Added new sounds needed for game

Added blackhole swirl texture and materials
Added Magnet, Hunter and Drop core powerups and script overhaul for powerups in general
Added Scenes and Cinematic changes for the game, win and death screens
Added a score
Changed the way enemy spawns work
Removed unused scripts
This commit is contained in:
iDunnoDev
2022-07-14 17:31:10 +01:00
committed by iDunnoDev
parent 3ab4b78a79
commit fb3415c7b2
259 changed files with 121513 additions and 30882 deletions

View File

@ -44,6 +44,7 @@ public class MainMenuEngine : MonoBehaviour
_meshRenderer = hudGO.GetComponent<MeshRenderer>();
_defaultEmissionColor = _meshRenderer.materials[0].GetColor("_EmissionColor");
_lastControlSelected = EventSystem.current.firstSelectedGameObject;
versionText.text = versionText.text.Replace("{versionNo}", GameManager.Instance.CurrentVersion);
}
@ -127,11 +128,13 @@ public class MainMenuEngine : MonoBehaviour
_meshRenderer.materials[0].SetColor("_EmissionColor", Color.Lerp(Color.black, _defaultEmissionColor, randomNo));
}
float horzLRot = -Input.GetAxis("Horizontal") * joystickJiggleSpeed;
float vertLRot = -45.0f + -Input.GetAxis("Vertical") * joystickJiggleSpeed;
float horzIn = Input.GetAxis("Horizontal");
float vertIn = Input.GetAxis("Vertical");
float horzLRot = -horzIn * joystickJiggleSpeed;
float vertLRot = -45.0f + -vertIn * joystickJiggleSpeed;
joystickGO.transform.eulerAngles = new Vector3(vertLRot, 0.0f, horzLRot);
if (horzLRot != 0)
if (horzIn != 0 || vertIn != 0)
{
if (EventSystem.current.currentSelectedGameObject == null)
{