Updated Unity Version

Added graphics options and rendering quality level settings
Added new movement patterns to the dumb enemy AI
Added chance for Coward Enemies to drop a random
Added method to correctly reset the game variables on death and win screens
Updated the UI to work on different resolutions without breaking
Moved Sprites into a sprites folder
Fixed issue where score would overflow the int because the multiplier was too high
Fixed issue where new lives gained from the score breakpoints were not being calculated correctly
Fixed issue where clicking off a menu element then trying to control the menu with the controller did not correctly reselect a menu item
Fixed issue where enemies colliding with the outer boundary too much would break the sfx and music (i assume from a buffering issue)
This commit is contained in:
iDunnoDev
2022-07-23 14:43:52 +01:00
committed by iDunnoDev
parent fb3415c7b2
commit 62254a0332
145 changed files with 26991 additions and 1397 deletions

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public bool warmStart = false;
private int _versionMajor = 0; private int _versionMajor = 0;
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public void SetupLevel() public void ResetStats()
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_level.Value = _firstLevel; _level.Value = _firstLevel;
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}
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{
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}
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public void AddScore(int amount) public void AddScore(int amount)
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} }
public void SetScore(int amount) public void SetScore(int amount)
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} }
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public void AddLife(int amount = 1) public void AddLife(int amount = 1)
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@ -12279,6 +12342,7 @@ ParticleSystemRenderer:
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@ -12537,6 +12612,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 7258736727107520399} m_Father: {fileID: 7258736727107520399}
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@ -12724,6 +12800,7 @@ Transform:
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m_LocalScale: {x: 0.7717157, y: 0.7717156, z: 0.7717156} m_LocalScale: {x: 0.7717157, y: 0.7717156, z: 0.7717156}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 7258736727107520399} m_Father: {fileID: 7258736727107520399}
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@ -12738,6 +12815,7 @@ Transform:
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m_LocalScale: {x: 0.99, y: 0.98999983, z: 0.98999983} m_LocalScale: {x: 0.99, y: 0.98999983, z: 0.98999983}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 7258736727107520399} m_Father: {fileID: 7258736727107520399}
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@ -12846,6 +12924,7 @@ Transform:
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m_Father: {fileID: 7258736727107520399} m_Father: {fileID: 7258736727107520399}
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@ -12861,6 +12940,7 @@ MeshRenderer:
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m_ReceiveShadows: 1 m_ReceiveShadows: 1
m_DynamicOccludee: 1 m_DynamicOccludee: 1
m_StaticShadowCaster: 0
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m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
@ -12988,6 +13068,7 @@ Transform:
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@ -13058,6 +13139,7 @@ Transform:
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m_ConstrainProportionsScale: 0
m_Children: m_Children:
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m_Father: {fileID: 1596859728945079136} m_Father: {fileID: 1596859728945079136}
@ -13073,6 +13155,7 @@ Transform:
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m_Father: {fileID: 7258736727107520399} m_Father: {fileID: 7258736727107520399}
m_RootOrder: 18 m_RootOrder: 18
@ -13103,6 +13186,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
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- {fileID: 2949827732299824766} - {fileID: 2949827732299824766}
@ -13179,7 +13263,7 @@ BoxCollider:
m_Center: {x: 0, y: -6.0850847e-18, z: -0.010450363} m_Center: {x: 0, y: -6.0850847e-18, z: -0.010450363}
--- !u!95 &7706402229916453844 --- !u!95 &7706402229916453844
Animator: Animator:
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m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
@ -13192,6 +13276,7 @@ Animator:
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m_ApplyRootMotion: 0 m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0 m_LinearVelocityBlending: 0
m_StabilizeFeet: 0
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@ -13282,6 +13367,7 @@ Transform:
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View File

@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CommanderHoverMovement : HoverMovement
{
protected List<HoverMovement> _enemyParty;
public int partySize;
public float partyScanSize;
public float commandingRange;
protected List<EnemyTypeName> _canPartyTypes;
protected void ScanForParty(float currentTimestamp)
{
if (_canPartyTypes.Count > 0)
{
if (_canPartyTypes.Count < partySize)
{
}
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a3c5534733cf278478e336141c3e3f6c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,13 +1,22 @@
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class CowardEnemyHoverMovement : HoverMovement public class CowardEnemyHoverMovement : CommanderHoverMovement
{ {
public GameObject minePrefab; public GameObject minePrefab;
public float mineSpawnChance; public int mineSpawnChance;
public float mineSpawnCooldown; public float mineSpawnCooldown;
private float _mineSpawnTick; private TimerHelper _mineSpawnTick;
private bool _canSpawnMine; private bool _canSpawnMine;
public float mineDropTime;
public float mineDropCooldown;
private TimerHelper _mineDropTimer;
private TimerHelper _mineDropCooldownTimer;
private TimerHelper _canMineDropRoll;
private bool _mineDropReady;
private bool _mineDropping;
// Game object to track the player GO // Game object to track the player GO
private GameObject _player; private GameObject _player;
private GameObject _blackHole; private GameObject _blackHole;
@ -33,7 +42,7 @@ public class CowardEnemyHoverMovement : HoverMovement
private float _aiVert; private float _aiVert;
private float _aiHorz; private float _aiHorz;
private bool _aiJump; private bool _aiJump;
public float cowerDistance; public float cowerDistance;
public float emergencyBoostSpeed; public float emergencyBoostSpeed;
public float emergencyBoostCooldownSpeed; public float emergencyBoostCooldownSpeed;
@ -41,11 +50,11 @@ public class CowardEnemyHoverMovement : HoverMovement
public float emergencyBoostCooldown; public float emergencyBoostCooldown;
private bool _emergencyBoosting; private bool _emergencyBoosting;
private bool _emergencyBoosted; private bool _emergencyBoosted;
private float _currentEmergencyBoostingTick; private TimerHelper _currentEmergencyBoostingTick;
private float _currentEmergencyBoosterCooldownTick; private TimerHelper _currentEmergencyBoosterCooldownTick;
private float _currentHoldHeight; private float _currentHoldHeight;
private float _heightChangeTick; private TimerHelper _heightChangeTick;
public float heightChangeInterval; public float heightChangeInterval;
protected override void DoAwakeTasks() protected override void DoAwakeTasks()
@ -72,9 +81,21 @@ public class CowardEnemyHoverMovement : HoverMovement
_emergencyBoosting = false; _emergencyBoosting = false;
_emergencyBoosted = false; _emergencyBoosted = false;
_currentEmergencyBoosterCooldownTick = 0.0f;
_currentHoldHeight = GetCurrentHeight(); _currentHoldHeight = GetCurrentHeight();
_heightChangeTick = 0.0f; _currentEmergencyBoostingTick = new TimerHelper(emergencyBoostTime, false);
_currentEmergencyBoosterCooldownTick = new TimerHelper(emergencyBoostCooldown, false);
_heightChangeTick = new TimerHelper(heightChangeInterval, false);
_mineSpawnTick = new TimerHelper(mineSpawnCooldown, false);
_mineDropReady = false;
_mineDropping = false;
_mineDropTimer = new TimerHelper(mineDropTime, false);
_mineDropCooldownTimer = new TimerHelper(mineDropCooldown, false);
_canPartyTypes = new List<EnemyTypeName>();
_canPartyTypes.Add(EnemyTypeName.ENEMYDUMB);
_enemyParty = new List<HoverMovement>();
BaseOnStart(); BaseOnStart();
// Custom start stuff can go here // Custom start stuff can go here
@ -102,13 +123,13 @@ public class CowardEnemyHoverMovement : HoverMovement
// Get the Up vector of each gameObject so we can compare its X values rather than the Y // Get the Up vector of each gameObject so we can compare its X values rather than the Y
Vector3 playerDirection = _player.transform.position - transform.position; Vector3 playerDirection = _player.transform.position - transform.position;
Vector3 playerLocation = Vector3.ProjectOnPlane(_player.transform.position, Vector3.up); Vector3 playerLocation = Vector3.ProjectOnPlane(_player.transform.position, Vector3.up);
Vector3 myLocation = Vector3.ProjectOnPlane(transform.position, Vector3.forward); Vector3 myLocation = Vector3.ProjectOnPlane(transform.position, Vector3.forward);
Vector3 direction = playerLocation - myLocation; Vector3 direction = playerLocation - myLocation;
float facingPlayer = Vector3.Dot(playerDirection.normalized, transform.forward); float facingPlayer = Vector3.Dot(playerDirection.normalized, transform.forward);
// Added a check to see if the difference is big enough to warrant a turn otherwise they just get stuck turning forever // Added a check to see if the difference is big enough to warrant a turn otherwise they just get stuck turning forever
float playerHeight = _player.GetComponent<PlayerHoverMovement>().GetCurrentHeight(); float playerHeight = _player.GetComponent<PlayerHoverMovement>().GetCurrentHeight();
@ -122,9 +143,9 @@ public class CowardEnemyHoverMovement : HoverMovement
// Try to boost away // Try to boost away
_emergencyBoosting = true; _emergencyBoosting = true;
_canSpawnMine = false; _canSpawnMine = false;
_mineSpawnTick = 0.0f; _mineSpawnTick.RestartTimer();
// Force a height change for fun // Force a height change for fun
_heightChangeTick = heightChangeInterval; _heightChangeTick.HasTicked(heightChangeInterval);
} }
} }
@ -140,7 +161,7 @@ public class CowardEnemyHoverMovement : HoverMovement
if (aboveCheck.rigidbody != null) if (aboveCheck.rigidbody != null)
{ {
if ((GetCurrentHeight() < playerHeight)) if ((GetCurrentHeight() < playerHeight))
{ {
_objectRigidbody.velocity = Vector3.zero; _objectRigidbody.velocity = Vector3.zero;
_aiJump = false; _aiJump = false;
} }
@ -163,8 +184,30 @@ public class CowardEnemyHoverMovement : HoverMovement
if (minePrefab != null) if (minePrefab != null)
{ {
if (_canSpawnMine && _emergencyBoosting) if (_canSpawnMine && _emergencyBoosting)
{ {
DoAMineSpawn(); DoAMineSpawn();
}
else
{
if (!_emergencyBoosted)
{
if (_mineDropReady)
{
int dropChance = Random.Range(0, 100);
if (dropChance <= mineSpawnChance)
{
_mineDropping = true;
}
_mineDropReady = false;
}
else
{
if (_canSpawnMine && _mineDropping)
{
DoAMineSpawn();
}
}
}
} }
} }
} }
@ -280,7 +323,7 @@ public class CowardEnemyHoverMovement : HoverMovement
// Check if the jump button // Check if the jump button
if (_aiJump && !_isJumping) if (_aiJump && !_isJumping)
{ {
_isJumping = true; _isJumping = true;
} }
// Run any base class stuff // Run any base class stuff
@ -315,51 +358,53 @@ public class CowardEnemyHoverMovement : HoverMovement
{ {
if (_emergencyBoosting) if (_emergencyBoosting)
{ {
if (_currentEmergencyBoostingTick >= emergencyBoostTime) if (_currentEmergencyBoostingTick.HasTicked(currentTimeStep))
{ {
_emergencyBoosted = true; _emergencyBoosted = true;
_emergencyBoosting = false; _emergencyBoosting = false;
_currentEmergencyBoostingTick = 0.0f; _currentEmergencyBoostingTick.RestartTimer();
}
else
{
_currentEmergencyBoostingTick += currentTimeStep;
} }
} }
if (_emergencyBoosted) if (_emergencyBoosted)
{ {
if (_currentEmergencyBoosterCooldownTick >= emergencyBoostCooldown) if (_currentEmergencyBoosterCooldownTick.HasTicked(currentTimeStep))
{ {
_emergencyBoosted = false; _emergencyBoosted = false;
_currentEmergencyBoosterCooldownTick = 0.0f; _currentEmergencyBoosterCooldownTick.RestartTimer();
}
else
{
_currentEmergencyBoosterCooldownTick += currentTimeStep;
} }
} }
if (_heightChangeTick >= heightChangeInterval) if (_heightChangeTick.HasTicked(currentTimeStep))
{ {
_currentHoldHeight = Random.Range(startHeight, startHeight + 5.0f); _currentHoldHeight = Random.Range(startHeight - 2.0f, startHeight + 3.0f);
_heightChangeTick = 0.0f; _heightChangeTick.RestartTimer();
}
else
{
_heightChangeTick += currentTimeStep;
} }
if (!_canSpawnMine) if (!_canSpawnMine)
{ {
if (_mineSpawnTick >= mineSpawnCooldown) if (_mineSpawnTick.HasTicked(currentTimeStep))
{ {
_mineSpawnTick = 0.0f; _mineSpawnTick.RestartTimer();
_canSpawnMine = true; _canSpawnMine = true;
} }
else }
if (_mineDropping)
{
if (_mineDropTimer.HasTicked(currentTimeStep))
{ {
_mineSpawnTick += currentTimeStep; _mineDropTimer.RestartTimer();
_mineDropping = false;
}
}
if (!_mineDropReady && !_mineDropping)
{
if (_mineDropCooldownTimer.HasTicked(currentTimeStep))
{
_mineDropCooldownTimer.RestartTimer();
_mineDropReady = true;
} }
} }
} }

View File

@ -31,14 +31,19 @@ public class DumbEnemyHoverMovement : HoverMovement
private bool _aiJump; private bool _aiJump;
public float maxRNGThrust; public float maxRNGThrust;
public float movementDecayRate; public float movementDecayRate;
public float movementTickMax; private List<TimerHelper> _movementMoveTimers = new List<TimerHelper>();
private float _movementCurrentTick; public float patternChangeInterval;
private TimerHelper _movementPatternTimer;
private float _currentHoldHeight; private float _currentHoldHeight;
private float _heightChangeTick; private float _heightChangeTick;
public float heightChangeInterval; public float heightChangeInterval;
private int _currentPattern;
private int _nextThrustDir;
private int _nextTurnDir;
protected override void DoAwakeTasks() protected override void DoAwakeTasks()
{ {
base.DoAwakeTasks(); base.DoAwakeTasks();
@ -64,6 +69,10 @@ public class DumbEnemyHoverMovement : HoverMovement
_currentHoldHeight = GetCurrentHeight(); _currentHoldHeight = GetCurrentHeight();
_heightChangeTick = 0.0f; _heightChangeTick = 0.0f;
_movementPatternTimer = new TimerHelper(patternChangeInterval, false);
_movementPatternTimer.HasTicked(patternChangeInterval + 100.0f);
_currentPattern = Random.Range(0, 4);
BaseOnStart(); BaseOnStart();
// Custom start stuff can go here // Custom start stuff can go here
} }
@ -97,35 +106,126 @@ public class DumbEnemyHoverMovement : HoverMovement
float playerHeight = _player.GetComponent<PlayerHoverMovement>().GetCurrentHeight(); float playerHeight = _player.GetComponent<PlayerHoverMovement>().GetCurrentHeight();
_aiVert = 1; _aiVert = 1;
if (_movementCurrentTick >= movementTickMax) if (_movementPatternTimer.HasTicked(currentTimeStep))
{ {
// Pick a random horz value _currentPattern = Random.Range(0, 4);
if (_aiHorz == 0) _movementMoveTimers.Clear();
switch (_currentPattern)
{ {
_aiHorz = Random.Range(0, maxRNGThrust); default:
case 0:
int dirRandom = Random.Range(0, 2);
if (dirRandom == 0)
{
_nextTurnDir = -1;
}
else
{
_nextTurnDir = 1;
}
_movementMoveTimers.Add(new TimerHelper(30.0f, false));
_movementMoveTimers.Add(new TimerHelper(3.0f, false));
break;
case 1:
_movementMoveTimers.Add(new TimerHelper(10.0f));
break;
case 2:
int zigRandom = Random.Range(0, 2);
if (zigRandom == 0)
{
_nextTurnDir = -1;
}
else
{
_nextTurnDir = 1;
}
_movementMoveTimers.Add(new TimerHelper(3.0f, false));
break;
case 3:
_movementMoveTimers.Add(new TimerHelper(15.0f, false));
break;
} }
// Pick a random vert value _movementPatternTimer.RestartTimer();
if (_aiVert == 0)
{
_aiVert = Random.Range(0, maxRNGThrust);
}
_movementCurrentTick = 0.0f;
} }
else else
{ {
// Reset the variables to stop it turning/moving switch (_currentPattern)
if (_aiHorz > 0)
{ {
_aiHorz = Mathf.Clamp(_aiHorz - movementDecayRate, 0, maxRNGThrust); ; default:
} case 0:
if (_aiVert > 0) _aiVert = 1.0f;
{ if (_movementMoveTimers[0].HasTicked(currentTimeStep))
_aiVert = Mathf.Clamp(_aiVert - movementDecayRate, 0, maxRNGThrust); {
} if (_movementMoveTimers[1].HasTicked(currentTimeStep))
{
int dirRandom = Random.Range(0, 2);
if (dirRandom == 0)
{
_nextTurnDir = -1;
}
else
{
_nextTurnDir = 1;
}
_movementCurrentTick += currentTimeStep; _movementMoveTimers[0].RestartTimer();
_movementMoveTimers[1].RestartTimer();
}
else
{
_aiHorz = _nextTurnDir;
}
}
else
{
_aiHorz = 0.0f;
}
break;
case 1:
_aiVert = 1.0f;
if (_movementMoveTimers[0].HasTicked(currentTimeStep))
{
int dirTimesRan = _movementMoveTimers[0].TimesRun % 2;
if (dirTimesRan == 0)
{
_aiHorz = 1;
}
else
{
_aiHorz = -1;
}
}
break;
case 2:
_aiVert = 1.0f;
if (_movementMoveTimers[0].HasTicked(currentTimeStep))
{
_nextTurnDir *= -1;
_movementMoveTimers[0].RestartTimer();
}
else
{
_aiHorz = _nextTurnDir;
}
break;
case 3:
if (_movementMoveTimers[0].HasTicked(currentTimeStep))
{
_nextThrustDir = Random.Range(0, 2);
_nextTurnDir = Random.Range(-1, 2);
_movementMoveTimers[0].RestartTimer();
}
else
{
_aiVert = _nextThrustDir;
_aiHorz = _nextTurnDir;
}
break;
}
} }
if (_currentHoldHeight >= GetCurrentHeight()) if (_currentHoldHeight >= GetCurrentHeight())
@ -188,7 +288,7 @@ public class DumbEnemyHoverMovement : HoverMovement
if (vertInput > 0) if (vertInput > 0)
{ {
_thrusting = true; _thrusting = true;
_thrustDirection = 1; _thrustDirection = 1.0f * _aiVert;
if (_residualThrust < residualThrustMax) if (_residualThrust < residualThrustMax)
{ {
_residualThrust += residualThrustStep * currentTimeStep; _residualThrust += residualThrustStep * currentTimeStep;
@ -208,7 +308,7 @@ public class DumbEnemyHoverMovement : HoverMovement
else else
{ {
_thrusting = true; _thrusting = true;
_thrustDirection = -1; _thrustDirection = -1.0f * _aiVert;
} }
} }
else else
@ -224,7 +324,7 @@ public class DumbEnemyHoverMovement : HoverMovement
else else
{ {
_thrusting = false; _thrusting = false;
_thrustDirection = 0; _thrustDirection = 0.0f;
} }
} }

View File

@ -42,7 +42,7 @@ public class DeadEngine : MonoBehaviour
_defaultEmissionColor = _meshRenderer.materials[0].GetColor("_EmissionColor"); _defaultEmissionColor = _meshRenderer.materials[0].GetColor("_EmissionColor");
_lastControlSelected = EventSystem.current.firstSelectedGameObject; _lastControlSelected = EventSystem.current.firstSelectedGameObject;
scoreText.text = scoreText.text.Replace("{SCORE}", GameManager.Instance.CurrentScore.ToString().PadLeft(10, '0')); scoreText.text = scoreText.text.Replace("{SCORE}", GameManager.Instance.CurrentScore.ToString().PadLeft(9, '0'));
} }
public void PlayMenuClick() public void PlayMenuClick()
@ -70,6 +70,7 @@ public class DeadEngine : MonoBehaviour
{ {
currentMenuAudioManager.PlayMenuClick(); currentMenuAudioManager.PlayMenuClick();
} }
GameManager.Instance.ResetStats();
SceneManager.LoadSceneAsync("Game"); SceneManager.LoadSceneAsync("Game");
} }

View File

@ -0,0 +1,73 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
[RequireComponent(typeof(ScrollRect))]
public class DropDownScrollbarHelper : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
RectTransform scrollRectTransform;
RectTransform contentPanel;
RectTransform selectedRectTransform;
GameObject lastSelected;
Vector2 targetPos;
void Start()
{
scrollRectTransform = GetComponent<RectTransform>();
if (contentPanel == null)
contentPanel = GetComponent<ScrollRect>().content;
targetPos = contentPanel.anchoredPosition;
}
void Update()
{
if (!_mouseHover)
Autoscroll();
}
public void Autoscroll()
{
if (contentPanel == null)
contentPanel = GetComponent<ScrollRect>().content;
GameObject selected = EventSystem.current.currentSelectedGameObject;
if (selected == null)
{
return;
}
if (selected.transform.parent != contentPanel.transform)
{
return;
}
if (selected == lastSelected)
{
return;
}
selectedRectTransform = (RectTransform)selected.transform;
targetPos.x = contentPanel.anchoredPosition.x;
targetPos.y = -(selectedRectTransform.localPosition.y) - (selectedRectTransform.rect.height / 2);
targetPos.y = Mathf.Clamp(targetPos.y, 0, contentPanel.sizeDelta.y - scrollRectTransform.sizeDelta.y);
contentPanel.anchoredPosition = targetPos;
lastSelected = selected;
}
bool _mouseHover;
public void OnPointerEnter(PointerEventData eventData)
{
_mouseHover = true;
}
public void OnPointerExit(PointerEventData eventData)
{
_mouseHover = false;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 99396d0b10d909c48a842775cb13ae0d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -116,6 +116,7 @@ public class GameEngine : MonoBehaviour
_playerJumped = false; _playerJumped = false;
_playerJumpFlash = new TimerHelper(0.5f); _playerJumpFlash = new TimerHelper(0.5f);
_winCinematicDone = false; _winCinematicDone = false;
_lastControlSelected = EventSystem.current.firstSelectedGameObject;
for (int i = 0; i < dialogGOList.Count; i++) for (int i = 0; i < dialogGOList.Count; i++)
{ {
@ -206,12 +207,12 @@ public class GameEngine : MonoBehaviour
{ {
if (scoreText != null) if (scoreText != null)
{ {
scoreText.GetComponent<TMPro.TextMeshProUGUI>().text = GameManager.Instance.CurrentScore.ToString().PadLeft(10, '0'); scoreText.GetComponent<TMPro.TextMeshProUGUI>().text = GameManager.Instance.CurrentScore.ToString().PadLeft(9, '0');
} }
int newLifeCheck = Mathf.FloorToInt(GameManager.Instance.CurrentScore / _scorePerLifeUp.Value); int newLifeCheck = Mathf.FloorToInt(GameManager.Instance.CurrentScore / _scorePerLifeUp.Value);
if (_lastScoreCheck.Value < newLifeCheck && !_gameOverHit) if (_lastScoreCheck.Value < newLifeCheck && !_gameOverHit)
{ {
GameManager.Instance.AddLife(_lastScoreCheck.Value - newLifeCheck); GameManager.Instance.AddLife(newLifeCheck - _lastScoreCheck.Value);
_lastScoreCheck.Value = newLifeCheck; _lastScoreCheck.Value = newLifeCheck;
if (lifeUpSFX != null) if (lifeUpSFX != null)
{ {
@ -423,17 +424,15 @@ public class GameEngine : MonoBehaviour
if (isPaused) if (isPaused)
{ {
float horzLRot = Input.GetAxis("Horizontal") + Input.GetAxis("Vertical"); float horzIn = Input.GetAxisRaw("Horizontal");
if (horzLRot != 0) float vertIn = Input.GetAxisRaw("Vertical");
if (horzIn != 0 || vertIn != 0)
{ {
if (EventSystem.current.currentSelectedGameObject == null) if (EventSystem.current.currentSelectedGameObject == null)
{ {
EventSystem.current.SetSelectedGameObject(_lastControlSelected); EventSystem.current.SetSelectedGameObject(pauseMenuFirstItem);
} }
else
{
_lastControlSelected = EventSystem.current.currentSelectedGameObject;
}
} }
} }
@ -500,10 +499,11 @@ public class GameEngine : MonoBehaviour
public void CalcFinalScore(bool wonGame) public void CalcFinalScore(bool wonGame)
{ {
int workingScore = GameManager.Instance.CurrentScore; int workingScore = GameManager.Instance.CurrentScore;
workingScore += 100000 * GameManager.Instance.CurrentLevel; workingScore += 10000 * GameManager.Instance.CurrentLevel;
if (wonGame) if (wonGame)
{ {
workingScore *= Mathf.FloorToInt(_bonusTimeLimit.Position * 10.0f); workingScore += 1000 * GameManager.Instance.CurrentLives;
workingScore += 5000 * Mathf.FloorToInt(_bonusTimeLimit.Position * 100.0f);
} }
GameManager.Instance.SetScore(workingScore); GameManager.Instance.SetScore(workingScore);
} }

View File

@ -4,6 +4,7 @@ using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using UnityEngine.Rendering;
public class MainMenuEngine : MonoBehaviour public class MainMenuEngine : MonoBehaviour
{ {
@ -13,6 +14,11 @@ public class MainMenuEngine : MonoBehaviour
public GameObject yolkBGO; public GameObject yolkBGO;
public TMPro.TextMeshProUGUI versionText; public TMPro.TextMeshProUGUI versionText;
public TMPro.TMP_Dropdown qualityDropdown;
public TMPro.TMP_Dropdown resolutionDropdown;
public TMPro.TMP_Dropdown fullscreenDropdown;
public List<RenderPipelineAsset> renderPipelines = new List<RenderPipelineAsset>();
public BackgroundMusicManager currentBGMManager; public BackgroundMusicManager currentBGMManager;
public MenuAudioManager currentMenuAudioManager; public MenuAudioManager currentMenuAudioManager;
@ -63,6 +69,126 @@ public class MainMenuEngine : MonoBehaviour
masterVolSliderGo.GetComponent<Slider>().value = currentMasterVol; masterVolSliderGo.GetComponent<Slider>().value = currentMasterVol;
musicVolSliderGo.GetComponent<Slider>().value = currentMusicVol; musicVolSliderGo.GetComponent<Slider>().value = currentMusicVol;
SFXVolSliderGo.GetComponent<Slider>().value = currentSFXVol; SFXVolSliderGo.GetComponent<Slider>().value = currentSFXVol;
qualityDropdown.value = QualitySettings.GetQualityLevel();
int selectedResolution = 0;
string resolutionString = Screen.width.ToString() + " X " + Screen.height.ToString();
switch(resolutionString)
{
case "1280 X 720":
selectedResolution = 1;
break;
case "1280 X 800":
selectedResolution = 2;
break;
case "1366 X 768":
selectedResolution = 3;
break;
case "1440 X 900":
selectedResolution = 4;
break;
case "1680 X 1050":
selectedResolution = 5;
break;
case "1920 X 1080":
selectedResolution = 6;
break;
case "2560 X 1440":
selectedResolution = 7;
break;
case "3840 X 2160":
selectedResolution = 8;
break;
default:
selectedResolution = 0;
break;
}
resolutionDropdown.value = selectedResolution;
int fullscreenModeId = 0;
switch (Screen.fullScreenMode)
{
case FullScreenMode.ExclusiveFullScreen:
fullscreenModeId = 0;
break;
case FullScreenMode.Windowed:
fullscreenModeId = 2;
break;
default:
case FullScreenMode.FullScreenWindow:
fullscreenModeId = 1;
break;
}
fullscreenDropdown.value = fullscreenModeId;
}
public void SaveOptionChanges()
{
QualitySettings.SetQualityLevel(qualityDropdown.value);
QualitySettings.renderPipeline = renderPipelines[qualityDropdown.value];
int resolutionWidth = Screen.width;
int resolutionHeight = Screen.height;
switch(resolutionDropdown.value)
{
case 1:
resolutionWidth = 1280;
resolutionHeight = 720;
break;
case 2:
resolutionWidth = 1280;
resolutionHeight = 800;
break;
case 3:
resolutionWidth = 1366;
resolutionHeight = 768;
break;
case 4:
resolutionWidth = 1440;
resolutionHeight = 900;
break;
case 5:
resolutionWidth = 1680;
resolutionHeight = 1050;
break;
case 6:
resolutionWidth = 1920;
resolutionHeight = 1080;
break;
case 7:
resolutionWidth = 2560;
resolutionHeight = 1440;
break;
case 8:
resolutionWidth = 3840;
resolutionHeight = 2160;
break;
default:
case 0:
break;
}
FullScreenMode newFullScreenMode = Screen.fullScreenMode;
switch(fullscreenDropdown.value)
{
case 0:
newFullScreenMode = FullScreenMode.ExclusiveFullScreen;
break;
case 2:
newFullScreenMode = FullScreenMode.Windowed;
break;
default:
case 1:
newFullScreenMode = FullScreenMode.FullScreenWindow;
break;
}
Screen.SetResolution(resolutionWidth, resolutionHeight, newFullScreenMode);
} }
public void PlayMenuClick() public void PlayMenuClick()

View File

@ -58,6 +58,7 @@ public class RulesMenuEngine : MonoBehaviour
public void ChangeScene() public void ChangeScene()
{ {
GameManager.Instance.ResetStats();
SceneManager.LoadSceneAsync("Game"); SceneManager.LoadSceneAsync("Game");
} }

View File

@ -30,7 +30,7 @@ public class WinEngine : MonoBehaviour
currentBGMManager.StartAudioQueueAndPlay(0); currentBGMManager.StartAudioQueueAndPlay(0);
} }
scoreText.text = scoreText.text.Replace("{SCORE}", GameManager.Instance.CurrentScore.ToString().PadLeft(10, '0')); scoreText.text = scoreText.text.Replace("{SCORE}", GameManager.Instance.CurrentScore.ToString().PadLeft(9, '0'));
_lastControlSelected = EventSystem.current.firstSelectedGameObject; _lastControlSelected = EventSystem.current.firstSelectedGameObject;
} }
@ -59,6 +59,7 @@ public class WinEngine : MonoBehaviour
{ {
currentMenuAudioManager.PlayMenuClick(); currentMenuAudioManager.PlayMenuClick();
} }
GameManager.Instance.ResetStats();
SceneManager.LoadSceneAsync("Game"); SceneManager.LoadSceneAsync("Game");
} }

View File

@ -4,18 +4,21 @@ using UnityEngine;
public class BoundaryLightManager : MonoBehaviour public class BoundaryLightManager : MonoBehaviour
{ {
public AudioClip bounceSFX;
public Light currentLight; public Light currentLight;
public float startIntensity; public float startIntensity;
public float lightLifeTime; public float lightLifeTime;
private TimerHelper _lightTimer; public bool doSFX = false;
private float _currentTick; private AudioSource _currentAudioSource;
private TimerHelper _lightTimer;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
currentLight.intensity = startIntensity; currentLight.intensity = startIntensity;
_lightTimer = new TimerHelper(lightLifeTime, false); _lightTimer = new TimerHelper(lightLifeTime, false);
_currentAudioSource = gameObject.GetComponent<AudioSource>();
} }
// Update is called once per frame // Update is called once per frame
@ -23,6 +26,14 @@ public class BoundaryLightManager : MonoBehaviour
{ {
if (!GameEngine.isPaused) if (!GameEngine.isPaused)
{ {
if (doSFX)
{
if (_currentAudioSource != null)
{
_currentAudioSource.PlayOneShot(bounceSFX);
doSFX = false;
}
}
currentLight.intensity = startIntensity - Mathf.Lerp(0, startIntensity, _lightTimer.Position); currentLight.intensity = startIntensity - Mathf.Lerp(0, startIntensity, _lightTimer.Position);
if (_lightTimer.HasTicked(Time.deltaTime)) if (_lightTimer.HasTicked(Time.deltaTime))
{ {

View File

@ -37,6 +37,14 @@ public class BoundaryManager : MonoBehaviour
if (doHitEffect) if (doHitEffect)
{ {
GameObject newLight = Instantiate(hitLight); GameObject newLight = Instantiate(hitLight);
if (collidedObject.tag == "Player")
{
BoundaryLightManager newLightBM = newLight.GetComponent<BoundaryLightManager>();
if (newLightBM != null)
{
newLightBM.doSFX = true;
}
}
newLight.transform.position = collisionPoint.GetContact(0).point; newLight.transform.position = collisionPoint.GetContact(0).point;
newLight.SetActive(true); newLight.SetActive(true);
} }

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Assets/Sprites/CoreIcon.png (Stored with Git LFS) Normal file

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View File

@ -2,19 +2,21 @@
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