Files
blackhole-escape/Assets/Scripts/Other Scripts/RulesMenuEngine.cs
iDunnoDev 0360907df1 Added Main menu Changes to UI
Added Rules Menu Changes to UI
Added Cutscenes to the rules scene
Reorganised Files
2022-06-22 13:30:58 +01:00

149 lines
4.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using UnityEngine.Playables;
public class RulesMenuEngine : MonoBehaviour
{
public GameObject playerCameraGO;
public GameObject playerTrailsGO;
public ParticleSystem starParticles;
public PlayableDirector howToTimeline;
private Vector3 _startPosition;
public GameObject startGameCutscene;
public GameObject startButton;
public GameObject replayButton;
public GameObject skipButton;
public BackgroundMusicManager currentBGMManager;
public MenuAudioManager currentMenuAudioManager;
private bool _cutsceneEnded;
private GameObject _lastControlSelected;
// Start is called before the first frame update
void Start()
{
// If the BGM manager is present, queue up and play the given track index
if (currentBGMManager)
{
currentBGMManager.StartAudioQueueAndPlay(0);
}
_startPosition = playerCameraGO.transform.position;
_cutsceneEnded = false;
}
public void StartGame()
{
// Play the menu click sound if the audio manager is present
if (currentMenuAudioManager)
{
currentMenuAudioManager.PlayMenuClick();
}
startGameCutscene.GetComponent<PlayableDirector>().time = 0;
startGameCutscene.SetActive(true);
}
public void ChangeScene()
{
SceneManager.LoadScene("Game");
}
public void PlayMenuClick()
{
if (currentMenuAudioManager)
{
currentMenuAudioManager.PlayMenuClick();
}
}
public void SlowStarRate()
{
ParticleSystem.MainModule starsMainPS = starParticles.main;
starsMainPS.simulationSpeed = 0.1f;
}
public void NormalStarRate()
{
ParticleSystem.MainModule starsMainPS = starParticles.main;
starsMainPS.simulationSpeed = 1.0f;
CheckIfEndOfTimeline();
}
public void BoostStarRate()
{
ParticleSystem.MainModule starsMainPS = starParticles.main;
starsMainPS.simulationSpeed = 10.0f;
}
public void EscapeStarRate()
{
ParticleSystem.MainModule starsMainPS = starParticles.main;
starsMainPS.maxParticles = 10000;
starsMainPS.simulationSpeed = 100.0f;
starsMainPS.startColor = Color.red;
}
public void DoCutSceneSkip()
{
double fullTime = System.Math.Floor(howToTimeline.time);
int previousSecondMark = (int)fullTime % 10;
howToTimeline.time = (fullTime - previousSecondMark) + 10;
CheckIfEndOfTimeline();
}
public void CheckIfEndOfTimeline()
{
if ((howToTimeline.time + 11) >= howToTimeline.duration)
{
skipButton.SetActive(false);
EventSystem.current.SetSelectedGameObject(startButton);
}
}
public void RestartHowToTimeline()
{
howToTimeline.gameObject.SetActive(true);
skipButton.SetActive(true);
NormalStarRate();
_cutsceneEnded = false;
playerCameraGO.transform.position = _startPosition;
foreach (TrailRenderer currentTrail in playerTrailsGO.GetComponentsInChildren<TrailRenderer>())
{
currentTrail.Clear();
}
howToTimeline.Play();
}
public void EndHowToTimeline()
{
howToTimeline.gameObject.SetActive(false);
skipButton.SetActive(false);
EventSystem.current.SetSelectedGameObject(startButton);
replayButton.SetActive(true);
playerCameraGO.transform.position = _startPosition;
_cutsceneEnded = true;
NormalStarRate();
}
// Update is called once per frame
void Update()
{
if (_cutsceneEnded)
{
//playerTrailsGO.SetActive(true);
playerCameraGO.transform.position = playerCameraGO.transform.forward * 0.05f * Time.deltaTime;
}
}
}