Updated Unity Version
Added graphics options and rendering quality level settings Added new movement patterns to the dumb enemy AI Added chance for Coward Enemies to drop a random Added method to correctly reset the game variables on death and win screens Updated the UI to work on different resolutions without breaking Moved Sprites into a sprites folder Fixed issue where score would overflow the int because the multiplier was too high Fixed issue where new lives gained from the score breakpoints were not being calculated correctly Fixed issue where clicking off a menu element then trying to control the menu with the controller did not correctly reselect a menu item Fixed issue where enemies colliding with the outer boundary too much would break the sfx and music (i assume from a buffering issue)
This commit is contained in:
@ -42,7 +42,7 @@ public class DeadEngine : MonoBehaviour
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_defaultEmissionColor = _meshRenderer.materials[0].GetColor("_EmissionColor");
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_lastControlSelected = EventSystem.current.firstSelectedGameObject;
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scoreText.text = scoreText.text.Replace("{SCORE}", GameManager.Instance.CurrentScore.ToString().PadLeft(10, '0'));
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scoreText.text = scoreText.text.Replace("{SCORE}", GameManager.Instance.CurrentScore.ToString().PadLeft(9, '0'));
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}
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public void PlayMenuClick()
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@ -70,6 +70,7 @@ public class DeadEngine : MonoBehaviour
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{
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currentMenuAudioManager.PlayMenuClick();
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}
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GameManager.Instance.ResetStats();
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SceneManager.LoadSceneAsync("Game");
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}
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73
Assets/Scripts/Other/DropDownScrollbarHelper.cs
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73
Assets/Scripts/Other/DropDownScrollbarHelper.cs
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@ -0,0 +1,73 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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[RequireComponent(typeof(ScrollRect))]
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public class DropDownScrollbarHelper : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
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{
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RectTransform scrollRectTransform;
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RectTransform contentPanel;
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RectTransform selectedRectTransform;
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GameObject lastSelected;
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Vector2 targetPos;
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void Start()
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{
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scrollRectTransform = GetComponent<RectTransform>();
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if (contentPanel == null)
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contentPanel = GetComponent<ScrollRect>().content;
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targetPos = contentPanel.anchoredPosition;
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}
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void Update()
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{
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if (!_mouseHover)
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Autoscroll();
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}
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public void Autoscroll()
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{
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if (contentPanel == null)
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contentPanel = GetComponent<ScrollRect>().content;
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GameObject selected = EventSystem.current.currentSelectedGameObject;
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if (selected == null)
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{
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return;
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}
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if (selected.transform.parent != contentPanel.transform)
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{
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return;
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}
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if (selected == lastSelected)
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{
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return;
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}
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selectedRectTransform = (RectTransform)selected.transform;
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targetPos.x = contentPanel.anchoredPosition.x;
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targetPos.y = -(selectedRectTransform.localPosition.y) - (selectedRectTransform.rect.height / 2);
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targetPos.y = Mathf.Clamp(targetPos.y, 0, contentPanel.sizeDelta.y - scrollRectTransform.sizeDelta.y);
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contentPanel.anchoredPosition = targetPos;
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lastSelected = selected;
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}
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bool _mouseHover;
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public void OnPointerEnter(PointerEventData eventData)
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{
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_mouseHover = true;
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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_mouseHover = false;
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}
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}
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11
Assets/Scripts/Other/DropDownScrollbarHelper.cs.meta
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11
Assets/Scripts/Other/DropDownScrollbarHelper.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 99396d0b10d909c48a842775cb13ae0d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -116,6 +116,7 @@ public class GameEngine : MonoBehaviour
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_playerJumped = false;
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_playerJumpFlash = new TimerHelper(0.5f);
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_winCinematicDone = false;
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_lastControlSelected = EventSystem.current.firstSelectedGameObject;
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for (int i = 0; i < dialogGOList.Count; i++)
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{
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@ -206,12 +207,12 @@ public class GameEngine : MonoBehaviour
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{
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if (scoreText != null)
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{
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scoreText.GetComponent<TMPro.TextMeshProUGUI>().text = GameManager.Instance.CurrentScore.ToString().PadLeft(10, '0');
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scoreText.GetComponent<TMPro.TextMeshProUGUI>().text = GameManager.Instance.CurrentScore.ToString().PadLeft(9, '0');
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}
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int newLifeCheck = Mathf.FloorToInt(GameManager.Instance.CurrentScore / _scorePerLifeUp.Value);
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if (_lastScoreCheck.Value < newLifeCheck && !_gameOverHit)
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{
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GameManager.Instance.AddLife(_lastScoreCheck.Value - newLifeCheck);
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GameManager.Instance.AddLife(newLifeCheck - _lastScoreCheck.Value);
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_lastScoreCheck.Value = newLifeCheck;
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if (lifeUpSFX != null)
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{
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@ -423,17 +424,15 @@ public class GameEngine : MonoBehaviour
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if (isPaused)
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{
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float horzLRot = Input.GetAxis("Horizontal") + Input.GetAxis("Vertical");
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if (horzLRot != 0)
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float horzIn = Input.GetAxisRaw("Horizontal");
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float vertIn = Input.GetAxisRaw("Vertical");
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if (horzIn != 0 || vertIn != 0)
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{
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if (EventSystem.current.currentSelectedGameObject == null)
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{
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EventSystem.current.SetSelectedGameObject(_lastControlSelected);
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}
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else
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{
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_lastControlSelected = EventSystem.current.currentSelectedGameObject;
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}
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EventSystem.current.SetSelectedGameObject(pauseMenuFirstItem);
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}
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}
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}
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@ -500,10 +499,11 @@ public class GameEngine : MonoBehaviour
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public void CalcFinalScore(bool wonGame)
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{
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int workingScore = GameManager.Instance.CurrentScore;
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workingScore += 100000 * GameManager.Instance.CurrentLevel;
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workingScore += 10000 * GameManager.Instance.CurrentLevel;
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if (wonGame)
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{
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workingScore *= Mathf.FloorToInt(_bonusTimeLimit.Position * 10.0f);
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workingScore += 1000 * GameManager.Instance.CurrentLives;
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workingScore += 5000 * Mathf.FloorToInt(_bonusTimeLimit.Position * 100.0f);
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}
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GameManager.Instance.SetScore(workingScore);
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}
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@ -4,6 +4,7 @@ using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using UnityEngine.SceneManagement;
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using UnityEngine.Rendering;
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public class MainMenuEngine : MonoBehaviour
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{
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@ -13,6 +14,11 @@ public class MainMenuEngine : MonoBehaviour
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public GameObject yolkBGO;
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public TMPro.TextMeshProUGUI versionText;
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public TMPro.TMP_Dropdown qualityDropdown;
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public TMPro.TMP_Dropdown resolutionDropdown;
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public TMPro.TMP_Dropdown fullscreenDropdown;
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public List<RenderPipelineAsset> renderPipelines = new List<RenderPipelineAsset>();
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public BackgroundMusicManager currentBGMManager;
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public MenuAudioManager currentMenuAudioManager;
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@ -63,6 +69,126 @@ public class MainMenuEngine : MonoBehaviour
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masterVolSliderGo.GetComponent<Slider>().value = currentMasterVol;
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musicVolSliderGo.GetComponent<Slider>().value = currentMusicVol;
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SFXVolSliderGo.GetComponent<Slider>().value = currentSFXVol;
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qualityDropdown.value = QualitySettings.GetQualityLevel();
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int selectedResolution = 0;
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string resolutionString = Screen.width.ToString() + " X " + Screen.height.ToString();
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switch(resolutionString)
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{
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case "1280 X 720":
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selectedResolution = 1;
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break;
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case "1280 X 800":
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selectedResolution = 2;
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break;
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case "1366 X 768":
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selectedResolution = 3;
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break;
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case "1440 X 900":
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selectedResolution = 4;
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break;
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case "1680 X 1050":
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selectedResolution = 5;
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break;
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case "1920 X 1080":
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selectedResolution = 6;
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break;
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case "2560 X 1440":
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selectedResolution = 7;
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break;
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case "3840 X 2160":
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selectedResolution = 8;
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break;
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default:
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selectedResolution = 0;
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break;
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}
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resolutionDropdown.value = selectedResolution;
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int fullscreenModeId = 0;
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switch (Screen.fullScreenMode)
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{
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case FullScreenMode.ExclusiveFullScreen:
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fullscreenModeId = 0;
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break;
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case FullScreenMode.Windowed:
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fullscreenModeId = 2;
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break;
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default:
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case FullScreenMode.FullScreenWindow:
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fullscreenModeId = 1;
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break;
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}
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fullscreenDropdown.value = fullscreenModeId;
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}
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public void SaveOptionChanges()
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{
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QualitySettings.SetQualityLevel(qualityDropdown.value);
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QualitySettings.renderPipeline = renderPipelines[qualityDropdown.value];
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int resolutionWidth = Screen.width;
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int resolutionHeight = Screen.height;
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switch(resolutionDropdown.value)
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{
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case 1:
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resolutionWidth = 1280;
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resolutionHeight = 720;
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break;
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case 2:
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resolutionWidth = 1280;
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resolutionHeight = 800;
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break;
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case 3:
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resolutionWidth = 1366;
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resolutionHeight = 768;
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break;
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case 4:
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resolutionWidth = 1440;
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resolutionHeight = 900;
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break;
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case 5:
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resolutionWidth = 1680;
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resolutionHeight = 1050;
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break;
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case 6:
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resolutionWidth = 1920;
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resolutionHeight = 1080;
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break;
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case 7:
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resolutionWidth = 2560;
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resolutionHeight = 1440;
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break;
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case 8:
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resolutionWidth = 3840;
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resolutionHeight = 2160;
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break;
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default:
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case 0:
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break;
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}
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FullScreenMode newFullScreenMode = Screen.fullScreenMode;
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switch(fullscreenDropdown.value)
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{
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case 0:
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newFullScreenMode = FullScreenMode.ExclusiveFullScreen;
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break;
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case 2:
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newFullScreenMode = FullScreenMode.Windowed;
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break;
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default:
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case 1:
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newFullScreenMode = FullScreenMode.FullScreenWindow;
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break;
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}
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Screen.SetResolution(resolutionWidth, resolutionHeight, newFullScreenMode);
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}
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public void PlayMenuClick()
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@ -58,6 +58,7 @@ public class RulesMenuEngine : MonoBehaviour
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public void ChangeScene()
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{
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GameManager.Instance.ResetStats();
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SceneManager.LoadSceneAsync("Game");
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}
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@ -30,7 +30,7 @@ public class WinEngine : MonoBehaviour
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currentBGMManager.StartAudioQueueAndPlay(0);
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}
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scoreText.text = scoreText.text.Replace("{SCORE}", GameManager.Instance.CurrentScore.ToString().PadLeft(10, '0'));
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scoreText.text = scoreText.text.Replace("{SCORE}", GameManager.Instance.CurrentScore.ToString().PadLeft(9, '0'));
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_lastControlSelected = EventSystem.current.firstSelectedGameObject;
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}
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@ -59,6 +59,7 @@ public class WinEngine : MonoBehaviour
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{
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currentMenuAudioManager.PlayMenuClick();
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}
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GameManager.Instance.ResetStats();
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SceneManager.LoadSceneAsync("Game");
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}
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Reference in New Issue
Block a user