Added Main menu Changes to UI
Added Rules Menu Changes to UI Added Cutscenes to the rules scene Reorganised Files
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146
Assets/Scripts/Other Scripts/MainMenuEngine.cs
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146
Assets/Scripts/Other Scripts/MainMenuEngine.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using UnityEngine.SceneManagement;
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public class MainMenuEngine : MonoBehaviour
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{
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public GameObject hudGO;
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public GameObject joystickGO;
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public GameObject yolkAGO;
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public GameObject yolkBGO;
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public TMPro.TextMeshProUGUI versionText;
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public BackgroundMusicManager currentBGMManager;
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public MenuAudioManager currentMenuAudioManager;
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public float joystickJiggleSpeed;
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public float flashFrequencyTime;
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private TimerHelper _flashTimer;
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private MeshRenderer _meshRenderer;
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private Color _defaultEmissionColor;
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private GameObject _lastControlSelected;
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// Start is called before the first frame update
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void Start()
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{
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// If the BGM manager is present, queue up and play the given track index
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if (currentBGMManager)
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{
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currentBGMManager.StartAudioQueueAndPlay(0);
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}
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_flashTimer = new TimerHelper(flashFrequencyTime);
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_meshRenderer = hudGO.GetComponent<MeshRenderer>();
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_defaultEmissionColor = _meshRenderer.materials[0].GetColor("_EmissionColor");
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versionText.text = versionText.text.Replace("{versionNo}", GameManager.Instance.CurrentVersion);
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}
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public void SetupVolumeOptions()
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{
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// Gets the volume settings from the player profile and sets it in the game
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float currentMasterVol = PlayerPrefs.GetFloat("currentMasterVol");
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GameObject masterVolSliderGo = GameObject.Find("MainVolSlider");
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float currentMusicVol = PlayerPrefs.GetFloat("currentMusicVol");
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GameObject musicVolSliderGo = GameObject.Find("MusicVolSlider");
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float currentSFXVol = PlayerPrefs.GetFloat("currentSFXVol");
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GameObject SFXVolSliderGo = GameObject.Find("SfxVolSlider");
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masterVolSliderGo.GetComponent<Slider>().value = currentMasterVol;
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musicVolSliderGo.GetComponent<Slider>().value = currentMusicVol;
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SFXVolSliderGo.GetComponent<Slider>().value = currentSFXVol;
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}
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public void PlayMenuClick()
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{
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if (currentMenuAudioManager)
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{
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currentMenuAudioManager.PlayMenuClick();
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}
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}
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public void StartGame()
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{
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// Play the menu click sound if the audio manager is present
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if (currentMenuAudioManager)
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{
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currentMenuAudioManager.PlayMenuClick();
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}
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SceneManager.LoadScene("Rules");
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}
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public void Quit()
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{
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// Play the menu click sound if the audio manager is present
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if (currentMenuAudioManager)
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{
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currentMenuAudioManager.PlayMenuClick();
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}
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#else
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Application.Quit();
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#endif
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}
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public void SetMasterVolume(float value)
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{
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// Converts the master volume into decibels and stores it in the player profile
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GameManager.Instance.currentAudioMixer.SetFloat("masterVol", SharedMethods.ConvertToDecibels(value));
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PlayerPrefs.SetFloat("currentMasterVol", value);
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}
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public void SetMusicVolume(float value)
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{
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// Converts the music volume into decibels and stores it in the player profile
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GameManager.Instance.currentAudioMixer.SetFloat("musicVol", SharedMethods.ConvertToDecibels(value));
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PlayerPrefs.SetFloat("currentMusicVol", value);
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}
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public void SetSFXVolume(float value)
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{
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// Converts the sfx volume into decibels and stores it in the player profile
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GameManager.Instance.currentAudioMixer.SetFloat("sfxVol", SharedMethods.ConvertToDecibels(value));
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PlayerPrefs.SetFloat("currentSFXVol", value);
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}
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// Update is called once per frame
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void Update()
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{
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if (_flashTimer.HasTicked(Time.deltaTime))
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{
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float randomNo = Random.Range(0.0f, 1.0f);
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_meshRenderer.materials[0].SetColor("_EmissionColor", Color.Lerp(Color.black, _defaultEmissionColor, randomNo));
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}
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float horzLRot = -Input.GetAxis("Horizontal") * joystickJiggleSpeed;
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float vertLRot = -45.0f + -Input.GetAxis("Vertical") * joystickJiggleSpeed;
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joystickGO.transform.eulerAngles = new Vector3(vertLRot, 0.0f, horzLRot);
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if (horzLRot != 0)
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{
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if (EventSystem.current.currentSelectedGameObject == null)
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{
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EventSystem.current.SetSelectedGameObject(_lastControlSelected);
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}
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else
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{
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_lastControlSelected = EventSystem.current.currentSelectedGameObject;
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}
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}
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float horzRRot = -25 + -Input.GetAxis("Mouse X") * joystickJiggleSpeed;
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float vertRRot = -25 + -Input.GetAxis("Mouse Y") * joystickJiggleSpeed;
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yolkAGO.transform.eulerAngles = new Vector3(vertRRot, 0.0f, 0.0f);
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yolkBGO.transform.eulerAngles = new Vector3(horzRRot, 0.0f, 0.0f);
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}
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}
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