Files
blackhole-escape/Assets/Scripts/Other Scripts/MultiCollider.cs
iDunnoDev 0360907df1 Added Main menu Changes to UI
Added Rules Menu Changes to UI
Added Cutscenes to the rules scene
Reorganised Files
2022-06-22 13:30:58 +01:00

65 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
/// <summary>
/// Class to deal with the other collisions for the core
/// </summary>
public class MultiCollider : ColliderManager
{
public AudioClip corePickupSFX;
public GameObject radiusToken;
public GameObject PlayerOne;
public SphereCollider Cores;
private GameObject areaAround;
public int radiusTick;
// Bool checks if the core has been collected, this is because the ships are made of multiple collision boxes and would trigger more than once.
private bool _tokenCollected = false;
public override void ProcessCollision(CollisionDirection direction, Collision collision, bool wasChild)
{
GameObject collisionGO;
if (wasChild)
{
collisionGO = collision.transform.parent.gameObject;
}
else
{
collisionGO = collision.gameObject;
}
// Check the tag of the collided object, Direction doesnt matter i assume
switch (collisionGO.tag)
{
case "Player":
PickupToken();
break;
}
}
/// <summary>
/// Process the core pick up and destroy the core object.
/// </summary>
public void PickupToken()
{
// If the core has been collected ignore it.
if (!_tokenCollected)
{
Debug.Log("Pick up radius");
_tokenCollected = true;
AudioSource.PlayClipAtPoint(corePickupSFX, transform.position);
Destroy(radiusToken);
while (radiusTick > 0)
{
Cores.radius = 10;
radiusTick -= 1;
}
Destroy(areaAround);
}
}
}