Files
xv6-custom-os/maze.c
2023-01-13 17:37:43 +00:00

102 lines
3.0 KiB
C

#include "types.h"
#include "user.h"
// User app for generating a simple maze similar to the c64 version using the border ascii characters
// This doesnt seem to work on the azure server but left in since i did the work on it...
uint rngnumber(void)
{
// Taken from http://stackoverflow.com/questions/1167253/implementation-of-rand
static unsigned int z1 = 12345, z2 = 12345, z3 = 12345, z4 = 12345;
unsigned int b;
b = ((z1 << 6) ^ z1) >> 13;
z1 = ((z1 & 4294967294U) << 18) ^ b;
b = ((z2 << 2) ^ z2) >> 27;
z2 = ((z2 & 4294967288U) << 2) ^ b;
b = ((z3 << 13) ^ z3) >> 21;
z3 = ((z3 & 4294967280U) << 7) ^ b;
b = ((z4 << 3) ^ z4) >> 12;
z4 = ((z4 & 4294967168U) << 13) ^ b;
return (z1 ^ z2 ^ z3 ^ z4) / 2;
}
int rngrange(int start, int end, int seed)
{
if (end < start)
{
int swtmp = start;
start = end;
end = swtmp;
}
int range = end - start + 1;
return (rngnumber() + seed) % (range) + start;
}
int main(int argc, char *argv[]) {
int lines = 1000;
int seed = getpid();
for (int i = 1; i < argc; i++) {
if (strcmp(argv[i], "-l") == 0)
{
lines = atoi(argv[i + 1]);
}
else if (strcmp(argv[i], "-s") == 0)
{
seed = atoi(argv[i + 1]);
}
else if (strcmp(argv[i], "-help") == 0)
{
printf(1, "Generates X lines of random maze.\n");
printf(1, "Options:\n");
printf(1, "-l [Number] : Sets number of lines to generate for the maze.\n");
printf(1, "-s [Number] : Sets the current seed for the random function.\n");
exit();
return 0;
}
}
cls();
printf(1, "Start Maze (DISABLED)\n");
printf(1, "This does not work on the azure servers, but it would generate a random x lines of characters to look like a maze, similar to the old c64 basic program.\n");
printf(1, "I could have used the slashes but they look aweful in this font so use the count app instead.\n\n");
exit();
char mazeline[80];
for (int y = 0; y < lines; y++)
{
for (int x = 0; x < 79; x++)
{
if (x == 0)
{
mazeline[x] = ' ';
continue;
}
int rndnum = rngrange(188, 197, seed);
switch (rndnum)
{
case 188:
rndnum = 32;
break;
case 189:
rndnum = 179;
break;
case 190:
rndnum = 180;
break;
}
// This is causing huge lock ups due to having to lock the console for each character
// is what im guessing so instead write it to a per line buffer then print
//printf(1, "%c", rndnum);
mazeline[x] = rndnum;
}
printf(1, "%s\n", mazeline);
sleep(10);
}
printf(1, "Maze Ended\n");
exit();
}