
Added Camera Class Added *= operator to the matrix class Added Transformation Queue vector to the Model Class Added Get Vertex, Polygon and Polygon Vertex methods to the Model Class Added DehomogenizeAllVerticies method to the Model Class Added GetPolygonVertexCount method to Polygon Class Added Ability to have multiple models in a "scene" in the Rasterizer Added DrawWireFrame method to the Rasterizer Class Added Aspect Ratio and View Matrix to the Rasterizer Class Added TransformTools namespace to hold shared transformation functions Added Dehomogenize method to the Vector Class Moved Transformation methods to a new shared name space
40 lines
809 B
C++
40 lines
809 B
C++
#pragma once
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#include "Vertex.h"
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#include "Matrix.h"
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#include "TransformTools.h"
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using namespace TransformTools;
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class Camera
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{
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public:
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Camera(float xRot, float yRot, float zRot, const Vertex& pos);
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Camera(const Camera& other);
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~Camera();
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Matrix UpdateCameraPosition(const Vertex& newPos);
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Matrix RotateCamera(float xRot, float yRot, float zRot);
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Matrix GetCurrentCameraTransformMatrix();
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float GetCurrentRotationValue(const Axis axis);
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float GetInitialRotationValue(const Axis axis);
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Vertex GetCurrentPosition();
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Vertex GetInitialPosition();
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Camera& operator= (const Camera& rhs);
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private:
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float _initialRotation[3] = { 0 };
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Vertex _initialPosition;
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float _currentRotation[3] = { 0 };
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Vertex _currentPosition;
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Matrix _currentCameraTransform;
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void Copy(const Camera& other);
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};
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