Added Comments
Added ability to hold shift and skip the terrain generation when loading Added ability for the perlin terrain to save a raw image of the terrain to use as a cache
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@ -27,6 +27,8 @@ public:
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float GetRoll() const;
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void SetLeftRight(float leftRight);
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void SetForwardBack(float forwardBack);
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// Method for setting which object node is being followed
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void SetFollowNode(shared_ptr<ObjectNode> nodeFollowed, XMFLOAT3 followOffset, bool positionOnly);
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private:
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@ -38,6 +40,7 @@ private:
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float _moveForwardBack;
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float _cameraYaw;
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// Camera yaw previous to help with the rotation, remove later
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float _cameraYawPrev;
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float _cameraPitch;
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float _cameraRoll;
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