Added graphics options and rendering quality level settings
Added new movement patterns to the dumb enemy AI
Added chance for Coward Enemies to drop a random
Added method to correctly reset the game variables on death and win screens
Updated the UI to work on different resolutions without breaking
Moved Sprites into a sprites folder
Fixed issue where score would overflow the int because the multiplier was too high
Fixed issue where new lives gained from the score breakpoints were not being calculated correctly
Fixed issue where clicking off a menu element then trying to control the menu with the controller did not correctly reselect a menu item
Fixed issue where enemies colliding with the outer boundary too much would break the sfx and music (i assume from a buffering issue)
Added a Score to the Game
Added an actual blackhole material and shader to the black hole
Added a new Main menu and How to Play menu system
Added Beam swords to all ships (replacing the light saber things the player had)
Added a pause menu
Overhauled the UI for the game scene
Added List to hold the amount of core energy needed for each level
Added the URP package for better rendering (apparently)
Added a GameState enum to set which part of the game the player is in
Added Magnet powerup to game
Changed the way powerups are spawned, enemies now have a loot table
Changed cores to core energy which is a percentage needed to pass a level
Changed all the Ints to Hidden Value ints to maybe stop cheat engine users finding the important values
Changed all level loads to use sceneloadasync
Updated all of the materials to use URP shaders
Removed Junk Files from external sources
Rearranged the folders inside the unity project to try and reduce some name length issues