Commit Graph

  • 93b087808d Fixed issue where player would not respawn with controls after dying Fixed some dumb enemy timers for patterns main iDunnoDev 2022-10-01 20:35:35 +01:00
  • 62254a0332 Updated Unity Version Added graphics options and rendering quality level settings Added new movement patterns to the dumb enemy AI Added chance for Coward Enemies to drop a random Added method to correctly reset the game variables on death and win screens Updated the UI to work on different resolutions without breaking Moved Sprites into a sprites folder Fixed issue where score would overflow the int because the multiplier was too high Fixed issue where new lives gained from the score breakpoints were not being calculated correctly Fixed issue where clicking off a menu element then trying to control the menu with the controller did not correctly reselect a menu item Fixed issue where enemies colliding with the outer boundary too much would break the sfx and music (i assume from a buffering issue) iDunnoDev 2022-07-23 14:43:52 +01:00
  • fb3415c7b2 Added new sounds needed for game Added blackhole swirl texture and materials Added Magnet, Hunter and Drop core powerups and script overhaul for powerups in general Added Scenes and Cinematic changes for the game, win and death screens Added a score Changed the way enemy spawns work Removed unused scripts iDunnoDev 2022-07-14 17:31:10 +01:00
  • 3ab4b78a79 Added Accessors for the GameManager to get the Score, Cores and Level values Added a Score to the Game Added an actual blackhole material and shader to the black hole Added a new Main menu and How to Play menu system Added Beam swords to all ships (replacing the light saber things the player had) Added a pause menu Overhauled the UI for the game scene Added List to hold the amount of core energy needed for each level Added the URP package for better rendering (apparently) Added a GameState enum to set which part of the game the player is in Added Magnet powerup to game Changed the way powerups are spawned, enemies now have a loot table Changed cores to core energy which is a percentage needed to pass a level Changed all the Ints to Hidden Value ints to maybe stop cheat engine users finding the important values Changed all level loads to use sceneloadasync Updated all of the materials to use URP shaders Removed Junk Files from external sources Rearranged the folders inside the unity project to try and reduce some name length issues iDunnoDev 2022-06-30 01:09:48 +01:00
  • 0360907df1 Added Main menu Changes to UI Added Rules Menu Changes to UI Added Cutscenes to the rules scene Reorganised Files iDunnoDev 2022-06-22 13:30:58 +01:00
  • e30ffcfc80 Cloned from the Team project repo iDunnoDev 2022-06-18 15:55:39 +01:00
  • 87af0f71de Add gitignore and lfs file iDunnoDev 2022-06-18 15:47:45 +01:00