Files
Graphics-Rasterizer/Model.h
IDunnoDev 3b374c1e17 Week5 [26/10]
Added the Z Access to the Matrix class
Added the Identity Matrix Method to the Matrix Class
Added MD2Loader Class
Added Model Class
Added Polygon Class
Added Clear Viewport Method to Rasterizer
Added Z Axis to the Vertex Class
Updated Transformation Matrices to pass a matrix back so that we can do the multiplication at once
2021-12-11 13:24:09 +00:00

30 lines
448 B
C++

#pragma once
#include "Polygon3D.h"
#include "Vertex.h"
#include <vector>
using namespace std;
class Model
{
public:
Model();
~Model();
const vector<Polygon3D>& GetPolygons();
const vector<Vertex>& GetVertices();
size_t GetPolygonCount();
size_t GetVerticesCount();
void AddVertex(float x, float y, float z);
void AddPolygon(int index0, int index1, int index2);
private:
vector<Polygon3D> _polygons;
vector<Vertex> _vertices;
};