Added Comments

Added ability to hold shift and skip the terrain generation when loading
Added ability for the perlin terrain to save a raw image of the terrain to use as a cache
This commit is contained in:
iDunnoDev
2022-06-13 16:41:25 +01:00
committed by iDunnoDev
parent 51afdeecbd
commit 616f68bf8b
40 changed files with 468 additions and 51 deletions

View File

@ -11,6 +11,7 @@ GamePadController::~GamePadController(void)
{
}
// Method for processing the current inputs, i added params for the current inputs vector and a bool to set the boosting varaible
void GamePadController::ProcessGameController(set<ControlInputs>& currentInputs, bool &boostHit)
{
DWORD magnitudeSquared;