Added Comments

Added ability to hold shift and skip the terrain generation when loading
Added ability for the perlin terrain to save a raw image of the terrain to use as a cache
This commit is contained in:
iDunnoDev
2022-06-13 16:41:25 +01:00
committed by iDunnoDev
parent 51afdeecbd
commit 616f68bf8b
40 changed files with 468 additions and 51 deletions

View File

@ -6,6 +6,7 @@ ControlledMeshNode::ControlledMeshNode(wstring name, wstring modelName) : MeshNo
void ControlledMeshNode::Update(FXMMATRIX& currentWorldTransformation)
{
// Run the update for both parent node classes
MeshNode::Update(currentWorldTransformation);
ObjectNode::Update(_worldTransformation);
}