Added new sounds needed for game
Added blackhole swirl texture and materials Added Magnet, Hunter and Drop core powerups and script overhaul for powerups in general Added Scenes and Cinematic changes for the game, win and death screens Added a score Changed the way enemy spawns work Removed unused scripts
This commit is contained in:
@ -5,9 +5,12 @@ using UnityEngine;
|
||||
public class PowerUpEffect : MonoBehaviour
|
||||
{
|
||||
public string powerUpName;
|
||||
public string powerUpDesc;
|
||||
public string powerUpDesc;
|
||||
public GameObject powerUpModel;
|
||||
|
||||
protected GameEngine _currentGameEngine;
|
||||
public int dialogIndex;
|
||||
|
||||
public virtual void OnPickUp()
|
||||
{
|
||||
ApplyEffect();
|
||||
@ -16,20 +19,4 @@ public class PowerUpEffect : MonoBehaviour
|
||||
public virtual void ApplyEffect()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual bool OnUseEffect()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual float CooldownStatus()
|
||||
{
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
public virtual bool PowerUpReady()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user