Updated Unity Version

Added graphics options and rendering quality level settings
Added new movement patterns to the dumb enemy AI
Added chance for Coward Enemies to drop a random
Added method to correctly reset the game variables on death and win screens
Updated the UI to work on different resolutions without breaking
Moved Sprites into a sprites folder
Fixed issue where score would overflow the int because the multiplier was too high
Fixed issue where new lives gained from the score breakpoints were not being calculated correctly
Fixed issue where clicking off a menu element then trying to control the menu with the controller did not correctly reselect a menu item
Fixed issue where enemies colliding with the outer boundary too much would break the sfx and music (i assume from a buffering issue)
This commit is contained in:
iDunnoDev
2022-07-23 14:43:52 +01:00
committed by iDunnoDev
parent fb3415c7b2
commit 62254a0332
145 changed files with 26991 additions and 1397 deletions

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View File

@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CommanderHoverMovement : HoverMovement
{
protected List<HoverMovement> _enemyParty;
public int partySize;
public float partyScanSize;
public float commandingRange;
protected List<EnemyTypeName> _canPartyTypes;
protected void ScanForParty(float currentTimestamp)
{
if (_canPartyTypes.Count > 0)
{
if (_canPartyTypes.Count < partySize)
{
}
}
}
}

View File

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View File

@ -1,13 +1,22 @@
using System.Collections.Generic;
using UnityEngine;
public class CowardEnemyHoverMovement : HoverMovement
public class CowardEnemyHoverMovement : CommanderHoverMovement
{
public GameObject minePrefab;
public float mineSpawnChance;
public int mineSpawnChance;
public float mineSpawnCooldown;
private float _mineSpawnTick;
private TimerHelper _mineSpawnTick;
private bool _canSpawnMine;
public float mineDropTime;
public float mineDropCooldown;
private TimerHelper _mineDropTimer;
private TimerHelper _mineDropCooldownTimer;
private TimerHelper _canMineDropRoll;
private bool _mineDropReady;
private bool _mineDropping;
// Game object to track the player GO
private GameObject _player;
private GameObject _blackHole;
@ -41,11 +50,11 @@ public class CowardEnemyHoverMovement : HoverMovement
public float emergencyBoostCooldown;
private bool _emergencyBoosting;
private bool _emergencyBoosted;
private float _currentEmergencyBoostingTick;
private float _currentEmergencyBoosterCooldownTick;
private TimerHelper _currentEmergencyBoostingTick;
private TimerHelper _currentEmergencyBoosterCooldownTick;
private float _currentHoldHeight;
private float _heightChangeTick;
private TimerHelper _heightChangeTick;
public float heightChangeInterval;
protected override void DoAwakeTasks()
@ -72,9 +81,21 @@ public class CowardEnemyHoverMovement : HoverMovement
_emergencyBoosting = false;
_emergencyBoosted = false;
_currentEmergencyBoosterCooldownTick = 0.0f;
_currentHoldHeight = GetCurrentHeight();
_heightChangeTick = 0.0f;
_currentEmergencyBoostingTick = new TimerHelper(emergencyBoostTime, false);
_currentEmergencyBoosterCooldownTick = new TimerHelper(emergencyBoostCooldown, false);
_heightChangeTick = new TimerHelper(heightChangeInterval, false);
_mineSpawnTick = new TimerHelper(mineSpawnCooldown, false);
_mineDropReady = false;
_mineDropping = false;
_mineDropTimer = new TimerHelper(mineDropTime, false);
_mineDropCooldownTimer = new TimerHelper(mineDropCooldown, false);
_canPartyTypes = new List<EnemyTypeName>();
_canPartyTypes.Add(EnemyTypeName.ENEMYDUMB);
_enemyParty = new List<HoverMovement>();
BaseOnStart();
// Custom start stuff can go here
@ -122,9 +143,9 @@ public class CowardEnemyHoverMovement : HoverMovement
// Try to boost away
_emergencyBoosting = true;
_canSpawnMine = false;
_mineSpawnTick = 0.0f;
_mineSpawnTick.RestartTimer();
// Force a height change for fun
_heightChangeTick = heightChangeInterval;
_heightChangeTick.HasTicked(heightChangeInterval);
}
}
@ -164,7 +185,29 @@ public class CowardEnemyHoverMovement : HoverMovement
{
if (_canSpawnMine && _emergencyBoosting)
{
DoAMineSpawn();
DoAMineSpawn();
}
else
{
if (!_emergencyBoosted)
{
if (_mineDropReady)
{
int dropChance = Random.Range(0, 100);
if (dropChance <= mineSpawnChance)
{
_mineDropping = true;
}
_mineDropReady = false;
}
else
{
if (_canSpawnMine && _mineDropping)
{
DoAMineSpawn();
}
}
}
}
}
}
@ -315,51 +358,53 @@ public class CowardEnemyHoverMovement : HoverMovement
{
if (_emergencyBoosting)
{
if (_currentEmergencyBoostingTick >= emergencyBoostTime)
if (_currentEmergencyBoostingTick.HasTicked(currentTimeStep))
{
_emergencyBoosted = true;
_emergencyBoosting = false;
_currentEmergencyBoostingTick = 0.0f;
}
else
{
_currentEmergencyBoostingTick += currentTimeStep;
_currentEmergencyBoostingTick.RestartTimer();
}
}
if (_emergencyBoosted)
{
if (_currentEmergencyBoosterCooldownTick >= emergencyBoostCooldown)
if (_currentEmergencyBoosterCooldownTick.HasTicked(currentTimeStep))
{
_emergencyBoosted = false;
_currentEmergencyBoosterCooldownTick = 0.0f;
}
else
{
_currentEmergencyBoosterCooldownTick += currentTimeStep;
_currentEmergencyBoosterCooldownTick.RestartTimer();
}
}
if (_heightChangeTick >= heightChangeInterval)
if (_heightChangeTick.HasTicked(currentTimeStep))
{
_currentHoldHeight = Random.Range(startHeight, startHeight + 5.0f);
_heightChangeTick = 0.0f;
}
else
{
_heightChangeTick += currentTimeStep;
_currentHoldHeight = Random.Range(startHeight - 2.0f, startHeight + 3.0f);
_heightChangeTick.RestartTimer();
}
if (!_canSpawnMine)
{
if (_mineSpawnTick >= mineSpawnCooldown)
if (_mineSpawnTick.HasTicked(currentTimeStep))
{
_mineSpawnTick = 0.0f;
_mineSpawnTick.RestartTimer();
_canSpawnMine = true;
}
else
}
if (_mineDropping)
{
if (_mineDropTimer.HasTicked(currentTimeStep))
{
_mineSpawnTick += currentTimeStep;
_mineDropTimer.RestartTimer();
_mineDropping = false;
}
}
if (!_mineDropReady && !_mineDropping)
{
if (_mineDropCooldownTimer.HasTicked(currentTimeStep))
{
_mineDropCooldownTimer.RestartTimer();
_mineDropReady = true;
}
}
}

View File

@ -32,13 +32,18 @@ public class DumbEnemyHoverMovement : HoverMovement
public float maxRNGThrust;
public float movementDecayRate;
public float movementTickMax;
private float _movementCurrentTick;
private List<TimerHelper> _movementMoveTimers = new List<TimerHelper>();
public float patternChangeInterval;
private TimerHelper _movementPatternTimer;
private float _currentHoldHeight;
private float _heightChangeTick;
public float heightChangeInterval;
private int _currentPattern;
private int _nextThrustDir;
private int _nextTurnDir;
protected override void DoAwakeTasks()
{
base.DoAwakeTasks();
@ -64,6 +69,10 @@ public class DumbEnemyHoverMovement : HoverMovement
_currentHoldHeight = GetCurrentHeight();
_heightChangeTick = 0.0f;
_movementPatternTimer = new TimerHelper(patternChangeInterval, false);
_movementPatternTimer.HasTicked(patternChangeInterval + 100.0f);
_currentPattern = Random.Range(0, 4);
BaseOnStart();
// Custom start stuff can go here
}
@ -97,35 +106,126 @@ public class DumbEnemyHoverMovement : HoverMovement
float playerHeight = _player.GetComponent<PlayerHoverMovement>().GetCurrentHeight();
_aiVert = 1;
if (_movementCurrentTick >= movementTickMax)
if (_movementPatternTimer.HasTicked(currentTimeStep))
{
// Pick a random horz value
if (_aiHorz == 0)
_currentPattern = Random.Range(0, 4);
_movementMoveTimers.Clear();
switch (_currentPattern)
{
_aiHorz = Random.Range(0, maxRNGThrust);
default:
case 0:
int dirRandom = Random.Range(0, 2);
if (dirRandom == 0)
{
_nextTurnDir = -1;
}
else
{
_nextTurnDir = 1;
}
_movementMoveTimers.Add(new TimerHelper(30.0f, false));
_movementMoveTimers.Add(new TimerHelper(3.0f, false));
break;
case 1:
_movementMoveTimers.Add(new TimerHelper(10.0f));
break;
case 2:
int zigRandom = Random.Range(0, 2);
if (zigRandom == 0)
{
_nextTurnDir = -1;
}
else
{
_nextTurnDir = 1;
}
_movementMoveTimers.Add(new TimerHelper(3.0f, false));
break;
case 3:
_movementMoveTimers.Add(new TimerHelper(15.0f, false));
break;
}
// Pick a random vert value
if (_aiVert == 0)
{
_aiVert = Random.Range(0, maxRNGThrust);
}
_movementCurrentTick = 0.0f;
_movementPatternTimer.RestartTimer();
}
else
{
// Reset the variables to stop it turning/moving
if (_aiHorz > 0)
switch (_currentPattern)
{
_aiHorz = Mathf.Clamp(_aiHorz - movementDecayRate, 0, maxRNGThrust); ;
}
if (_aiVert > 0)
{
_aiVert = Mathf.Clamp(_aiVert - movementDecayRate, 0, maxRNGThrust);
}
default:
case 0:
_aiVert = 1.0f;
if (_movementMoveTimers[0].HasTicked(currentTimeStep))
{
if (_movementMoveTimers[1].HasTicked(currentTimeStep))
{
int dirRandom = Random.Range(0, 2);
if (dirRandom == 0)
{
_nextTurnDir = -1;
}
else
{
_nextTurnDir = 1;
}
_movementCurrentTick += currentTimeStep;
_movementMoveTimers[0].RestartTimer();
_movementMoveTimers[1].RestartTimer();
}
else
{
_aiHorz = _nextTurnDir;
}
}
else
{
_aiHorz = 0.0f;
}
break;
case 1:
_aiVert = 1.0f;
if (_movementMoveTimers[0].HasTicked(currentTimeStep))
{
int dirTimesRan = _movementMoveTimers[0].TimesRun % 2;
if (dirTimesRan == 0)
{
_aiHorz = 1;
}
else
{
_aiHorz = -1;
}
}
break;
case 2:
_aiVert = 1.0f;
if (_movementMoveTimers[0].HasTicked(currentTimeStep))
{
_nextTurnDir *= -1;
_movementMoveTimers[0].RestartTimer();
}
else
{
_aiHorz = _nextTurnDir;
}
break;
case 3:
if (_movementMoveTimers[0].HasTicked(currentTimeStep))
{
_nextThrustDir = Random.Range(0, 2);
_nextTurnDir = Random.Range(-1, 2);
_movementMoveTimers[0].RestartTimer();
}
else
{
_aiVert = _nextThrustDir;
_aiHorz = _nextTurnDir;
}
break;
}
}
if (_currentHoldHeight >= GetCurrentHeight())
@ -188,7 +288,7 @@ public class DumbEnemyHoverMovement : HoverMovement
if (vertInput > 0)
{
_thrusting = true;
_thrustDirection = 1;
_thrustDirection = 1.0f * _aiVert;
if (_residualThrust < residualThrustMax)
{
_residualThrust += residualThrustStep * currentTimeStep;
@ -208,7 +308,7 @@ public class DumbEnemyHoverMovement : HoverMovement
else
{
_thrusting = true;
_thrustDirection = -1;
_thrustDirection = -1.0f * _aiVert;
}
}
else
@ -224,7 +324,7 @@ public class DumbEnemyHoverMovement : HoverMovement
else
{
_thrusting = false;
_thrustDirection = 0;
_thrustDirection = 0.0f;
}
}

View File

@ -42,7 +42,7 @@ public class DeadEngine : MonoBehaviour
_defaultEmissionColor = _meshRenderer.materials[0].GetColor("_EmissionColor");
_lastControlSelected = EventSystem.current.firstSelectedGameObject;
scoreText.text = scoreText.text.Replace("{SCORE}", GameManager.Instance.CurrentScore.ToString().PadLeft(10, '0'));
scoreText.text = scoreText.text.Replace("{SCORE}", GameManager.Instance.CurrentScore.ToString().PadLeft(9, '0'));
}
public void PlayMenuClick()
@ -70,6 +70,7 @@ public class DeadEngine : MonoBehaviour
{
currentMenuAudioManager.PlayMenuClick();
}
GameManager.Instance.ResetStats();
SceneManager.LoadSceneAsync("Game");
}

View File

@ -0,0 +1,73 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
[RequireComponent(typeof(ScrollRect))]
public class DropDownScrollbarHelper : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
RectTransform scrollRectTransform;
RectTransform contentPanel;
RectTransform selectedRectTransform;
GameObject lastSelected;
Vector2 targetPos;
void Start()
{
scrollRectTransform = GetComponent<RectTransform>();
if (contentPanel == null)
contentPanel = GetComponent<ScrollRect>().content;
targetPos = contentPanel.anchoredPosition;
}
void Update()
{
if (!_mouseHover)
Autoscroll();
}
public void Autoscroll()
{
if (contentPanel == null)
contentPanel = GetComponent<ScrollRect>().content;
GameObject selected = EventSystem.current.currentSelectedGameObject;
if (selected == null)
{
return;
}
if (selected.transform.parent != contentPanel.transform)
{
return;
}
if (selected == lastSelected)
{
return;
}
selectedRectTransform = (RectTransform)selected.transform;
targetPos.x = contentPanel.anchoredPosition.x;
targetPos.y = -(selectedRectTransform.localPosition.y) - (selectedRectTransform.rect.height / 2);
targetPos.y = Mathf.Clamp(targetPos.y, 0, contentPanel.sizeDelta.y - scrollRectTransform.sizeDelta.y);
contentPanel.anchoredPosition = targetPos;
lastSelected = selected;
}
bool _mouseHover;
public void OnPointerEnter(PointerEventData eventData)
{
_mouseHover = true;
}
public void OnPointerExit(PointerEventData eventData)
{
_mouseHover = false;
}
}

View File

@ -0,0 +1,11 @@
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userData:
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View File

@ -116,6 +116,7 @@ public class GameEngine : MonoBehaviour
_playerJumped = false;
_playerJumpFlash = new TimerHelper(0.5f);
_winCinematicDone = false;
_lastControlSelected = EventSystem.current.firstSelectedGameObject;
for (int i = 0; i < dialogGOList.Count; i++)
{
@ -206,12 +207,12 @@ public class GameEngine : MonoBehaviour
{
if (scoreText != null)
{
scoreText.GetComponent<TMPro.TextMeshProUGUI>().text = GameManager.Instance.CurrentScore.ToString().PadLeft(10, '0');
scoreText.GetComponent<TMPro.TextMeshProUGUI>().text = GameManager.Instance.CurrentScore.ToString().PadLeft(9, '0');
}
int newLifeCheck = Mathf.FloorToInt(GameManager.Instance.CurrentScore / _scorePerLifeUp.Value);
if (_lastScoreCheck.Value < newLifeCheck && !_gameOverHit)
{
GameManager.Instance.AddLife(_lastScoreCheck.Value - newLifeCheck);
GameManager.Instance.AddLife(newLifeCheck - _lastScoreCheck.Value);
_lastScoreCheck.Value = newLifeCheck;
if (lifeUpSFX != null)
{
@ -423,16 +424,14 @@ public class GameEngine : MonoBehaviour
if (isPaused)
{
float horzLRot = Input.GetAxis("Horizontal") + Input.GetAxis("Vertical");
if (horzLRot != 0)
float horzIn = Input.GetAxisRaw("Horizontal");
float vertIn = Input.GetAxisRaw("Vertical");
if (horzIn != 0 || vertIn != 0)
{
if (EventSystem.current.currentSelectedGameObject == null)
{
EventSystem.current.SetSelectedGameObject(_lastControlSelected);
}
else
{
_lastControlSelected = EventSystem.current.currentSelectedGameObject;
EventSystem.current.SetSelectedGameObject(pauseMenuFirstItem);
}
}
}
@ -500,10 +499,11 @@ public class GameEngine : MonoBehaviour
public void CalcFinalScore(bool wonGame)
{
int workingScore = GameManager.Instance.CurrentScore;
workingScore += 100000 * GameManager.Instance.CurrentLevel;
workingScore += 10000 * GameManager.Instance.CurrentLevel;
if (wonGame)
{
workingScore *= Mathf.FloorToInt(_bonusTimeLimit.Position * 10.0f);
workingScore += 1000 * GameManager.Instance.CurrentLives;
workingScore += 5000 * Mathf.FloorToInt(_bonusTimeLimit.Position * 100.0f);
}
GameManager.Instance.SetScore(workingScore);
}

View File

@ -4,6 +4,7 @@ using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using UnityEngine.Rendering;
public class MainMenuEngine : MonoBehaviour
{
@ -13,6 +14,11 @@ public class MainMenuEngine : MonoBehaviour
public GameObject yolkBGO;
public TMPro.TextMeshProUGUI versionText;
public TMPro.TMP_Dropdown qualityDropdown;
public TMPro.TMP_Dropdown resolutionDropdown;
public TMPro.TMP_Dropdown fullscreenDropdown;
public List<RenderPipelineAsset> renderPipelines = new List<RenderPipelineAsset>();
public BackgroundMusicManager currentBGMManager;
public MenuAudioManager currentMenuAudioManager;
@ -63,6 +69,126 @@ public class MainMenuEngine : MonoBehaviour
masterVolSliderGo.GetComponent<Slider>().value = currentMasterVol;
musicVolSliderGo.GetComponent<Slider>().value = currentMusicVol;
SFXVolSliderGo.GetComponent<Slider>().value = currentSFXVol;
qualityDropdown.value = QualitySettings.GetQualityLevel();
int selectedResolution = 0;
string resolutionString = Screen.width.ToString() + " X " + Screen.height.ToString();
switch(resolutionString)
{
case "1280 X 720":
selectedResolution = 1;
break;
case "1280 X 800":
selectedResolution = 2;
break;
case "1366 X 768":
selectedResolution = 3;
break;
case "1440 X 900":
selectedResolution = 4;
break;
case "1680 X 1050":
selectedResolution = 5;
break;
case "1920 X 1080":
selectedResolution = 6;
break;
case "2560 X 1440":
selectedResolution = 7;
break;
case "3840 X 2160":
selectedResolution = 8;
break;
default:
selectedResolution = 0;
break;
}
resolutionDropdown.value = selectedResolution;
int fullscreenModeId = 0;
switch (Screen.fullScreenMode)
{
case FullScreenMode.ExclusiveFullScreen:
fullscreenModeId = 0;
break;
case FullScreenMode.Windowed:
fullscreenModeId = 2;
break;
default:
case FullScreenMode.FullScreenWindow:
fullscreenModeId = 1;
break;
}
fullscreenDropdown.value = fullscreenModeId;
}
public void SaveOptionChanges()
{
QualitySettings.SetQualityLevel(qualityDropdown.value);
QualitySettings.renderPipeline = renderPipelines[qualityDropdown.value];
int resolutionWidth = Screen.width;
int resolutionHeight = Screen.height;
switch(resolutionDropdown.value)
{
case 1:
resolutionWidth = 1280;
resolutionHeight = 720;
break;
case 2:
resolutionWidth = 1280;
resolutionHeight = 800;
break;
case 3:
resolutionWidth = 1366;
resolutionHeight = 768;
break;
case 4:
resolutionWidth = 1440;
resolutionHeight = 900;
break;
case 5:
resolutionWidth = 1680;
resolutionHeight = 1050;
break;
case 6:
resolutionWidth = 1920;
resolutionHeight = 1080;
break;
case 7:
resolutionWidth = 2560;
resolutionHeight = 1440;
break;
case 8:
resolutionWidth = 3840;
resolutionHeight = 2160;
break;
default:
case 0:
break;
}
FullScreenMode newFullScreenMode = Screen.fullScreenMode;
switch(fullscreenDropdown.value)
{
case 0:
newFullScreenMode = FullScreenMode.ExclusiveFullScreen;
break;
case 2:
newFullScreenMode = FullScreenMode.Windowed;
break;
default:
case 1:
newFullScreenMode = FullScreenMode.FullScreenWindow;
break;
}
Screen.SetResolution(resolutionWidth, resolutionHeight, newFullScreenMode);
}
public void PlayMenuClick()

View File

@ -58,6 +58,7 @@ public class RulesMenuEngine : MonoBehaviour
public void ChangeScene()
{
GameManager.Instance.ResetStats();
SceneManager.LoadSceneAsync("Game");
}

View File

@ -30,7 +30,7 @@ public class WinEngine : MonoBehaviour
currentBGMManager.StartAudioQueueAndPlay(0);
}
scoreText.text = scoreText.text.Replace("{SCORE}", GameManager.Instance.CurrentScore.ToString().PadLeft(10, '0'));
scoreText.text = scoreText.text.Replace("{SCORE}", GameManager.Instance.CurrentScore.ToString().PadLeft(9, '0'));
_lastControlSelected = EventSystem.current.firstSelectedGameObject;
}
@ -59,6 +59,7 @@ public class WinEngine : MonoBehaviour
{
currentMenuAudioManager.PlayMenuClick();
}
GameManager.Instance.ResetStats();
SceneManager.LoadSceneAsync("Game");
}

View File

@ -4,18 +4,21 @@ using UnityEngine;
public class BoundaryLightManager : MonoBehaviour
{
public AudioClip bounceSFX;
public Light currentLight;
public float startIntensity;
public float lightLifeTime;
private TimerHelper _lightTimer;
public bool doSFX = false;
private float _currentTick;
private AudioSource _currentAudioSource;
private TimerHelper _lightTimer;
// Start is called before the first frame update
void Start()
{
currentLight.intensity = startIntensity;
_lightTimer = new TimerHelper(lightLifeTime, false);
_currentAudioSource = gameObject.GetComponent<AudioSource>();
}
// Update is called once per frame
@ -23,6 +26,14 @@ public class BoundaryLightManager : MonoBehaviour
{
if (!GameEngine.isPaused)
{
if (doSFX)
{
if (_currentAudioSource != null)
{
_currentAudioSource.PlayOneShot(bounceSFX);
doSFX = false;
}
}
currentLight.intensity = startIntensity - Mathf.Lerp(0, startIntensity, _lightTimer.Position);
if (_lightTimer.HasTicked(Time.deltaTime))
{

View File

@ -37,6 +37,14 @@ public class BoundaryManager : MonoBehaviour
if (doHitEffect)
{
GameObject newLight = Instantiate(hitLight);
if (collidedObject.tag == "Player")
{
BoundaryLightManager newLightBM = newLight.GetComponent<BoundaryLightManager>();
if (newLightBM != null)
{
newLightBM.doSFX = true;
}
}
newLight.transform.position = collisionPoint.GetContact(0).point;
newLight.SetActive(true);
}

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