Added the filled rectangle function
Added comments for the new functions Finished the circle function
This commit is contained in:
13
stage4/.vscode/tasks.json
vendored
Normal file
13
stage4/.vscode/tasks.json
vendored
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@ -0,0 +1,13 @@
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||||
{
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||||
// See https://go.microsoft.com/fwlink/?LinkId=733558
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// for the documentation about the tasks.json format
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"version": "2.0.0",
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"tasks": [
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{
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"label": "Build and QEMU",
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"type": "shell",
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"command": "make qemu",
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"problemMatcher": []
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}
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]
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}
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102
stage4/Makefile
Normal file
102
stage4/Makefile
Normal file
@ -0,0 +1,102 @@
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# Try to infer the correct TOOLPREFIX if not set
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ifndef TOOLPREFIX
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TOOLPREFIX := $(shell if i386-jos-elf-objdump -i 2>&1 | grep '^elf32-i386$$' >/dev/null 2>&1; \
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then echo 'i386-jos-elf-'; \
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elif objdump -i 2>&1 | grep 'elf32-i386' >/dev/null 2>&1; \
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then echo ''; \
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else echo "***" 1>&2; \
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echo "*** Error: Couldn't find an i386-*-elf version of GCC/binutils." 1>&2; \
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echo "*** Is the directory with i386-jos-elf-gcc in your PATH?" 1>&2; \
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echo "*** If your i386-*-elf toolchain is installed with a command" 1>&2; \
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echo "*** prefix other than 'i386-jos-elf-', set your TOOLPREFIX" 1>&2; \
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echo "*** environment variable to that prefix and run 'make' again." 1>&2; \
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echo "*** To turn off this error, run 'gmake TOOLPREFIX= ...'." 1>&2; \
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echo "***" 1>&2; exit 1; fi)
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endif
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# If the makefile can't find QEMU, specify its path here
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# QEMU = qemu-system-i386
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# Try to infer the correct QEMU
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ifndef QEMU
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QEMU = $(shell if which qemu > /dev/null; \
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then echo qemu; exit; \
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elif which qemu-system-i386 > /dev/null; \
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then echo qemu-system-i386; exit; \
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elif which qemu-system-x86_64 > /dev/null; \
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then echo qemu-system-x86_64; exit; \
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else \
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qemu=/Applications/Q.app/Contents/MacOS/i386-softmmu.app/Contents/MacOS/i386-softmmu; \
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if test -x $$qemu; then echo $$qemu; exit; fi; fi; \
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echo "***" 1>&2; \
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echo "*** Error: Couldn't find a working QEMU executable." 1>&2; \
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echo "*** Is the directory containing the qemu binary in your PATH" 1>&2; \
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echo "*** or have you tried setting the QEMU variable in Makefile?" 1>&2; \
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echo "***" 1>&2; exit 1)
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endif
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CC = $(TOOLPREFIX)gcc
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AS = $(TOOLPREFIX)gas
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LD = $(TOOLPREFIX)ld
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OBJCOPY = $(TOOLPREFIX)objcopy
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OBJDUMP = $(TOOLPREFIX)objdump
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CFLAGS = -fno-pic -static -fno-builtin -fno-strict-aliasing -O2 -Wall -MD -ggdb -m32 -Werror -fno-omit-frame-pointer
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CFLAGS += $(shell $(CC) -fno-stack-protector -E -x c /dev/null >/dev/null 2>&1 && echo -fno-stack-protector)
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ASFLAGS = -m32 -gdwarf-2 -Wa,-divide
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# FreeBSD ld wants ``elf_i386_fbsd''
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LDFLAGS += -m $(shell $(LD) -V | grep elf_i386 2>/dev/null | head -n 1)
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# Disable PIE when possible (for Ubuntu 16.10 toolchain)
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ifneq ($(shell $(CC) -dumpspecs 2>/dev/null | grep -e '[^f]no-pie'),)
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CFLAGS += -fno-pie -no-pie
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endif
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ifneq ($(shell $(CC) -dumpspecs 2>/dev/null | grep -e '[^f]nopie'),)
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CFLAGS += -fno-pie -nopie
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endif
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xv6.img: bootblock bootblock2
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dd if=/dev/zero of=xv6.img count=10000
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dd if=bootblock of=xv6.img conv=notrunc
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dd if=bootblock2 of=xv6.img seek=1 conv=notrunc
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bootblock: bootasm.S
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$(CC) $(CFLAGS) -fno-pic -nostdinc -I. -c bootasm.S
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$(LD) $(LDFLAGS) -N -e start -Ttext 0x7C00 -o bootblock.o bootasm.o
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$(OBJCOPY) -S -O binary -j .text bootblock.o bootblock
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./sign.pl bootblock
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bootblock2: bootasm2.S
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$(CC) $(CFLAGS) -fno-pic -nostdinc -I. -c bootasm2.S
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$(LD) $(LDFLAGS) -N -e start -Ttext 0x9000 -o bootblock2.o bootasm2.o
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$(OBJCOPY) -S -O binary -j .text bootblock2.o bootblock2
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.PRECIOUS: %.o
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clean:
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rm -f *.tex *.dvi *.idx *.aux *.log *.ind *.ilg \
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*.o *.d *.asm *.sym vectors.S bootblock bootblock2 entryother \
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initcode initcode.out kernel xv6.img fs.img kernelmemfs \
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xv6memfs.img mkfs \
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syscall.h syscalltable.h usys.S
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# run in emulators
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# try to generate a unique GDB port
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GDBPORT = $(shell expr `id -u` % 5000 + 25000)
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# QEMU's gdb stub command line changed in 0.11
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QEMUGDB = $(shell if $(QEMU) -help | grep -q '^-gdb'; \
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then echo "-gdb tcp::$(GDBPORT)"; \
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else echo "-s -p $(GDBPORT)"; fi)
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ifndef CPUS
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CPUS := 1
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endif
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QEMUOPTS = -drive file=xv6.img,index=0,media=disk,format=raw -smp $(CPUS) -m 512 $(QEMUEXTRA)
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qemu: xv6.img
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$(QEMU) -vga std -serial mon:stdio $(QEMUOPTS)
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qemu-gdb: xv6.img
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@echo "*** Now run 'gdb'." 1>&2
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$(QEMU) -vga std -serial mon:stdio $(QEMUOPTS) -S -gdb tcp::1234
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|
101
stage4/bootasm.S
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101
stage4/bootasm.S
Normal file
@ -0,0 +1,101 @@
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# When the PC starts, the processor is essentially emulating an 8086 processor, i.e.
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# a 16-bit processor. So our initial boot loader code is 16-bit code that will
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# eventually switch the processor into 32-bit mode.
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# This code is linked to assume a starting address of 0x7C00 which is where the BIOS
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# will load a boot segment.
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.code16 # Assemble for 16-bit mode
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.globl start
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start:
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jmp real_start
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# Write to the console using BIOS.
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#
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# Input: SI contains the address of the null-terminated string to be displayed
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cons_write:
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movb $0x0e, %ah # 0x0e is the INT 10h BIOS call to output the value contained in AL to screen
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cons_write_rpt:
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movb (%si), %al # Load the byte at the location contained in the SI register into AL
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inc %si # Add 1 to the value in SI
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cmp $0, %al # Compare the value in AL with 0
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jz cons_write_done # If it is zero, then we are done
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int $0x10 # Output the character in AL to the screen
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jmp cons_write_rpt # and continue
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cons_write_done: # Something that is called will never return
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ret # until a 'ret' instruction is encountered. Labels do
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# not give a program any structure. They just give a
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# memory location a name that we can use in our code.
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cons_write_crlf:
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movb $0x0e, %ah # Output CR
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movb $0x0d, %al
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int $0x10
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movb $0x0a, %al # Output LF
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int $0x10
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ret
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cons_writeline:
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call cons_write
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call cons_write_crlf
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ret
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real_start:
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cli # BIOS enabled interrupts; disable
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# Zero data segment registers DS, ES, and SS.
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xorw %ax, %ax # Set %ax to zero
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movw %ax, %ds # -> Data Segment
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movw %ax, %es # -> Extra Segment
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movw %ax, %ss # -> Stack Segment
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movw $0, %sp # Set the stack to the top of the segment
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movb %dl, (boot_device) # Boot device number is passed in DL from BIOS. Save it hear since DL might get trashed
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movw $boot_message, %si # Display our boot message
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call cons_writeline
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movb $2, %ah # BIOS function 13h, sub-function 2 is read sectors
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movb $7, %al # Number of sectors to read = 7
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movw $0x9000, %bx # The 7 sectors will be loaded into memory at ES:BX (0000:9000h)
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movb $0, %ch # Use cylinder 0
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movb $0, %dh # Use head 0
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movb (boot_device), %dl # Retrieve the ID of our boot device
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movb $2, %cl # Start reading at sector 2 (i.e. one after the boot sector)
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int $0x13
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cmpb $7, %al # AL returns the number of sectors read. If this is not 7, report an error
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jne read_failed
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movb (0x9000), %al # Check that what we loaded is not empty
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cmpb $0, %al
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je read_failed
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movb (boot_device), %dl # Pass boot device ID to second stage
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movw $0x9000, %ax # Jump to stage 2
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jmp *%ax
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read_failed: # Display error messages
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movw $read_failed_msg, %si
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call cons_writeline
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mov $cannot_continue, %si
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call cons_writeline
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endless_loop: # Loop forever more
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jmp endless_loop
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# Program data
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boot_device:
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.byte 0
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boot_message:
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.string "Boot Loader V1.0"
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read_failed_msg:
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.string "Unable to read stage 2 of the boot process"
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cannot_continue:
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.string "Cannot continue boot process"
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|
1
stage4/bootasm.d
Normal file
1
stage4/bootasm.d
Normal file
@ -0,0 +1 @@
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bootasm.o: bootasm.S
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BIN
stage4/bootasm.o
Normal file
BIN
stage4/bootasm.o
Normal file
Binary file not shown.
637
stage4/bootasm2.S
Normal file
637
stage4/bootasm2.S
Normal file
@ -0,0 +1,637 @@
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# Second stage of the boot loader
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.code16 # Assemble for 16-bit mode
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.globl start
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start:
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jmp real_start
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# Write to the console using BIOS.
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#
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# Input: SI contains the address of the null-terminated string to be displayed
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cons_write:
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movb $0x0e, %ah # 0x0e is the INT 10h BIOS call to output the value contained in AL to screen
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cons_write_rpt:
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movb (%si), %al # Load the byte at the location contained in the SI register into AL
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inc %si # Add 1 to the value in SI
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cmp $0, %al # Compare the value in AL with 0
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jz cons_write_done # If it is zero, then we are done
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int $0x10 # Output the character in AL to the screen
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jmp cons_write_rpt # and continue
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cons_write_done: # Something that is called will never return
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||||
ret # until a 'ret' instruction is encountered. Labels do
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||||
# not give a program any structure. They just give a
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# memory location a name that we can use in our code.
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cons_write_crlf:
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movb $0x0e, %ah # Output CR
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movb $0x0d, %al
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int $0x10
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movb $0x0a, %al # Output LF
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int $0x10
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ret
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cons_writeline:
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call cons_write
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call cons_write_crlf
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||||
ret
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||||
|
||||
# Added Write Hex and Int functions to help with debugging
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||||
HexChars: .ascii "0123456789ABCDEF"
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||||
|
||||
cons_write_hex:
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||||
movw $4, %cx
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||||
movb $0x0E, %ah
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||||
|
||||
hexloop:
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||||
rol $4, %bx
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||||
movw %bx, %si
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||||
and $0x000F, %si
|
||||
movb HexChars(%si), %al
|
||||
int $0x10
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||||
loop hexloop
|
||||
ret
|
||||
|
||||
cons_write_int:
|
||||
movw $IntBuffer + 4, %si
|
||||
movw %bx, %ax
|
||||
|
||||
cmpw $0, %ax
|
||||
jge getdigit
|
||||
|
||||
xor %ax, %ax # Added to handle signed numbers, it adds the minus and then neg's the number
|
||||
movb $0x0E, %ah
|
||||
movb $0x2D, %al
|
||||
int $0x10
|
||||
|
||||
movw %bx, %ax
|
||||
negw %ax
|
||||
|
||||
getdigit:
|
||||
xor %dx, %dx
|
||||
movw $10, %cx
|
||||
idiv %cx
|
||||
addb $48, %dl
|
||||
movb %dl, (%si)
|
||||
dec %si
|
||||
cmp $0, %ax
|
||||
jne getdigit
|
||||
inc %si
|
||||
call cons_write
|
||||
ret
|
||||
|
||||
IntBuffer: .string " "
|
||||
|
||||
# Draw Line function DrawLine(x0 (4), y0 (6), x1 (8), y1 (10), color (12))
|
||||
# Define parameter address positions in stack
|
||||
#define color 12
|
||||
#define y1 10
|
||||
#define x1 8
|
||||
#define y0 6
|
||||
#define x0 4
|
||||
|
||||
# Define local variable positions in stack
|
||||
#define deltax -2
|
||||
#define deltay -4
|
||||
#define sx -6
|
||||
#define sy -8
|
||||
#define err -10
|
||||
#define e2 -12
|
||||
|
||||
cons_draw_line:
|
||||
pushw %bp
|
||||
movw %sp, %bp
|
||||
subw $12, %sp # Make room for our local variables in the stack
|
||||
|
||||
# Store existing register values to the stack so we can restore later
|
||||
pushw %ax
|
||||
pushw %bx
|
||||
pushw %cx
|
||||
pushw %dx
|
||||
pushw %si
|
||||
pushw %di
|
||||
|
||||
movw $0, err(%bp) # Make sure that err starts at 0
|
||||
movw x1(%bp), %cx # Load x1 and y1 into the registers
|
||||
movw y1(%bp), %dx
|
||||
sub x0(%bp), %cx # Remove x/y0 from x/y1 to get the delta values
|
||||
sub y0(%bp), %dx
|
||||
movw %cx, deltax(%bp) # Store the delta values
|
||||
movw %dx, deltay(%bp)
|
||||
|
||||
cons_line_check_x:
|
||||
movw x0(%bp), %cx # Load x0 into register cx so we can manipulate this value to plot each pixel
|
||||
movw $1, sx(%bp) # Preload the x slope with 1
|
||||
cmp x1(%bp), %cx # Check if x0 is less than x1 and we can move to y
|
||||
jl cons_line_check_y
|
||||
negw sx(%bp) # If x1 is greater than we need to flip the slope and the x delta values
|
||||
negw deltax(%bp) # Flipping the deltax here saves us from having to have an abs function because if
|
||||
# x0 was greater than x1 we know we have a negative delta value and we flip it to pos
|
||||
|
||||
cons_line_check_y:
|
||||
movw y0(%bp), %dx # Load y0 into register dx so we can manipulate this value to plot each pixel
|
||||
movw $1, sy(%bp) # Preload the y slope with 1
|
||||
cmpw y1(%bp), %dx # Check if y0 is less than y1 and we can start our plotting
|
||||
jl cons_line_prep_loop
|
||||
negw sy(%bp) # if y1 is greater than we need to flip the slope y and delta y values
|
||||
negw deltay(%bp)
|
||||
|
||||
cons_line_prep_loop:
|
||||
movw deltax(%bp), %ax # Calculate the err variable by subtracting delta y from delta x
|
||||
sub deltay(%bp), %ax
|
||||
movw %ax, err(%bp)
|
||||
|
||||
cons_line_loop_start:
|
||||
pushw color(%bp)
|
||||
pushw %dx
|
||||
pushw %cx
|
||||
call cons_plot_pixel
|
||||
|
||||
cmpw x1(%bp), %cx # Check if x0 and x1 are equal, if not then we are still plotting
|
||||
jne cons_line_loop_next_point
|
||||
cmpw y1(%bp), %dx # Check if y0 and y1 are equal, if not then we are still plotting
|
||||
jne cons_line_loop_next_point
|
||||
jmp cons_line_loop_end # if both x's and y's are equal then we can end the function
|
||||
|
||||
cons_line_loop_next_point:
|
||||
movw err(%bp), %ax # Load err into ax so that we can change it
|
||||
sal %ax # e2 is 2 * err, so we can arithmatic shift left
|
||||
|
||||
cons_line_loop_move_y_point:
|
||||
movw deltay(%bp), %bx
|
||||
negw %bx # We need negative deltay to compare
|
||||
cmpw %bx, %ax # Check if we need to apply the slope value to y
|
||||
jle cons_line_loop_move_x_point
|
||||
negw %bx # Change deltay back to normal
|
||||
subw %bx, err(%bp) # Remove the deltay from the err check
|
||||
addw sx(%bp), %cx # Add the slope value to the current y value
|
||||
|
||||
cons_line_loop_move_x_point:
|
||||
movw deltax(%bp), %bx
|
||||
cmpw %bx, %ax # Check if we need to apply the x slope value
|
||||
jge cons_line_loop_start
|
||||
addw %bx, err(%bp) # Add the deltax to the err value
|
||||
addw sy(%bp), %dx # Add the slope value to the current x value
|
||||
jmp cons_line_loop_start # Go back to the start of the loop
|
||||
|
||||
cons_line_loop_end:
|
||||
# Return all the original values to each register before we return back
|
||||
popw %di
|
||||
popw %si
|
||||
popw %dx
|
||||
popw %cx
|
||||
popw %bx
|
||||
popw %ax
|
||||
movw %bp, %sp
|
||||
popw %bp
|
||||
ret $10 # Finish the loop and return to the call address
|
||||
# we also tell it to free the 10 bytes in the stack for the paramters
|
||||
# 5 x Word (2 bytes)
|
||||
|
||||
# Function PlotPixel(pixelx (4), pixely (6), pixelColor (8))
|
||||
#define pixelcolor 8
|
||||
#define pixely 6
|
||||
#define pixelx 4
|
||||
|
||||
# I split the pixel plotting off into its own function so that we can use it for any other function that plots pixels
|
||||
# and any boundary checks will be applied with the same rules
|
||||
cons_plot_pixel:
|
||||
# Setup the stack
|
||||
pushw %bp
|
||||
movw %sp, %bp
|
||||
|
||||
# Store existing register values to the stack so we can restore later
|
||||
pushw %ax
|
||||
pushw %bx
|
||||
pushw %cx
|
||||
pushw %dx
|
||||
pushw %si
|
||||
pushw %di
|
||||
|
||||
xor %ax, %ax # Clear ax and bx for use with the draw function
|
||||
xor %bx, %bx
|
||||
movw pixelx(%bp), %cx # Move x and y into their registers
|
||||
movw pixely(%bp), %dx
|
||||
|
||||
cmpw (screen_width), %cx # Check if the x value has gone past the width of the screen
|
||||
jg cons_plot_pixel_end # If so we ignore the pixel so that we dont draw into unrelated memory
|
||||
cmpw $0, %cx # also check if x has gotten less than 0
|
||||
jl cons_plot_pixel_end
|
||||
|
||||
cmpw (screen_height), %dx # Do the same checks for the y position, i chose to ignore the pixel rather than
|
||||
jg cons_plot_pixel_end # end the entire draw because when we come to the circles and polygons we
|
||||
cmpw $0, %dx # can still partially show the output that falls within the boundaries
|
||||
jl cons_plot_pixel_end
|
||||
|
||||
# Pixel point = 0xA0000 + (y * 320) + x
|
||||
movw (screen_width), %ax # Set ax to 320 so that we can multiply this by y
|
||||
mul %dx # does the (y * 320) part of our math
|
||||
add %cx, %ax # Add the value of x to register ax
|
||||
movw %ax, %si # Move the value of ax into the si counter
|
||||
|
||||
movw $0xA000, %bx # Set the start of the video memory location
|
||||
movw %bx, %es # Move that address into the "extra segment" es register
|
||||
movw pixelcolor(%bp), %bx # Load the color into a register
|
||||
movb %bl, %es:(%si) # Load the lower half of the color (since they should only be from 0 to 255)
|
||||
# and place it at the given byte in the segment
|
||||
|
||||
cons_plot_pixel_end:
|
||||
# Return all the original values to each register before we return back
|
||||
popw %di
|
||||
popw %si
|
||||
popw %dx
|
||||
popw %cx
|
||||
popw %bx
|
||||
popw %ax
|
||||
movw %bp, %sp
|
||||
popw %bp
|
||||
ret $6 # Finish the loop and return to the call address
|
||||
|
||||
# Draw Line function DrawFilledRect(rectx (4), recty (6), rectWidth (8), rectHeight (10), rectColor (12))
|
||||
# Define parameter address positions in stack
|
||||
#define rectcolor 12
|
||||
#define rectheight 10
|
||||
#define rectwidth 8
|
||||
#define recty 6
|
||||
#define rectx 4
|
||||
|
||||
#define rectendx -2
|
||||
#define rectendy -4
|
||||
|
||||
cons_draw_filled_rect:
|
||||
pushw %bp
|
||||
movw %sp, %bp
|
||||
subw $4, %sp # Make room for our local variables in the stack
|
||||
|
||||
# Store existing register values to the stack so we can restore later
|
||||
pushw %ax
|
||||
pushw %bx
|
||||
pushw %cx
|
||||
pushw %dx
|
||||
pushw %si
|
||||
pushw %di
|
||||
|
||||
cons_filled_rect_setup:
|
||||
movw rectwidth(%bp), %ax
|
||||
add rectx(%bp), %ax
|
||||
movw %ax, rectendx(%bp)
|
||||
|
||||
movw rectheight(%bp), %bx
|
||||
add recty(%bp), %bx
|
||||
movw %bx, rectendy(%bp)
|
||||
|
||||
movw $0xA000, %bx # Set the start of the video memory location
|
||||
movw %bx, %es # Move that address into the "extra segment" es register
|
||||
|
||||
movw recty(%bp), %dx
|
||||
movw (screen_width), %ax # Set ax to 320 so that we can multiply this by y
|
||||
mul %dx # does the (y * 320) part of our math
|
||||
add rectx(%bp), %ax # Add the value of x to register ax
|
||||
movw %ax, %si
|
||||
lea %es:(%si), %bx # Move the value of ax into the si counter
|
||||
|
||||
movw rectheight(%bp), %si
|
||||
|
||||
cons_filled_rect_loop_start:
|
||||
movw rectcolor(%bp), %ax
|
||||
movw %bx, %di
|
||||
movw rectwidth(%bp), %cx
|
||||
cld
|
||||
rep stosb
|
||||
|
||||
movw (screen_width), %cx
|
||||
add %cx, %bx
|
||||
|
||||
dec %si
|
||||
jnz cons_filled_rect_loop_start
|
||||
|
||||
|
||||
cons_filled_rect_loop_end:
|
||||
# Return all the original values to each register before we return back
|
||||
popw %di
|
||||
popw %si
|
||||
popw %dx
|
||||
popw %cx
|
||||
popw %bx
|
||||
popw %ax
|
||||
movw %bp, %sp
|
||||
popw %bp
|
||||
ret $10 # Finish the loop and return to the call address
|
||||
# we also tell it to free the 10 bytes in the stack for the paramters
|
||||
# 5 x Word (2 bytes)
|
||||
|
||||
# Draw Line function DrawCircle(circlex (4), circley (6), circleRadius (8), circleColor (10))
|
||||
# This follows the bresenham circle drawing algorithm so that we can stick to integer values
|
||||
# Define parameter address positions in stack
|
||||
#define circlecolor 10
|
||||
#define circleradius 8
|
||||
#define circley 6
|
||||
#define circlex 4
|
||||
|
||||
# Define local variable positions in stack
|
||||
#define circled -4 # Decision variable
|
||||
#define circlexcax -6
|
||||
#define circlexcsx -8
|
||||
#define circleycay -10
|
||||
#define circleycsy -12
|
||||
#define circlexcay -14
|
||||
#define circlexcsy -16
|
||||
#define circleycax -18
|
||||
#define circleycsx -20
|
||||
|
||||
cons_draw_circle:
|
||||
pushw %bp
|
||||
movw %sp, %bp
|
||||
subw $20, %sp # Make room for our local variables in the stack
|
||||
|
||||
# Store existing register values to the stack so we can restore later
|
||||
pushw %ax
|
||||
pushw %bx
|
||||
pushw %cx
|
||||
pushw %dx
|
||||
pushw %si
|
||||
pushw %di
|
||||
|
||||
cons_draw_circle_setup:
|
||||
movw $0, %cx # x starts at 0
|
||||
movw circleradius(%bp), %dx # y starts as the radius
|
||||
movw circleradius(%bp), %bx # d = 3 - (2 * r), we load the radius into a register
|
||||
sal %bx # and multiply it by 2
|
||||
movw $3, %ax # load a 3 into a register to subtract the above from
|
||||
sub %bx, %ax
|
||||
movw %ax, circled(%bp) # Move the d variable into the stack
|
||||
|
||||
cons_circle_loop_start:
|
||||
# We need to plot all 8 points for this step
|
||||
xor %ax, %ax # Clear a and b registers for use below
|
||||
xor %bx, %bx
|
||||
|
||||
movw circlex(%bp), %ax # Points xc + x, yc + y
|
||||
add %cx, %ax
|
||||
movw circley(%bp), %bx
|
||||
add %dx, %bx
|
||||
movw %ax, circlexcax(%bp)
|
||||
movw %bx, circleycay(%bp)
|
||||
|
||||
movw circlex(%bp), %ax # Points xc - x, yc - y
|
||||
sub %cx, %ax
|
||||
movw circley(%bp), %bx
|
||||
sub %dx, %bx
|
||||
movw %ax, circlexcsx(%bp)
|
||||
movw %bx, circleycsy(%bp)
|
||||
|
||||
movw circlex(%bp), %ax # Points xc + y, yc + x
|
||||
add %dx, %ax
|
||||
movw circley(%bp), %bx
|
||||
add %cx, %bx
|
||||
movw %ax, circlexcay(%bp)
|
||||
movw %bx, circleycax(%bp)
|
||||
|
||||
movw circlex(%bp), %ax # Points xc - y, yc - x
|
||||
sub %dx, %ax
|
||||
movw circley(%bp), %bx
|
||||
sub %cx, %bx
|
||||
movw %ax, circlexcsy(%bp)
|
||||
movw %bx, circleycsx(%bp)
|
||||
|
||||
# Plot the 8 pixels for this turn of the circle
|
||||
pushw circlecolor(%bp)
|
||||
pushw circleycay(%bp)
|
||||
pushw circlexcax(%bp)
|
||||
call cons_plot_pixel
|
||||
|
||||
pushw circlecolor(%bp)
|
||||
pushw circleycay(%bp)
|
||||
pushw circlexcsx(%bp)
|
||||
call cons_plot_pixel
|
||||
|
||||
pushw circlecolor(%bp)
|
||||
pushw circleycsy(%bp)
|
||||
pushw circlexcax(%bp)
|
||||
call cons_plot_pixel
|
||||
|
||||
pushw circlecolor(%bp)
|
||||
pushw circleycsy(%bp)
|
||||
pushw circlexcsx(%bp)
|
||||
call cons_plot_pixel
|
||||
|
||||
pushw circlecolor(%bp)
|
||||
pushw circleycax(%bp)
|
||||
pushw circlexcay(%bp)
|
||||
call cons_plot_pixel
|
||||
|
||||
pushw circlecolor(%bp)
|
||||
pushw circleycax(%bp)
|
||||
pushw circlexcsy(%bp)
|
||||
call cons_plot_pixel
|
||||
|
||||
pushw circlecolor(%bp)
|
||||
pushw circleycsx(%bp)
|
||||
pushw circlexcay(%bp)
|
||||
call cons_plot_pixel
|
||||
|
||||
pushw circlecolor(%bp)
|
||||
pushw circleycsx(%bp)
|
||||
pushw circlexcsy(%bp)
|
||||
call cons_plot_pixel
|
||||
|
||||
inc %cx # Inc the x value
|
||||
cmpw $0, circled(%bp) # check if the decision variable is less than 0
|
||||
jle cons_circle_skip_y
|
||||
|
||||
dec %dx # If not we decrement the Y value and calculate the new decision value
|
||||
movw %cx, %ax # Move the x value into ax for mul
|
||||
movw %dx, %bx # Move the y value into bx since mul destroys the value in dx
|
||||
movw $4, %si # Move 4 into si because we are out of registers
|
||||
sub %bx, %ax # d = d + 4 * (x - y) + 10
|
||||
imul %si
|
||||
add $10, %ax
|
||||
add %ax, circled(%bp) # Add the result to the current D value
|
||||
movw %bx, %dx # Move y back into the dx register
|
||||
jmp cons_circle_check_end # jump over the next section to the end check
|
||||
|
||||
cons_circle_skip_y:
|
||||
movw %cx, %ax # If the decision var was greater than 0 we use another formula for d
|
||||
movw %dx, %bx # Store y in bx because we are using mul again
|
||||
movw $4, %si # d = d + 4 * x + 6
|
||||
imul %si
|
||||
add $6, %ax
|
||||
add %ax, circled(%bp)
|
||||
movw %bx, %dx # Restore y to the dx register
|
||||
|
||||
cons_circle_check_end:
|
||||
cmpw %cx, %dx # Check if y is greater than or equal to x
|
||||
jge cons_circle_loop_start # If so we carry on the loop until it is no longer
|
||||
|
||||
cons_circle_loop_end:
|
||||
# Return all the original values to each register before we return back
|
||||
popw %di
|
||||
popw %si
|
||||
popw %dx
|
||||
popw %cx
|
||||
popw %bx
|
||||
popw %ax
|
||||
movw %bp, %sp
|
||||
popw %bp
|
||||
ret $8 # Finish the loop and return to the call address
|
||||
# we also tell it to free the 10 bytes in the stack for the paramters
|
||||
# 4 x Word (2 bytes)
|
||||
|
||||
real_start:
|
||||
movw $boot_message, %si # Display our boot message
|
||||
call cons_writeline
|
||||
|
||||
draw_start:
|
||||
# Set the Video mode to VGA 320 x 200 x 256
|
||||
movb $0, %ah
|
||||
movb $0x13, %al
|
||||
int $0x10
|
||||
xor %ax, %ax
|
||||
|
||||
# Setup the registers to loop through the flag stripes
|
||||
movw $150, %ax # x Offset
|
||||
movw $15, %bx # y Offset
|
||||
movw $6, %cx # Sets of stripes (12 red/white) for the loop to decrement
|
||||
|
||||
draw_flag_loop:
|
||||
# Draw our filled rectangles for the flag stripes
|
||||
add $5, %bx # add the height of stripe to the y offset
|
||||
|
||||
pushw $12 # Color
|
||||
pushw $5 # height
|
||||
pushw $120 # width
|
||||
pushw %bx # y
|
||||
pushw %ax # x
|
||||
call cons_draw_filled_rect
|
||||
|
||||
add $5, %bx # add the height of stripe to the y offset
|
||||
pushw $15 # Color
|
||||
pushw $5 # height
|
||||
pushw $120 # width
|
||||
pushw %bx # y
|
||||
pushw %ax # x
|
||||
call cons_draw_filled_rect
|
||||
loop draw_flag_loop
|
||||
|
||||
draw_flag_loop_end:
|
||||
# Draw the 13th stripe
|
||||
add $5, %bx
|
||||
pushw $12 # Color
|
||||
pushw $5 # height
|
||||
pushw $120 # width
|
||||
pushw %bx # y
|
||||
pushw %ax # x
|
||||
call cons_draw_filled_rect
|
||||
|
||||
# Draw the blue box that would hold the stars
|
||||
pushw $1 # Color
|
||||
pushw $35 # height
|
||||
pushw $45 # width
|
||||
pushw $20 # y
|
||||
pushw $150 # x
|
||||
call cons_draw_filled_rect
|
||||
|
||||
pushw $6 # Color
|
||||
pushw $180 # height
|
||||
pushw $5 # width
|
||||
pushw $20 # y
|
||||
pushw $145 # x
|
||||
call cons_draw_filled_rect
|
||||
|
||||
# Draw some circles to show off that function
|
||||
pushw $14 # Color
|
||||
pushw $3 # radius
|
||||
pushw $17 # y
|
||||
pushw $147 # x
|
||||
call cons_draw_circle
|
||||
|
||||
pushw $2 # Color
|
||||
pushw $25 # radius
|
||||
pushw $80 # y
|
||||
pushw $90 # x
|
||||
call cons_draw_circle
|
||||
|
||||
pushw $15 # Color
|
||||
pushw $5 # radius
|
||||
pushw $75 # y
|
||||
pushw $80 # x
|
||||
call cons_draw_circle
|
||||
|
||||
pushw $15 # Color
|
||||
pushw $5 # radius
|
||||
pushw $75 # y
|
||||
pushw $100 # x
|
||||
call cons_draw_circle
|
||||
|
||||
# Plot a line, we add the parameters to the stack in reverse order
|
||||
pushw $15 # Color
|
||||
pushw $90 # y1
|
||||
pushw $75 # x1
|
||||
pushw $95 # y0
|
||||
pushw $90 # x0
|
||||
call cons_draw_line
|
||||
|
||||
pushw $15 # Color
|
||||
pushw $90 # y1
|
||||
pushw $105 # x1
|
||||
pushw $95 # y0
|
||||
pushw $90 # x0
|
||||
call cons_draw_line
|
||||
|
||||
# Draw the rest of the lines
|
||||
pushw $2 # Color
|
||||
pushw $200 # y1
|
||||
pushw $90 # x1
|
||||
pushw $105 # y0
|
||||
pushw $90 # x0
|
||||
call cons_draw_line
|
||||
|
||||
pushw $2 # Color
|
||||
pushw $100 # y1
|
||||
pushw $145 # x1
|
||||
pushw $120 # y0
|
||||
pushw $90 # x0
|
||||
call cons_draw_line
|
||||
|
||||
# Line borders
|
||||
pushw $9 # Color
|
||||
pushw $10 # y1
|
||||
pushw $310 # x1
|
||||
pushw $10 # y0
|
||||
pushw $10 # x0
|
||||
call cons_draw_line
|
||||
|
||||
pushw $10 # Color
|
||||
pushw $190 # y1
|
||||
pushw $310 # x1
|
||||
pushw $10 # y0
|
||||
pushw $310 # x0
|
||||
call cons_draw_line
|
||||
|
||||
pushw $13 # Color
|
||||
pushw $190 # y1
|
||||
pushw $10 # x1
|
||||
pushw $190 # y0
|
||||
pushw $310 # x0
|
||||
call cons_draw_line
|
||||
|
||||
pushw $15 # Color
|
||||
pushw $10 # y1
|
||||
pushw $10 # x1
|
||||
pushw $190 # y0
|
||||
pushw $10 # x0
|
||||
call cons_draw_line
|
||||
|
||||
endless_loop: # Loop forever more
|
||||
jmp endless_loop
|
||||
|
||||
# Program data
|
||||
boot_message:
|
||||
.string "Boot Loader Stage 2 loaded"
|
||||
|
||||
screen_width:
|
||||
.word 320
|
||||
screen_height:
|
||||
.word 200
|
1
stage4/bootasm2.d
Normal file
1
stage4/bootasm2.d
Normal file
@ -0,0 +1 @@
|
||||
bootasm2.o: bootasm2.S
|
BIN
stage4/bootasm2.o
Normal file
BIN
stage4/bootasm2.o
Normal file
Binary file not shown.
BIN
stage4/bootblock
Normal file
BIN
stage4/bootblock
Normal file
Binary file not shown.
BIN
stage4/bootblock.o
Normal file
BIN
stage4/bootblock.o
Normal file
Binary file not shown.
BIN
stage4/bootblock2
Normal file
BIN
stage4/bootblock2
Normal file
Binary file not shown.
BIN
stage4/bootblock2.o
Normal file
BIN
stage4/bootblock2.o
Normal file
Binary file not shown.
19
stage4/sign.pl
Normal file
19
stage4/sign.pl
Normal file
@ -0,0 +1,19 @@
|
||||
#!/usr/bin/perl
|
||||
|
||||
open(SIG, $ARGV[0]) || die "open $ARGV[0]: $!";
|
||||
|
||||
$n = sysread(SIG, $buf, 1000);
|
||||
|
||||
if($n > 510){
|
||||
print STDERR "boot block too large: $n bytes (max 510)\n";
|
||||
exit 1;
|
||||
}
|
||||
|
||||
print STDERR "boot block is $n bytes (max 510)\n";
|
||||
|
||||
$buf .= "\0" x (510-$n);
|
||||
$buf .= "\x55\xAA";
|
||||
|
||||
open(SIG, ">$ARGV[0]") || die "open >$ARGV[0]: $!";
|
||||
print SIG $buf;
|
||||
close SIG;
|
BIN
stage4/xv6.img
(Stored with Git LFS)
Normal file
BIN
stage4/xv6.img
(Stored with Git LFS)
Normal file
Binary file not shown.
Reference in New Issue
Block a user