Added Comments
Added ability to hold shift and skip the terrain generation when loading Added ability for the perlin terrain to save a raw image of the terrain to use as a cache
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#include <XInput.h>
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#pragma comment(lib, "XInput.lib")
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// Emum class for helping with the select of which controller inputs to use
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enum class ControlInputs { Forward, Back, TurnLeft, TurnRight, StrafeLeft, StrafeRight, Up, Down, Fire1, Fire2 };
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class GamePadController
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