
Added the Z Access to the Matrix class Added the Identity Matrix Method to the Matrix Class Added MD2Loader Class Added Model Class Added Polygon Class Added Clear Viewport Method to Rasterizer Added Z Axis to the Vertex Class Updated Transformation Matrices to pass a matrix back so that we can do the multiplication at once
36 lines
661 B
C++
36 lines
661 B
C++
#pragma once
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class Vertex
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{
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public:
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Vertex();
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Vertex(const float x, const float y, const float z);
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Vertex(const float x, const float y, const float z, const float w);
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Vertex(const Vertex& other);
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// Accessors
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float GetX() const;
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void SetX(const float x);
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float GetY() const;
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void SetY(const float y);
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float GetZ() const;
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void SetZ(const float z);
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float GetW() const;
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void SetW(const float w);
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// Assignment operator
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Vertex& operator= (const Vertex& rhs);
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bool operator== (const Vertex& rhs) const;
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const Vertex operator+ (const Vertex& rhs) const;
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private:
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float _x;
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float _y;
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float _z;
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float _w;
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void Copy(const Vertex& other);
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};
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