kernel contexts.
// Don't need to save %eax, %ecx, %edx, because the
// x86 convention is that the caller has saved them.
// Contexts are stored at the bottom of the stack they
// describe; the stack pointer is the address of the context.
// The layout of the context matches the layout of the stack in swtch.S
// at the "Switch stacks" comment. Switch doesn't save eip explicitly,
// but it is on the stack and allocproc() manipulates it.
struct context {
uint edi;
uint esi;
uint ebx;
uint ebp;
uint eip;
};
enum procstate { UNUSED, EMBRYO, SLEEPING, RUNNABLE, RUNNING, ZOMBIE };
// Per-process state
struct proc {
uint sz; // Size of process memory (bytes)
pde_t* pgdir; // Page table
char *kstack; // Bottom of kernel stack for this process
enum procstate state; // Process state
int pid; // Process ID
struct proc *parent; // Parent process
struct trapframe *tf; // Trap frame for current syscall
struct context *context; // swtch() here to run process
void *chan; // If non-zero, sleeping on chan
int killed; // If non-zero, have been killed
struct file *ofile[NOFILE]; // Open files
struct inode *cwd; // Current directory
char name[16]; // Process name (debugging)
uint consoleIndex;
char title[20];
};
// Process memory is laid out contiguously, low addresses first:
// text
// original data and bss
// fixed-size stack
// expandable heap