
Added blackhole swirl texture and materials Added Magnet, Hunter and Drop core powerups and script overhaul for powerups in general Added Scenes and Cinematic changes for the game, win and death screens Added a score Changed the way enemy spawns work Removed unused scripts
23 lines
425 B
C#
23 lines
425 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PowerUpEffect : MonoBehaviour
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{
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public string powerUpName;
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public string powerUpDesc;
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public GameObject powerUpModel;
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protected GameEngine _currentGameEngine;
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public int dialogIndex;
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public virtual void OnPickUp()
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{
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ApplyEffect();
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}
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public virtual void ApplyEffect()
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{
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}
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}
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