Added new sounds needed for game
Added blackhole swirl texture and materials Added Magnet, Hunter and Drop core powerups and script overhaul for powerups in general Added Scenes and Cinematic changes for the game, win and death screens Added a score Changed the way enemy spawns work Removed unused scripts
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get
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{
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int result;
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if (CurrentLevel == 5)
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{
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if (CurrentLevel == -1)
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{
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else if (_coresNeeded.Count < CurrentLevel)
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// Level 1 numbers
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enemyDumbSetup.AddLevelStats(0, 6, 500, 300.0f, 10.0f);
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enemyCowardSetup.AddLevelStats(0, 0, 0, 0.0f, 0.0f);
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enemyDumbSetup.AddLevelStats(0, 15, 500, 300.0f, 10.0f);
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enemyCowardSetup.AddLevelStats(0, 1, 1500, 300.0f, 10.0f);
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enemyChaseSetup.AddLevelStats(0, 0, 0, 0.0f, 0.0f);
|
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enemyDropSetup.AddLevelStats(0, 0, 0, 0.0f, 0.0f);
|
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// Level 2 numbers
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enemyDumbSetup.AddLevelStats(1, 8, 450, 240.0f, 20.0f);
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enemyCowardSetup.AddLevelStats(1, 2, 1000, 300.0f, 10.0f);
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enemyDumbSetup.AddLevelStats(1, 20, 450, 240.0f, 20.0f);
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enemyCowardSetup.AddLevelStats(1, 5, 1000, 300.0f, 10.0f);
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enemyChaseSetup.AddLevelStats(1, 0, 0, 0.0f, 0.0f);
|
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enemyDropSetup.AddLevelStats(1, 0, 0, 0.0f, 0.0f);
|
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// Level 3 numbers
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enemyDumbSetup.AddLevelStats(2, 6, 300, 180.0f, 40.0f);
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enemyCowardSetup.AddLevelStats(2, 3, 800, 240.0f, 20.0f);
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enemyChaseSetup.AddLevelStats(2, 1, 1500, 360.0f, 5.0f);
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enemyDumbSetup.AddLevelStats(2, 20, 200, 180.0f, 40.0f);
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enemyCowardSetup.AddLevelStats(2, 8, 500, 240.0f, 20.0f);
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enemyChaseSetup.AddLevelStats(2, 2, 1500, 360.0f, 5.0f);
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enemyDropSetup.AddLevelStats(2, 0, 0, 0.0f, 0.0f);
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|
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// Level 4 numbers
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enemyDumbSetup.AddLevelStats(3, 5, 150, 180.0f, 50.0f);
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enemyCowardSetup.AddLevelStats(3, 4, 500, 240.0f, 30.0f);
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enemyChaseSetup.AddLevelStats(3, 2, 1000, 300.0f, 20.0f);
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enemyDropSetup.AddLevelStats(3, 1, 2000, 300.0f, 10.0f);
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enemyDumbSetup.AddLevelStats(3, 25, 150, 180.0f, 50.0f);
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enemyCowardSetup.AddLevelStats(3, 10, 500, 240.0f, 30.0f);
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enemyChaseSetup.AddLevelStats(3, 5, 1000, 300.0f, 20.0f);
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enemyDropSetup.AddLevelStats(3, 2, 2000, 300.0f, 10.0f);
|
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|
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// Add the counts to the enemy type dictionaries
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enemyList.Add(EnemyTypeName.ENEMYDUMB, enemyDumbSetup);
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@@ -273,6 +279,11 @@ public class GameManager : MonoBehaviour
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_score += amount;
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}
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public void SetScore(int amount)
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{
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_score.Value = amount;
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}
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public void WarpLevels(int amount)
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{
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_level += amount;
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@@ -281,10 +292,6 @@ public class GameManager : MonoBehaviour
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public void LostLife()
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{
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_lives -= 1;
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if (CurrentLives <= 0)
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{
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DoGameOver();
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}
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}
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public void AddCore(int amount = 1)
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stringTagMap:
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disabledShaderPasses:
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RenderType: TransparentCutout
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m_Texture: {fileID: 2800000, guid: 083ef57deae110742adfec5037773ac7, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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assetBundleName:
|
||||
assetBundleVariant:
|
||||
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