Added Comments
Added ability to hold shift and skip the terrain generation when loading Added ability for the perlin terrain to save a raw image of the terrain to use as a cache
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@ -11,6 +11,7 @@ GamePadController::~GamePadController(void)
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{
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}
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// Method for processing the current inputs, i added params for the current inputs vector and a bool to set the boosting varaible
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void GamePadController::ProcessGameController(set<ControlInputs>& currentInputs, bool &boostHit)
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{
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DWORD magnitudeSquared;
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