Added Comments

Added ability to hold shift and skip the terrain generation when loading
Added ability for the perlin terrain to save a raw image of the terrain to use as a cache
This commit is contained in:
iDunnoDev
2022-06-13 16:41:25 +01:00
committed by iDunnoDev
parent 51afdeecbd
commit 616f68bf8b
40 changed files with 468 additions and 51 deletions

View File

@ -4,6 +4,7 @@
#include "ObjectNode.h"
#include "SubMeshNode.h"
// Class for handing the moveable split mesh nodes, inherits from both the mesh and object nodes, the object node contains what is needed for pitch, yaw and forward back movement
class ControlledSplitMeshNode : public SplitMeshNode, public ObjectNode
{
public: