Added Comments
Added ability to hold shift and skip the terrain generation when loading Added ability for the perlin terrain to save a raw image of the terrain to use as a cache
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@ -6,6 +6,7 @@ ControlledSplitMeshNode::ControlledSplitMeshNode(wstring name, wstring modelName
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void ControlledSplitMeshNode::Update(FXMMATRIX& currentWorldTransformation)
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{
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// Run the update for both parent node classes
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ObjectNode::Update(_worldTransformation);
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SceneGraph::Update(currentWorldTransformation);
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}
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