Files
Graphics-Rasterizer/Polygon3D.h
IDunnoDev 3b374c1e17 Week5 [26/10]
Added the Z Access to the Matrix class
Added the Identity Matrix Method to the Matrix Class
Added MD2Loader Class
Added Model Class
Added Polygon Class
Added Clear Viewport Method to Rasterizer
Added Z Axis to the Vertex Class
Updated Transformation Matrices to pass a matrix back so that we can do the multiplication at once
2021-12-11 13:24:09 +00:00

21 lines
304 B
C++

#pragma once
class Polygon3D
{
public:
Polygon3D();
Polygon3D(int index0, int index1, int index2);
Polygon3D(const Polygon3D& other);
~Polygon3D();
int GetIndex(int index) const;
Polygon3D& operator= (const Polygon3D& rhs);
private:
int _indices[3];
void Copy(const Polygon3D& other);
};