Added new sounds needed for game

Added blackhole swirl texture and materials
Added Magnet, Hunter and Drop core powerups and script overhaul for powerups in general
Added Scenes and Cinematic changes for the game, win and death screens
Added a score
Changed the way enemy spawns work
Removed unused scripts
This commit is contained in:
iDunnoDev
2022-07-14 17:31:10 +01:00
committed by iDunnoDev
parent 3ab4b78a79
commit fb3415c7b2
259 changed files with 121513 additions and 30882 deletions

View File

@ -15,6 +15,8 @@ public class DebugConsoleManager : MonoBehaviour
private List<string> _commandOutput = new List<string>();
private int _prevCommandIndex = 0;
private float _prevTimeScale = 1.0f;
/// <summary>
/// Method to toggle the debug console
/// </summary>
@ -22,11 +24,12 @@ public class DebugConsoleManager : MonoBehaviour
{
if (_toggleWindow && !force)
{
Time.timeScale = 1.0f;
Time.timeScale = _prevTimeScale;
_toggleWindow = false;
}
else
{
_prevTimeScale = Time.timeScale;
Time.timeScale = 0.0f;
_toggleWindow = true;
}
@ -155,6 +158,14 @@ public class DebugConsoleManager : MonoBehaviour
case "imreallybadatthisgame":
DoLevelJump(100);
break;
case "iamareallybigcheater":
int scoreJump = 1000;
if (commandParts.Length > 1)
{
int.TryParse(commandParts[1], out scoreJump);
}
DoScoreIncrease(scoreJump);
break;
// Pick up all current cores floating in the scene
case "pickupall":
PickupAll();
@ -186,6 +197,14 @@ public class DebugConsoleManager : MonoBehaviour
}
}
private void DoScoreIncrease(int value)
{
if (value > 0)
{
GameManager.Instance.AddScore(value);
}
}
private void DoFall()
{
GameObject[] enemiesSpawned = GameObject.FindGameObjectsWithTag("Enemy");
@ -231,6 +250,16 @@ public class DebugConsoleManager : MonoBehaviour
case "shield":
spawnPrefabId = 8;
break;
case "magnetcore":
spawnPrefabId = 9;
break;
case "chasecore":
spawnPrefabId = 10;
break;
case "dropcore":
spawnPrefabId = 11;
break;
}
if (spawnPrefabId != -1)
@ -354,9 +383,12 @@ public class DebugConsoleManager : MonoBehaviour
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.BackQuote) || Input.GetKeyDown(KeyCode.Tilde))
{
ToggleDebugConsole(true);
}
if (GameEngine.gameStarted)
{
if (Input.GetKeyDown(KeyCode.BackQuote) || Input.GetKeyDown(KeyCode.Tilde))
{
ToggleDebugConsole(true);
}
}
}
}