Added Main menu Changes to UI
Added Rules Menu Changes to UI Added Cutscenes to the rules scene Reorganised Files
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Hi :)
|
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Thanks to bought this asset :)
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And please, take just one minute of your time to post a
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review/stars on the store it's really important for publishers...
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QUESTIONS :
|
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- "I want to avoid the delay during instanciation? How it's possible?"
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Take a look on the folder called : Example_02 you should find some stuff :)
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- "I want to avoid the delay during instanciation on mobile? How it's possible?"
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The delay come, because unity duplicate the texture and the prefab during instanciation. In fact the textures pack are setuped to 4086 width. Just downscale to 2048 to get off the problem.
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for one shoot emitters check the bitmap called : Help For One Shoot.png
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Regards
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black.creepy.cat@gmail.com
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using UnityEngine;
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/// ------------------------------
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/// Creating instance of particles
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/// ------------------------------
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{
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/// ------------------------------
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void Update(){
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/// -----------------------------------------
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/// Instanciate into a box of 5 x 5 x 5 (xyz)
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/// -----------------------------------------
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InstanceExample.Instance.Explosion(new Vector3(Random.Range(-5.0f,5.0f),Random.Range(-5.0f,5.0f),Random.Range(-5.0f,5.0f)));
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}
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/// -----------------------------------------
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/// Create an explosion at the given location
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/// -----------------------------------------
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public void Explosion(Vector3 position)
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{
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instantiate(effectA, position);
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instantiate(effectB, position);
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}
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/// -----------------------------------------
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{
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ParticleSystem newParticleSystem = Instantiate(prefab,position,Quaternion.identity) as ParticleSystem;
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/// -----------------------------
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// Make sure it will be destroyed
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/// -----------------------------
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Destroy(
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);
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Reference in New Issue
Block a user