Files
Graphics-Rasterizer/Vertex.h
IDunnoDev 3b374c1e17 Week5 [26/10]
Added the Z Access to the Matrix class
Added the Identity Matrix Method to the Matrix Class
Added MD2Loader Class
Added Model Class
Added Polygon Class
Added Clear Viewport Method to Rasterizer
Added Z Axis to the Vertex Class
Updated Transformation Matrices to pass a matrix back so that we can do the multiplication at once
2021-12-11 13:24:09 +00:00

36 lines
661 B
C++

#pragma once
class Vertex
{
public:
Vertex();
Vertex(const float x, const float y, const float z);
Vertex(const float x, const float y, const float z, const float w);
Vertex(const Vertex& other);
// Accessors
float GetX() const;
void SetX(const float x);
float GetY() const;
void SetY(const float y);
float GetZ() const;
void SetZ(const float z);
float GetW() const;
void SetW(const float w);
// Assignment operator
Vertex& operator= (const Vertex& rhs);
bool operator== (const Vertex& rhs) const;
const Vertex operator+ (const Vertex& rhs) const;
private:
float _x;
float _y;
float _z;
float _w;
void Copy(const Vertex& other);
};